Hidden/Spoiler:
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep2_jettrooper.lvl.req(1)...
ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep2_jettrooper.lvl.req(1)...
ucft <--
2 Errors 0 Warnings
File : munged\pc\rep_inf_ep2_jettrooper.lvl.req(1)...
ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep2_jettrooper.lvl.req(1)...
ucft <--
2 Errors 0 Warnings
Hidden/Spoiler:
my episode 2 jet trooper .odf file:
[GameObjectClass]
ClassParent = "rep_inf_default_RC"
[Properties]
Label = "Arc Trooper"
UnitType = "trooper"
IconTexture = "rep_htrooper_icon"
GeometryName = "RC_inf"
GeometryLowRes = "rep_inf_ep3jettrooper_low1"
FirstPerson = "IMP\impdark;imp_1st_darktrooper"
my default file:
[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
UnitType = "assault"
MaxShield = 400
AddShield = 5
PointsToUnlock = 12
//MaxSpeed = 6.0 // base forward speed
//MaxStrafeSpeed = 4.5 // base right/left speed
WEAPONSECTION = 1
WeaponName = "DC-17m_Blaster_RIfle"
WeaponAmmo = 5
WEAPONSECTION = 2
WeaponName = "DC-17m_Sniper_Rifle"
WeaponAmmo = 4
WEAPONSECTION = 3
WeaponName = "DC-17m_Anti-Armor"
WeaponAmmo = 4
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "all_weap_inf_crackgrenade"
WeaponAmmo = 5
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_fusioncutter"
WeaponAmmo = 2
WeaponChannel = 1
VOUnitType = 121
my rep.req file:
ucft
{
REQN
{
"lvl"
"rep_bldg_forwardcenter"
"rep_fly_anakinstarfighter_sc"
"rep_fly_arc170fighter_dome"
"rep_fly_arc170fighter_sc"
"rep_fly_assault_dome"
"rep_fly_cat_dome"
"rep_fly_gunship"
"kam_fly_ride_gunship"
"rep_fly_gunship_sc"
"rep_fly_gunship_dome"
"rep_fly_jedifighter_dome"
"rep_fly_jedifighter_sc"
"rep_fly_ride_gunship"
"rep_fly_vwing"
"rep_hero_aalya"
"rep_hero_anakin"
"rep_hero_cloakedanakin"
"rep_hero_kiyadimundi"
"rep_hero_macewindu"
"rep_hero_macewindu_obi"
"rep_hero_obiwan"
"rep_hero_yoda"
"rep_hover_fightertank"
"rep_hover_barcspeeder"
"rep_inf_ep2_engineer"
"rep_inf_ep2_jettrooper"
"rep_inf_ep2_jettrooper_training"
"rep_inf_ep2_jettrooper_rifleman"
"rep_inf_ep2_jettrooper_sniper"
"rep_inf_ep2_officer"
"rep_inf_ep2_officer_training"
"rep_inf_ep2_pilot"
"rep_inf_ep2_rifleman"
"rep_inf_ep2_rocketeer"
"rep_inf_ep2_rocketeer_chaingun"
"rep_inf_ep2_sniper"
"rep_inf_ep2_marine"
"rep_inf_ep3_engineer"
"rep_inf_ep3_jettrooper"
"rep_inf_ep3_officer"
"rep_inf_ep3_pilot"
"rep_inf_ep3_rifleman"
"rep_inf_ep3_marine"
"rep_inf_ep3_rocketeer"
"rep_inf_ep3_sniper"
"rep_inf_ep3_sniper_felucia"
"rep_walk_atte"
"rep_walk_atte_nospawn"
"rep_walk_oneman_atst"
"rep_veh_remote_terminal"
"uta1_prop_gunship"
"uta_fly_ride_gunship"
"uta_fly_ride_gunshipmyg"
}
REQN
{
"model"
"com_inv_mesh"
}
REQN
{
"config"
"extraweapons"
}
}
[GameObjectClass]
ClassParent = "rep_inf_default_RC"
[Properties]
Label = "Arc Trooper"
UnitType = "trooper"
IconTexture = "rep_htrooper_icon"
GeometryName = "RC_inf"
GeometryLowRes = "rep_inf_ep3jettrooper_low1"
FirstPerson = "IMP\impdark;imp_1st_darktrooper"
my default file:
[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
UnitType = "assault"
MaxShield = 400
AddShield = 5
PointsToUnlock = 12
//MaxSpeed = 6.0 // base forward speed
//MaxStrafeSpeed = 4.5 // base right/left speed
WEAPONSECTION = 1
WeaponName = "DC-17m_Blaster_RIfle"
WeaponAmmo = 5
WEAPONSECTION = 2
WeaponName = "DC-17m_Sniper_Rifle"
WeaponAmmo = 4
WEAPONSECTION = 3
WeaponName = "DC-17m_Anti-Armor"
WeaponAmmo = 4
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "all_weap_inf_crackgrenade"
WeaponAmmo = 5
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_fusioncutter"
WeaponAmmo = 2
WeaponChannel = 1
VOUnitType = 121
my rep.req file:
ucft
{
REQN
{
"lvl"
"rep_bldg_forwardcenter"
"rep_fly_anakinstarfighter_sc"
"rep_fly_arc170fighter_dome"
"rep_fly_arc170fighter_sc"
"rep_fly_assault_dome"
"rep_fly_cat_dome"
"rep_fly_gunship"
"kam_fly_ride_gunship"
"rep_fly_gunship_sc"
"rep_fly_gunship_dome"
"rep_fly_jedifighter_dome"
"rep_fly_jedifighter_sc"
"rep_fly_ride_gunship"
"rep_fly_vwing"
"rep_hero_aalya"
"rep_hero_anakin"
"rep_hero_cloakedanakin"
"rep_hero_kiyadimundi"
"rep_hero_macewindu"
"rep_hero_macewindu_obi"
"rep_hero_obiwan"
"rep_hero_yoda"
"rep_hover_fightertank"
"rep_hover_barcspeeder"
"rep_inf_ep2_engineer"
"rep_inf_ep2_jettrooper"
"rep_inf_ep2_jettrooper_training"
"rep_inf_ep2_jettrooper_rifleman"
"rep_inf_ep2_jettrooper_sniper"
"rep_inf_ep2_officer"
"rep_inf_ep2_officer_training"
"rep_inf_ep2_pilot"
"rep_inf_ep2_rifleman"
"rep_inf_ep2_rocketeer"
"rep_inf_ep2_rocketeer_chaingun"
"rep_inf_ep2_sniper"
"rep_inf_ep2_marine"
"rep_inf_ep3_engineer"
"rep_inf_ep3_jettrooper"
"rep_inf_ep3_officer"
"rep_inf_ep3_pilot"
"rep_inf_ep3_rifleman"
"rep_inf_ep3_marine"
"rep_inf_ep3_rocketeer"
"rep_inf_ep3_sniper"
"rep_inf_ep3_sniper_felucia"
"rep_walk_atte"
"rep_walk_atte_nospawn"
"rep_walk_oneman_atst"
"rep_veh_remote_terminal"
"uta1_prop_gunship"
"uta_fly_ride_gunship"
"uta_fly_ride_gunshipmyg"
}
REQN
{
"model"
"com_inv_mesh"
}
REQN
{
"config"
"extraweapons"
}
}




