All-Purpose Request Thread (Mk. IV)

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AQT
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Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

ZoomV wrote:Looking for a modeler to make one of these guys
Hidden/Spoiler:
Image
I made this awhile back:
Hidden/Spoiler:
Image
It's not extremely accurate, but let me know if you would like to use it regardless.

Original post: viewtopic.php?p=413496#p413496
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Re: All-Purpose Request Thread (Mk. IV)

Post by JimmyAngler »

I think someone who had made an Old Republic mod had one just like that. Maybe he released his assets??
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

AQT wrote:
ZoomV wrote:Looking for a modeler to make one of these guys
Hidden/Spoiler:
Image
I made this awhile back:
Hidden/Spoiler:
Image
It's not extremely accurate, but let me know if you would like to use it regardless.

Original post: viewtopic.php?p=413496#p413496

Actually, do you think you could PM me the assets? I am working on a SWTOR-esk mod myself, and that beauty would fit perfectly in.
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Re: All-Purpose Request Thread (Mk. IV)

Post by ZoomV »

Kingpin wrote:
AQT wrote: I made this awhile back:
Hidden/Spoiler:
Image
It's not extremely accurate, but let me know if you would like to use it regardless.

Original post: viewtopic.php?p=413496#p413496

Actually, do you think you could PM me the assets?
I second Kingpin's request, that would work well, its a lot better than my attempts at it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by commanderawesome »

Making a SWTOR mod for BF1, i'd like this, too.
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Re: All-Purpose Request Thread (Mk. IV)

Post by AQT »

Here it is: https://www.mediafire.com/?n1dm580q1xg2cnf

Please be sure to credit Deviss for the original Jump Trooper kitbash and CodaRez for the backpack antenna.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Thank you so much AQT!

Also, for anyone who was making a SWTOR mod, these will help too:
icemember wrote: The Old Republic Trooper Pack 1
------------------------------
Dropbox
Hidden/Spoiler:
Image
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Grievous with cape? [Solved]

Post by RacoonLR »

I'm trying to add grievous with a cape, so I downloaded
him from AceMastermind. But like AceMastermind said,
the cape texture was removed :(
So could someone give me the original or a simimal
texture of the red grievous cape? I'm not a good texture Artist, I just know how to edit
texture. I would be very thankfully
and my Before The Empire mod would get more Content!
Last edited by RacoonLR on Sun Jun 01, 2014 3:26 pm, edited 2 times in total.
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Re: Grievous with cape?

Post by commanderawesome »

AQT wrote:Here it is: https://www.mediafire.com/?n1dm580q1xg2cnf

Please be sure to credit Deviss for the original Jump Trooper kitbash and CodaRez for the backpack antenna.
Kingpin wrote:Thank you so much AQT!

Also, for anyone who was making a SWTOR mod, these will help too:
icemember wrote: The Old Republic Trooper Pack 1
------------------------------
Dropbox
Hidden/Spoiler:
Image
Thanks!


EDIT
@RacoonLR
You're likely to find it here:
AQT wrote:BFX Assets
Just be sure to credit the author.
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Re: Grievous with cape?

Post by RacoonLR »

commanderawesome wrote:You're likely to find it here:
AQT wrote:BFX Assets
Just be sure to credit the author.
Thanks I'll do that, but could you pick the cape and upload it alone?
Because my Internet is slow for a couple of days, so I would be happy if you
do that for me..
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Re: Grievous with cape? [Solved]

Post by AceMastermind »

I removed that texture for a reason and don't expect the same one to be used again in any future projects, create a new one.

I'm merging this request thread with the All-Purpose Request Thread.
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Might need one modeler

Post by thelegend »

For my further map(pack) I might need someone who can create objects for Battlefront 2. I can not create models so I would be very thankfully If someone do that for me.
The models should look like these: http://pic-upload.eu/index.php?Section= ... 66a90aad82
There are just 2 simple objects: 2 domes. One with inner texture (sky texture) and the other with outer texture (planet textur). They should be very huge.
I would be very, very, very thankfully because that are the only 2 things I need.

Btw: I hope this is the right topic area for this kind of questions.
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BFX Assets RC Rifle

Post by RacoonLR »

Could someone please pick the RC rifle from the bfx assets and upload it alone for me?
Cause my Internet is very slow for some days/weeks....
Thanks in advance =)


Edit: Also the sounds of the rc unit and rc rifle would be good =)
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Re: BFX Assets RC Rifle

Post by Deviss »

RacoonLR wrote:Could someone please pick the RC rifle from the bfx assets and upload it alone for me?
Cause my Internet is very slow for some days/weeks....
Thanks in advance =)


Edit: Also the sounds of the rc unit and rc rifle would be good =)
Download
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republic commando 1st person?

Post by RacoonLR »

Deviss wrote:
RacoonLR wrote:Could someone please pick the RC rifle from the bfx assets and upload it alone for me?
Cause my Internet is very slow for some days/weeks....
Thanks in advance =)


Edit: Also the sounds of the rc unit and rc rifle would be good =)
Download
Thanks :thumbs:
Yes I know, sometimes I'm too lazy to find something if
it already exists...

Edit:
Does someboy have a 1st Person
for republic commandos?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

I think that normal clone FP would look fine.
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Re: Might need one modeler

Post by AceMastermind »

thelegend wrote:There are just 2 simple objects: 2 domes. One with inner texture (sky texture) and the other with outer texture (planet textur). They should be very huge.
You could use an existing skydome msh for the first and just scale it to the size you need. The second one with outer texture, you'd flip the normals on an existing skydome msh and scale that to what you need also. There is really no modeling involved here and this would be a great starter project to get your hands dirty in XSI. When it comes to objects scaled to a certain size to fit a particular map, the author knows best what he needs exactly more than anyone else would, otherwise I foresee files passed back and forth until results are satisfactory.
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Re: Might need one modeler

Post by thelegend »

AceMastermind wrote:
thelegend wrote:There are just 2 simple objects: 2 domes. One with inner texture (sky texture) and the other with outer texture (planet textur). They should be very huge.
You could use an existing skydome msh for the first and just scale it to the size you need. The second one with outer texture, you'd flip the normals on an existing skydome msh and scale that to what you need also. There is really no modeling involved here and this would be a great starter project to get your hands dirty in XSI. When it comes to objects scaled to a certain size to fit a particular map, the author knows best what he needs exactly more than anyone else would, otherwise I foresee files passed back and forth until results are satisfactory.
A normal skydome would work with -scale 500.0. The only one problem is: The texture. If I scale up objects the texture of this object is very buggy. Sometimes it gets invisible. The other (outter) object could be the "planet earth" object in space maps. But here the same problem.
Is there a way to scale up/ down objects without this bug?
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Re: All-Purpose Request Thread (Mk. IV)

Post by RacoonLR »

Kingpin wrote:I think that normal clone FP would look fine.
Yea but, it wouldn't fit with the Delta
commandos cause the have different colored arms...
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Re: All-Purpose Request Thread (Mk. IV)

Post by Kingpin »

Wondering if anyone has ever released a helemtless Clone trooper with a pauldron? I saw one in Delta's TOR Mod, wondering if one was released.
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