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Two questions
Posted: Sat Feb 13, 2010 1:35 am
by [TFA]Padawan_Fighter
I think I'll just..skip the pleasantries and greetings and such and cut right to the chase. (is lazy

)
1) In the BFX assets, where are the ODF(s) for the dual pistols? I can't seem to find anything that might give a hint of where it's at.
2) My cloth transparency isn't working. I gave it an alpha channel and put Transparency = 1 in it's ODF, but it didnt work. How do I fix this?
Answers would be appreciated, thanks!
Re: Two questions
Posted: Sat Feb 13, 2010 1:49 am
by AQT
1) In the REP side, ODF folder, called
rep_weap_DC-17_Hand_Blaster_2.odf and
rep_weap_DC-17_Hand_Blaster_2_ord.odf.
2)
[TFA]Padawan_Fighter wrote:I gave it an alpha channel and put Transparency = 1 in it's ODF
Should be
Transparent = 1.
Re: Two questions
Posted: Sat Feb 13, 2010 3:10 am
by [TFA]Padawan_Fighter
Sorry, I meant Transparent = 1....
Re: Two questions
Posted: Sat Feb 13, 2010 3:18 am
by AQT
Okay then, where exactly did you put that line and how exactly did you give the texture an alpha channel?
Re: Two questions
Posted: Sun Feb 14, 2010 1:55 am
by [TFA]Padawan_Fighter
I put it right here:
Code: Select all
[GameObjectClass]
ClassLabel = "cloth"
[Properties]
attachedmesh = "imp_inf_bobafett"
Transparent = 1
As for the alpha channel, the program I use is Photoimpact, and alpha channels are viewed as 'selections'. So all I had to do was edit the existing selection. (It's worked before.)
Re: Two questions
Posted: Sun Feb 14, 2010 4:29 am
by AQT
The line seems to be in the right place. I suspect the problem is with the alpha channel then. Could you possibly provide a screenshot of your TGA opened in GIMP please?
Re: Two questions
Posted: Sun Feb 14, 2010 10:45 pm
by [TFA]Padawan_Fighter
Sure...
The alpha channel looks fine, though...

Re: Two questions
Posted: Sun Feb 14, 2010 11:20 pm
by FragMe!
Silly question, did you set the transparancy flag in the Pandemic exporter?
Re: Two questions
Posted: Sun Feb 14, 2010 11:53 pm
by RogueKnight
FragMe! wrote:Silly question, did you set the transparancy flag in the Pandemic exporter?
I don't believe he used the Pandemic Exporter, he had to have hex edited it.
Re: Two questions
Posted: Mon Feb 15, 2010 12:00 am
by [TFA]Padawan_Fighter
I didn't even use the Pandemic exporter, all that is is a reskinned Boba Fett cape.
Re: Two questions
Posted: Mon Feb 15, 2010 12:10 am
by RogueKnight
[TFA]Padawan_Fighter wrote:I didn't even use the Pandemic exporter, all that is is a reskinned Boba Fett cape.
You DID hex edit for transparency, right?
Re: Two questions
Posted: Mon Feb 15, 2010 12:32 am
by [TFA]Padawan_Fighter
You dont have to hexedit for transparency for cloth.
Re: Two questions
Posted: Mon Feb 15, 2010 4:14 am
by AQT
Hmm, try hex editing the Boba Fett model so that the cloth part uses a separate TGA from the jetpack part.