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Re: SketchUp Models

Posted: Fri Jul 24, 2009 7:40 am
by Par3210
nice models everyone!

Re: SketchUp Models

Posted: Fri Jul 24, 2009 9:31 am
by masterfaa
space station
i made a sapce station
pics:
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wireframe:
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Re: SketchUp Models

Posted: Fri Jul 24, 2009 10:33 am
by Null_1138
DarthRogueKnight wrote:
Null_1138 wrote:NOTE, I did not make this model, the creator of the ARC Rifle did. I am just converting it to a pistol and retexturing. And its not easy. :runaway:
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If someone could tell me who the creator is, I'd be willing to finish it.
RepSharpShooter?

Also, if you need to do that, it'll take me about 30 seconds in XSI.
I knew it would. :P I just wanted to see if I could do it myself. You can take a crack at it if you want.

Re: SketchUp Models

Posted: Fri Jul 24, 2009 10:55 am
by masterfaa
i made a...i dont know what it is...
Seriously i just player aroun with the follow me tool and look what i got...
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got any idea what could it be?

Re: SketchUp Models

Posted: Sun Jul 26, 2009 4:12 pm
by destructo_bot
a leaf from an alien plant?
a sculpture?
a futuristic iron? :P

Re: SketchUp Models

Posted: Sun Jul 26, 2009 10:49 pm
by Null_1138
Ship?

New weapon models:
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Re: SketchUp Models

Posted: Sun Jul 26, 2009 10:59 pm
by RogueKnight
Null, can I have a few more angles of the bottom one? I'd like to try to recreate that.

Re: SketchUp Models

Posted: Sun Jul 26, 2009 11:11 pm
by Null_1138
Old post:
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Sure, one sec.

EDIT: How are these?
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EDIT2: You make a cylinder, much like a gun barrel, in Sketchup and you'd like to show that it appears deeper than it actually is by using a texture that is a gradient of the outside cylinder texture and black. You can make the texture, sure, but when you apply it to the inside of the cylinder, its off and it doesn't make the effect you want. How do you work around this?

Here's one method I think works.
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Re: SketchUp Models

Posted: Sun Aug 02, 2009 11:39 am
by Eaol
Imperial Conquest-Class Carrier
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As of now I'm just too lazy to post new views of it as it takes a long time to get it on photobucket and look pretty.

AV-7 Republic Self-Propelled Artillery Anti-Vehicle Gun
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LAAT/c Gunship Carrier (Teth in background)
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An example of one of my Christophsis Buildings.
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and 3d Turntable at: http://sketchup.google.com/3dwarehouse/ ... c256412db0

EDIT: Not to spoil it for anyone but in my mod, all ships have interiors. You can just see a door toward the back of the hangar in my Conquest-Class Carrier Model. It may appear as a speck to the untrained eye. 8)

Please do not double post and use excessive unnecessary smilies, -Staff

Re: SketchUp Models

Posted: Sun Aug 02, 2009 7:11 pm
by RogueKnight
Eaol wrote:Imperial Conquest-Class Carrier
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As of now I'm just too lazy to post new views of it as it takes a long time to get it on photobucket and look pretty.

AV-7 Republic Self-Propelled Artillery Anti-Vehicle Gun
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LAAT/c Gunship Carrier (Teth in background)
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An example of one of my Christophsis Buildings.
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and 3d Turntable at: http://sketchup.google.com/3dwarehouse/ ... c256412db0

EDIT: Not to spoil it for anyone but in my mod, all ships have interiors. You can just see a door toward the back of the hangar in my Conquest-Class Carrier Model. It may appear as a speck to the untrained eye. 8)

Please do not double post and use excessive unnecessary smilies, -Staff
*facepalm*

Eaol from former VOS?

I remember you, your just dang amazing at sketchup!
:thumbs:

Re: SketchUp Models

Posted: Sun Aug 02, 2009 9:07 pm
by Null_1138
Haha, scrolling up and down at the Christophsis building gives it an optical illusion. :mrgreen:

Anyway, I finished up my paintball weapons!

EDIT2: Ok, they're fixed.

Rifle:
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SMG:
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Sniper:
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Pistol:
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Camera :funny2: :
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If anyone can guess where the scope/lens and the camera's screen came from, cookie. :)

Re: SketchUp Models

Posted: Sun Aug 02, 2009 9:11 pm
by Eaol
Haha yes that's me, Eaol from former VOS. And I love Sketchup, as I write this post, I'm modeling a Coruscant building for a Republic Commando-type mod map. Haha. :spam:


And the screen is a Kamino texture and the lens is from a rifle texture. :spam:

WHERE'S MY COOKIE???

Re: SketchUp Models

Posted: Mon Aug 03, 2009 1:23 pm
by Null_1138
Kamino, yes. Scope, no.

Hint: Episode 5. :wink:

Re: SketchUp Models

Posted: Mon Aug 03, 2009 2:09 pm
by mswf
Oh Oh Oh, I know! It's from the probe droid! :P :lol:

Re: SketchUp Models

Posted: Mon Aug 03, 2009 3:25 pm
by Null_1138
mswf wrote:Oh Oh Oh, I know! It's from the probe droid! :P :lol:
The Matrix Runs On Windows XP wrote:Hope you have cookies enabled!
:wink:

Yeah, texture positioning is awesome, and so much easier than other modeling programs I know.

Re: SketchUp Models

Posted: Tue Aug 04, 2009 6:45 pm
by Eaol
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A Coruscant Building. I have plenty now. This is just one, which I say it came out pretty nice for a low poly model. It's mainly a background prop.

Re: SketchUp Models

Posted: Fri Aug 07, 2009 3:04 pm
by Par3210
wow!! Awesome! :wink:

Re: SketchUp Models

Posted: Sat Aug 08, 2009 3:45 pm
by IndianaJoe
I downloaded this yesterday, (milkshape is hard to make buildings with...) and figured i'd try something.

4 barrel shotgun:

wireframe
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pics:
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Re: SketchUp Models

Posted: Sat Aug 08, 2009 5:48 pm
by mswf
Looks nice. :)

Always keep in mind though that the circles in Sketchup consist of lots of edges. You can turn that down by selecting the circle/polygon tool, type the amount of edges you want it to have (5 or 6 is usually good enough for SWBFII), then press enter and then place the circle. It's something you'll only notice until you put it in XSI or something likewise.

Re: SketchUp Models

Posted: Sat Aug 08, 2009 8:59 pm
by Null_1138
mswf wrote:(5 or 6 is usually good enough for SWBFII)
The fewer "cylinders" you have, the more edges you can afford to put on them. Of course my paintball weapons have hundreds, so they would probably be triangular prisms. :lol:

There are a number of things you can do to reduce the amount of polies the shotgun uses, but the model itself looks good.