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Done goofed with hex editing [Solved]
Posted: Thu Feb 26, 2015 5:35 pm
by ZoomV
So in lieu of the bumpmap not working on icemember's tortroopers, I tried to at least get specular working to cut down on the excessive glow.
However I seem to have done it wrong.
Re: done goofed with hex editing
Posted: Thu Feb 26, 2015 5:40 pm
by Anakin
You set the transparent flag
http://www.gametoast.com/viewtopic.php?f=27&t=24851
Try 80. Or use the meshtool beta 4
Re: done goofed with hex editing
Posted: Thu Feb 26, 2015 6:36 pm
by ZoomV
I can't set it at 80 because xvi32 gives me a range check error for 128 binary (80 hex)
Re: done goofed with hex editing
Posted: Thu Feb 26, 2015 10:03 pm
by Marth8880
Odd. You have Overwrite enabled, right?
Re: done goofed with hex editing
Posted: Thu Feb 26, 2015 10:08 pm
by Nedarb7
Making the sixth place 04 enables specular too.
Re: done goofed with hex editing
Posted: Fri Feb 27, 2015 6:21 am
by Anakin
I'm using XVI32 as well and it works for me :S
Re: done goofed with hex editing
Posted: Fri Feb 27, 2015 9:14 am
by ZoomV
weird. I found a work around by using tools > bit manipulation instead of encode.
Nedarb7 wrote:Making the sixth place 04 enables specular too.
Oh good, so I wasn't totally hallucinating when I thought 04 was specular.
Re: done goofed with hex editing
Posted: Sat Feb 28, 2015 12:54 am
by AceMastermind
ZoomV wrote:... I found a work around by using tools > bit manipulation instead of encode...
You don't need to use any of those tools to hex in a flag, just open the file with any hex editor and place your cursor where it should be, then overwrite the existing values and save the file. If you were removing or adding data to the file then you would use tools to modify the chunk headers.