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Re: Model showcase thread
Posted: Thu Jan 17, 2008 6:24 pm
by jedi_pilot
I need someone to export the model for me

.
Re: Model showcase thread
Posted: Thu Jan 17, 2008 6:32 pm
by Commander_Cody771
Thats a coll model pilot and I think Thunder can export it for ya'.
Re: Model showcase thread
Posted: Thu Jan 17, 2008 6:48 pm
by jedi_pilot
Thank's

, I'll go ask Thunder to export for me after I merge the model and add the different nulls

. But, I do have one question though,
what is a DummyRoot

?
Re: Model showcase thread
Posted: Thu Jan 17, 2008 7:19 pm
by MandeRek
Well, a dummyroot is a null which is parent to the rest.. I think you won't need it though. Create a null at the part you want the fire come from, and call it hp_fire
Create a null and the point you want the unit to keep the gun (his right hand/shooting hand) and call that hp_weapons
In explorer (hotkey

drag the gun model and the hp_fire under hp_weapons, branch (middle mouse) select this hp_weapons and go to file>crosswalk>export.
Select XSI Text v5 and export,and send this file to Thunder, he should be able to import it correct. Dunno if i missed something, but should work!
Re: Model showcase thread
Posted: Thu Jan 17, 2008 7:46 pm
by Taivyx
MandeRek wrote:Well, a dummyroot is a null which is parent to the rest.. I think you won't need it though. Create a null at the part you want the fire come from, and call it hp_fire
Create a null and the point you want the unit to keep the gun (his right hand/shooting hand) and call that hp_weapons
In explorer (hotkey

drag the gun model and the hp_fire under hp_weapons, branch (middle mouse) select this hp_weapons and go to file>crosswalk>export.
Select XSI Text v5 and export,and send this file to Thunder, he should be able to import it correct. Dunno if i missed something, but should work!
Actually, the stock odf's have hp_active as the place where the unit holds it.
Although you can change this in the odf's, just mentioning that.
Re: Model showcase thread
Posted: Thu Jan 17, 2008 10:04 pm
by Darth_Z13
You need a dummyroot (null) as a parent to the model. Place everything under the dummyroot (nulls, model etc.)
You'll also need hp_fire for the firepoint and hp_active for where the gun is held, as others have said.
Re: Model showcase thread
Posted: Fri Jan 18, 2008 3:29 am
by wazmol
i dont think hp_active is needed, i have never ever used it for weapons...
Re: Model showcase thread
Posted: Fri Jan 18, 2008 6:44 am
by jedi_pilot
Do DummyRoot and the hp_active both need to be at 0,0,0 on the grid to export correctly

?
Re: Model showcase thread
Posted: Fri Jan 18, 2008 8:35 am
by t551
No. DummyRoot can technically be anywhere, but it's best to have it at 0,0,0, since the game uses it as the orgin of your model. Just place the weapon so that the grip is at 0,0,0(DummyRoot) and facing along the z-axis, and place hp_fire where you want the muzzle flash and bolt to issue from.
Re: Model showcase thread
Posted: Fri Jan 18, 2008 9:19 am
by FragMe!
See this link for a picture for the locations of the hardpoints.
http://www.gametoast.com/forums/viewtop ... 2&start=15
Re: Model showcase thread
Posted: Fri Jan 18, 2008 2:06 pm
by jedi_pilot
Well, I think that about covers things

. hopefully the next screenshots of my gun should be ingame

.....Thank's for all of the help everyone

. Now I will start moddeling on my next gun

.......
Re: Model showcase thread
Posted: Sat Jan 19, 2008 1:59 pm
by Thunder
Stick Figure Model Ingame:
if you want him PM me
Re: Model showcase thread
Posted: Sat Jan 19, 2008 2:51 pm
by RevanSithLord
Roflmfao. That is pretty funny Thunder. Now we can finally have Stick Wars: The Phantom Stick, Stick Wars: Attack of the Sticks, Stick Wars: Revenge of the Stick, Stick Wars: A New Stick (Or a Sticky Hope), Stick Wars: The Stickpire Sticks Back, and finally Stick Wars: Return of the Stick.
Pretty awesome there.
Re: Model showcase thread
Posted: Sat Jan 19, 2008 3:35 pm
by Karnage
Now that is freakin' awesome. I would play BF2 with that mod on all the time.
Re: Model showcase thread
Posted: Sat Jan 19, 2008 4:03 pm
by FragMe!
Very good Thunder it is almost begging for a smilie though like this one

it could be a "shock" trooper

Re: Model showcase thread
Posted: Sat Jan 19, 2008 5:48 pm
by MandeRek
He Thunder, where´s the freaking awesome Stick Sword i created? Nice model though... I've got one as well. I think there are to many heroes for Republic, and to many males, so I made Sev'rance Tann (CIS, female) The cape must be properly working as cloth, and the weighting+adding collision is done on the whole model, so this must be perfect! I'm getting it exported now... Ladies and Gents:
Re: Model showcase thread
Posted: Sat Jan 19, 2008 6:26 pm
by Thunder
wow nice MandeRek
i am also adding the stick sword in a bit
Re: Model showcase thread
Posted: Sat Jan 19, 2008 6:57 pm
by Maveritchell
Arkanian Blaster Rifle, from KotOR. The texture is different, because all the stock photos of KotOR weapon textures bite the big one. I sort've made up a texture, although I'm not entirely pleased with it. I'm still debating whether or not to use this for the KotOR sides.
Edit: The handle was one issue, I changed the texture on it. Still not sure if the gun is a good fit for BF2.

Re: Model showcase thread
Posted: Sat Jan 19, 2008 8:09 pm
by FOOLIS
Woah cool
Could i use that one for my maps please?
Re: Model showcase thread
Posted: Sat Jan 19, 2008 11:41 pm
by NullCommando
Very nice work! When it is fully finished an exported, may I use it?