I made this awhile back:ZoomV wrote:Looking for a modeler to make one of these guysHidden/Spoiler:
Original post: viewtopic.php?p=413496#p413496
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I made this awhile back:ZoomV wrote:Looking for a modeler to make one of these guysHidden/Spoiler:


AQT wrote:I made this awhile back:ZoomV wrote:Looking for a modeler to make one of these guysHidden/Spoiler:It's not extremely accurate, but let me know if you would like to use it regardless.Hidden/Spoiler:
Original post: viewtopic.php?p=413496#p413496

I second Kingpin's request, that would work well, its a lot better than my attempts at it.Kingpin wrote:AQT wrote: I made this awhile back:It's not extremely accurate, but let me know if you would like to use it regardless.Hidden/Spoiler:
Original post: viewtopic.php?p=413496#p413496
Actually, do you think you could PM me the assets?



icemember wrote: The Old Republic Trooper Pack 1
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DropboxHidden/Spoiler:


AQT wrote:Here it is: https://www.mediafire.com/?n1dm580q1xg2cnf
Please be sure to credit Deviss for the original Jump Trooper kitbash and CodaRez for the backpack antenna.
Thanks!Kingpin wrote:Thank you so much AQT!
Also, for anyone who was making a SWTOR mod, these will help too:icemember wrote: The Old Republic Trooper Pack 1
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DropboxHidden/Spoiler:
Just be sure to credit the author.AQT wrote:BFX Assets

Thanks I'll do that, but could you pick the cape and upload it alone?commanderawesome wrote:You're likely to find it here:Just be sure to credit the author.AQT wrote:BFX Assets




DownloadRacoonLR wrote:Could someone please pick the RC rifle from the bfx assets and upload it alone for me?
Cause my Internet is very slow for some days/weeks....
Thanks in advance =)
Edit: Also the sounds of the rc unit and rc rifle would be good =)

ThanksDeviss wrote:DownloadRacoonLR wrote:Could someone please pick the RC rifle from the bfx assets and upload it alone for me?
Cause my Internet is very slow for some days/weeks....
Thanks in advance =)
Edit: Also the sounds of the rc unit and rc rifle would be good =)


You could use an existing skydome msh for the first and just scale it to the size you need. The second one with outer texture, you'd flip the normals on an existing skydome msh and scale that to what you need also. There is really no modeling involved here and this would be a great starter project to get your hands dirty in XSI. When it comes to objects scaled to a certain size to fit a particular map, the author knows best what he needs exactly more than anyone else would, otherwise I foresee files passed back and forth until results are satisfactory.thelegend wrote:There are just 2 simple objects: 2 domes. One with inner texture (sky texture) and the other with outer texture (planet textur). They should be very huge.

A normal skydome would work with -scale 500.0. The only one problem is: The texture. If I scale up objects the texture of this object is very buggy. Sometimes it gets invisible. The other (outter) object could be the "planet earth" object in space maps. But here the same problem.AceMastermind wrote:You could use an existing skydome msh for the first and just scale it to the size you need. The second one with outer texture, you'd flip the normals on an existing skydome msh and scale that to what you need also. There is really no modeling involved here and this would be a great starter project to get your hands dirty in XSI. When it comes to objects scaled to a certain size to fit a particular map, the author knows best what he needs exactly more than anyone else would, otherwise I foresee files passed back and forth until results are satisfactory.thelegend wrote:There are just 2 simple objects: 2 domes. One with inner texture (sky texture) and the other with outer texture (planet textur). They should be very huge.

Yea but, it wouldn't fit with the DeltaKingpin wrote:I think that normal clone FP would look fine.
