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Space map lightsaber problem

Posted: Fri Oct 19, 2007 4:13 pm
by MandeRek
Hi, i've got a new problem here... Think someone has had this before, but couldn't find the topic. When i load my jedi in space there lightsaber won't hit anything, but saber throw does. There's nothing wrong with the jedi, on a conquest map he works fine. Is this something with space i guess? Please help me!

~ :jango:

Re: Space map lightsaber problem

Posted: Fri Oct 19, 2007 4:37 pm
by arty
Ya this has happened to me before, I forgot what to do but I think it has something to do with the LUA. Try looking for something to do with lightsabers in a regular land map LUA.

-Arty 8)

Re: Space map lightsaber problem

Posted: Fri Oct 19, 2007 4:48 pm
by MandeRek
For as far as i've done, it doesn't matter anything... Thanks for your help btw :D

Are there other suggestions?

~ :jango:

Re: Space map lightsaber problem

Posted: Fri Oct 19, 2007 4:50 pm
by AceMastermind
Remove or comment this line out in your _cmn.lua
SetMemoryPoolSize("Combo::DamageSample", 0)

Be sure you have the other memory pool lines that are also required for the jedi to work.

Code: Select all

    SetMemoryPoolSize ("ClothData",20)
    SetMemoryPoolSize ("Combo",75)              -- should be ~ 2x number of jedi classes
    SetMemoryPoolSize ("Combo::State",725)      -- should be ~12x #Combo
    SetMemoryPoolSize ("Combo::Transition",725) -- should be a bit bigger than #Combo::State
    SetMemoryPoolSize ("Combo::Condition",725)  -- should be a bit bigger than #Combo::State
    SetMemoryPoolSize ("Combo::Attack",625)     -- should be ~8-12x #Combo
    SetMemoryPoolSize ("Combo::DamageSample",6100)  -- should be ~8-12x #Combo::Attack
    SetMemoryPoolSize ("Combo::Deflect",200)     -- should be ~1x #combo

Re: Space map lightsaber problem

Posted: Fri Oct 19, 2007 4:52 pm
by MandeRek
Thanks a lot Ace! :D

It's working! Thanks again!

~ :jango: