Space Anoat
Posted: Thu May 20, 2010 11:52 pm
This map is a little off the beaten path in terms of what I've added so far, map-wise.
There were some fun things I wanted to try for space in the last version of the mod, but as I was not adding any maps, it limited (a lot!) what I could do. Even though the old version did add four "unique" space maps, they were all constructed in the script only and they used stock map templates.
Space Anoat is a map designed specifically to bring "wave mode" into space. Like all the other singleplayer-only wave modes, Space Anoat wave is six waves of increasing difficulty with a seventh unlockable wave.
In this wave mode, you pilot the Millennium Falcon against Imperial forces comprised largely of TIEs, which increase in both quantity and variety. Instead of having timed waves, though, like the other wave modes, Space Anoat has specific objectives you must accomplish to start the next wave.
The map is not easy (not that any of the wave modes should be). Since it's a pretty big piloting challenge (although your odds of losing should be significantly less than 3720:1) - you have to navigate through asteroids and lots of enemy craft - every kill you make is rewarded with a vehicle health bonus, proportionate to the difficulty of the craft killed (e.g. killing a TIE Fighter nets you a small health bonus; killing a TIE Advanced nets you a significantly larger one).
Instead of showing you pictures of the wave mode, it's been a while since I've made a video for this, so here's a small video teaser for this map.
Happy 30th, Empire.
There were some fun things I wanted to try for space in the last version of the mod, but as I was not adding any maps, it limited (a lot!) what I could do. Even though the old version did add four "unique" space maps, they were all constructed in the script only and they used stock map templates.
Space Anoat is a map designed specifically to bring "wave mode" into space. Like all the other singleplayer-only wave modes, Space Anoat wave is six waves of increasing difficulty with a seventh unlockable wave.
In this wave mode, you pilot the Millennium Falcon against Imperial forces comprised largely of TIEs, which increase in both quantity and variety. Instead of having timed waves, though, like the other wave modes, Space Anoat has specific objectives you must accomplish to start the next wave.
The map is not easy (not that any of the wave modes should be). Since it's a pretty big piloting challenge (although your odds of losing should be significantly less than 3720:1) - you have to navigate through asteroids and lots of enemy craft - every kill you make is rewarded with a vehicle health bonus, proportionate to the difficulty of the craft killed (e.g. killing a TIE Fighter nets you a small health bonus; killing a TIE Advanced nets you a significantly larger one).
Instead of showing you pictures of the wave mode, it's been a while since I've made a video for this, so here's a small video teaser for this map.
Happy 30th, Empire.