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Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Apr 17, 2013 3:03 pm
by Cleb
DarthSolous wrote:
Cleb wrote:Yeah, but not so much the B2 as the B1- it's head shape is like, the opposite of what it is in the movie.
Let's face it, almost all of the SWBFII character/unit models need to be redone.
True, and most of them have already been redone, except for the rebels and the B1 and the B2, and the droideka doesn't really need redoing, but I'm just saying that the B1 is in the most desperate situation. :funny2:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Apr 18, 2013 12:29 am
by DarthSolous
I know I recently posted a request here, but I have another one for someone to make if it's not too much trouble.

I'd like a model of the Sith I made up for the GT vs SWBF Custom mod so they can include it, as well as for personal use (I may make mods with my character in it in the future).

If you are interested I'll send you a PM with the sketches I've made of him.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Apr 20, 2013 4:03 am
by kinetosimpetus
Is there someone who can set up and export cloth and cloth collision who would be willing to export a player model for me? It's already enveloped, all it needs is cloth setup.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Apr 21, 2013 1:34 pm
by Havoc 526
Hello, mates! It's been a long time since I showed my ugly mug around here!

Unimportant:
Hidden/Spoiler:
Several months ago, I learned the hard way why you should backup ALL your important mod files...T_T Long story short, everything is gone, and I'm starting from scratch.
Anyway, I came here looking for something. Would, by chance, it be possible to find a helmetless Phase 2 Clone Sniper? I need that sort of thing for something I am working on.

Also, I'm looking for a Star Warsy version of one of these babies right here:
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Apr 21, 2013 2:19 pm
by CommanderCody
Hey Havoc, I think you are looking for this :wink:
http://www.gametoast.com/forums/viewtop ... 64&t=16664

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Apr 21, 2013 2:24 pm
by Havoc 526
Oh, that's the normal trooper. I'm looking for the specific armor with the cape, if possible.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 07, 2013 6:41 am
by BF2-Master
In the eight years since the game came out, did anyone ever make the Invisible Hand?

I feel obnoxious asking this, but it was one of the first mods I remember seeing (Lord Bandu's attempt) and before Ep. 3 came out it was by far, to me, the most exciting part of the movie besides the final lightsaber duels, and it kind of bums me out it never seemed to come to fruition.

I vaguely recall an asset folder or two that claimed to include Invisible Hand models, but they never got commented upon.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 07, 2013 3:50 pm
by THEWULFMAN

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 07, 2013 6:00 pm
by DarkCruiser
So I´m new on SWBF II modding. :atatpilot:
I have this mods installed:
Conversion pack 2.0
Conversion pack 2.2
Extreme pack 2.2
Ultimate Battlefront: The Clone Wars
Unofficial patch v1.3

But i do not understand yet how this works: Are this mods necessary for intalling other mods?
REQUEST: Please i am looking for The Old Republic - 1.0 or updated version (Delta-1035) the links dont work..
OR other mods with SW The Old Republic skins. Thank You
May the force be with you.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 07, 2013 8:38 pm
by AQT
Only the unofficial patch 1.3 is usually required for other mods to work. See the readme of mods you download for more details. For future references, use this topic here to find links of known and released mods/maps.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 07, 2013 9:01 pm
by BF2-Master
THEWULFMAN wrote:This topic should help you out.

And here's what you're looking for. I checked, the relevant link works.
Thank you, that's the one I was thinking of, I'll have to investigate.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Jun 08, 2013 12:02 am
by DarkCruiser
AQT wrote:Only the unofficial patch 1.3 is usually required for other mods to work. See the readme of mods you download for more details. For future references, use this topic here to find links of known and released mods/maps.
Thanks for the answer. May I ask one more thing: does the Steam version of SWBF II accepts mods?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Jun 08, 2013 7:21 pm
by noMatt
yes

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Jun 08, 2013 8:03 pm
by Marth8880
noknow? :o

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jun 13, 2013 6:10 am
by BF2-Master
I've tried looking into modelling and kind of got lost without much ability to understand modelling objects, since focus is often on units.

If it's not too much trouble, if someone would be willing to edit a certain ingame building model for me to make it a bit larger, I would appreciate a PM or message about it. I'm not sure how difficult a process that'd be for anyone - it's not exactly preventing me from moving forward in any project, but it'd be a bit useful.

Sorry if I seem needy, I can complete the map I'm working on independently of outside help (excluding tuts and assets) but there's certain things I'd like to do for extra I can't.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jun 13, 2013 8:51 am
by Noobasaurus
You can make a .option file for that msh (make a text document with the same name and the extension .msh.option) and then type -scale 1.5 or something. This'll make it larger and you can adjust it to your needs.

If it doesn't work, you can probably find an option file in the SWBF2 assets. Just rename that to the name of the msh you want to scale.

Found the link: http://www.gametoast.com/forums/viewtop ... 59#p278959

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jun 13, 2013 9:24 am
by THEWULFMAN
It's very important that if someone has XSI 5.11 they contact me via PM. There are a few models made in 5.11 that we need converted to obj, so they may be imported to modern XSI versions. We would really appreciate it if someone did this for us.

Thanks in advance.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jun 13, 2013 10:52 am
by BF2-Master
Noobasaurus wrote:You can make a .option file for that msh (make a text document with the same name and the extension .msh.option) and then type -scale 1.5 or something. This'll make it larger and you can adjust it to your needs.

If it doesn't work, you can probably find an option file in the SWBF2 assets. Just rename that to the name of the msh you want to scale.

Found the link: http://www.gametoast.com/forums/viewtop ... 59#p278959
I appreciate the help, and even though this can't help with the item at hand, it's still a useful tip, so thanks :D I'd more so just like to make the Cantina a little wider and longer.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jun 19, 2013 1:16 pm
by DarkCruiser
I am despairingly looking for this mod : The Old Republic - 1.0 from Delta-1035 but i cannot find a working link for download. The one provided does not function anymore:
(http://www.gamefront.com/files/21927302) :cry:

Is there an alternative?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jun 19, 2013 2:32 pm
by AceMastermind
That link works for me. Are you capable of downloading anything from Gamefront? Do you live outside the US?