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Regions?

Posted: Fri Jul 11, 2008 3:25 pm
by Fiminopter
Ok I need help finding different names for regions and what they do.

I've already got:

DeathRegion - Kills units
DamageRegion - Inflicts damage upon units

(I've got more, but I have no clue as to what they do, like foleyfx)

Re: Regions?

Posted: Fri Jul 11, 2008 3:37 pm
by DarthD.U.C.K.
as far as i know, foley fx regions should play sounds, when you walk trough them

Re: Regions?

Posted: Fri Jul 11, 2008 4:13 pm
by Frisbeetarian
Zeroeditor lists its region types:
  • AIVis
    DamageRegion
    danger
    deathregion
    foleyfx
    mapbounds
    rainshadow
    reflection
    rumble
    shadow
    soundspace
    soundstatic
    soundstream
    soundtrigger
you can search and find a topic dealing with almost all of these regions.

Re: Regions?

Posted: Fri Jul 11, 2008 4:18 pm
by RepSharpshooter
Or go to the miscellaneous documentation, it has region info in it.

Re: Regions?

Posted: Fri Jul 11, 2008 4:24 pm
by Teancum
A lot of those are self explanatory too.

Re: Regions?

Posted: Fri Jul 11, 2008 4:30 pm
by Fiminopter
Frisbeetarian wrote:Zeroeditor lists its region types:
  • AIVis
    DamageRegion
    danger
    deathregion
    foleyfx
    mapbounds
    rainshadow
    reflection
    rumble
    shadow
    soundspace
    soundstatic
    soundstream
    soundtrigger
you can search and find a topic dealing with almost all of these regions.
I knew about these.....wasn't quite sure what reflection and rumble regions do though....

How about different user-defined regions?
Like I know there's Control regions and Landing regions.....

Re: Regions?

Posted: Fri Jul 11, 2008 4:36 pm
by Teancum
Regions can do whatever you want if you link to them in a LUA script. You could make a region teleport you on entering/exiting, all sorts of stuff. Of course there's an upper limit, but if you can say in your mind "I want this to happen when someone/thing enters/exits the region" you can do it.