Tentacles/Dreads in SWBF1 Trick
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jedikiller32
- Rebel Warrant Officer

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Re: Tentacles/Dreads in SWBF1 Trick
You have to model them onto the unit. There is no way to do it without modeling work. That's how all the existing ones were done.
- Culvar
- 1st Lieutenant

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Re: Tentacles/Dreads in SWBF1 Trick
BF1's capes were static addon meshes.ModTester wrote:So the MSH for the dread addon has to be combined into the regular one? There is no way to trick it into placing a cape onto a different addonjoint?jedikiller32 wrote:You have to model them onto the unit. There is no way to do it without modeling work. That's how all the existing ones were done.
- giftheck
- Droid Pilot Assassin

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Re: Tentacles/Dreads in SWBF1 Trick
In the case of Aayla, the model worked with the standard skeleton but her tentacles sunk into the floor as Aayla uses a modified skeleton to animate the tentacles in SWBF2. So the BF1 version removed these bones from the model.
