You can have the entirety of the modtools assets scattered throughout various subfolders of your data folder and it will have no effect. No file is "loaded" unless it is specifically requested by a .req file or one of its child files (which include things like an .odf or a .wld file that is loaded into a .req file).
Re: Unused assets
Posted: Sun Jul 04, 2010 8:47 pm
by Darth_Squoobus
Maveritchell wrote:You can have the entirety of the modtools assets scattered throughout various subfolders of your data folder and it will have no effect. No file is "loaded" unless it is specifically requested by a .req file or one of its child files (which include things like an .odf or a .wld file that is loaded into a .req file).
Well, I figured that would have something to do with my map crashing instantly when I spawn, because there were tons of assets I didn't use.
I saved the error log, though:
Hidden/Spoiler:
[code]soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_LBR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_LBR\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_LBR\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_LBR\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_LBR\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_LBR\Sound\shell\shell.sfx
[/code]
Re: Unused assets
Posted: Sun Jul 04, 2010 8:49 pm
by Deviss
that look like a munged sound process, is impossible cause crash your game xD
Re: Unused assets
Posted: Sun Jul 04, 2010 8:50 pm
by Darth_Squoobus
Deviss wrote:that look like a munged sound process, is impossible cause crash your game xD
Well, as soon as I click "spawn", the application terminates inexplicably.
Re: Unused assets
Posted: Sun Jul 04, 2010 9:00 pm
by Deviss
Darth_Squoobus wrote:
Deviss wrote:that look like a munged sound process, is impossible cause crash your game xD
Well, as soon as I click "spawn", the application terminates inexplicably.
lol isnt inexplicably you have still the bf2log.txt file? search SEVERITY: 3 on it and you will find the why
EDIT: could you rename topic to inexplicably crash please? so the people can understand better and help you to fix it
Re: Sudden crash
Posted: Sun Jul 04, 2010 11:22 pm
by FragMe!
Do a clean, manual one too if you want to go that far, remunge with just Common checked.
You don't need to check all the boxes unless you are creating custom sounds, shells etc, as a matter of fact after the first munge, unless you are changing scripts, most of the time you don't need the common box checked either, it munges a lot quicker that way.
Re: Sudden crash
Posted: Mon Jul 05, 2010 12:58 pm
by Darth_Squoobus
FragMe! wrote:Do a clean, manual one too if you want to go that far, remunge with just Common checked.
You don't need to check all the boxes unless you are creating custom sounds, shells etc, as a matter of fact after the first munge, unless you are changing scripts, most of the time you don't need the common box checked either, it munges a lot quicker that way.
I did that, and it continues to terminate when I spawn. I don't get an error message or anything of that sort, and the only errors I have right now are 4 texture errors.
Re: Sudden crash
Posted: Mon Jul 05, 2010 1:07 pm
by sim-al2
Most munge errors will crash the game (although I have a statue in the assests of a map that causes errors but doesn't crash, somewhat odd) You need to figure out what's wrong with those textures (make sure they aren't saved with RLE compression on).
Re: Sudden crash
Posted: Mon Jul 05, 2010 1:56 pm
by Darth_Squoobus
sim-al2 wrote:Most munge errors will crash the game (although I have a statue in the assests of a map that causes errors but doesn't crash, somewhat odd) You need to figure out what's wrong with those textures (make sure they aren't saved with RLE compression on).
Well then, guess I better do ANOTHER manual clean.
EDIT: Well, I did it, and it works, but all I get is a black void. No terrain, no sky, no nothing.
Re: Sudden crash
Posted: Mon Jul 05, 2010 4:38 pm
by StarkillerMarek
Darth_Squoobus wrote:
sim-al2 wrote:Most munge errors will crash the game (although I have a statue in the assests of a map that causes errors but doesn't crash, somewhat odd) You need to figure out what's wrong with those textures (make sure they aren't saved with RLE compression on).
Well then, guess I better do ANOTHER manual clean.
EDIT: Well, I did it, and it works, but all I get is a black void. No terrain, no sky, no nothing.
What did you do, try to press an easy button to find another easy button? sorry, I loved that commercial
Could you please post your bf2log?
Re: Sudden crash
Posted: Mon Jul 05, 2010 5:08 pm
by SAMofBIA
Most munge errors will crash the game (although I have a statue in the assests of a map that causes errors but doesn't crash, somewhat odd) You need to figure out what's wrong with those textures (make sure they aren't saved with RLE compression on).
^this is NOT exactly true. The first munge will more than likely always have a couple of errors and all of my maps work great! anyway if its a character's texture it will just take that character out of your game. have you used any objects that you think might be a little suspicious? like the snowspeeder "prop" or the LAAT "prop".
Re: Sudden crash
Posted: Mon Jul 05, 2010 6:09 pm
by Darth_Squoobus
StarkillerMarek wrote:
Darth_Squoobus wrote:
sim-al2 wrote:Most munge errors will crash the game (although I have a statue in the assests of a map that causes errors but doesn't crash, somewhat odd) You need to figure out what's wrong with those textures (make sure they aren't saved with RLE compression on).
Well then, guess I better do ANOTHER manual clean.
EDIT: Well, I did it, and it works, but all I get is a black void. No terrain, no sky, no nothing.
What did you do, try to press an easy button to find another easy button? sorry, I loved that commercial
Could you please post your bf2log?
Nope. It's gone.
I think it might have something to do with the grass props.
Re: Sudden crash
Posted: Mon Jul 05, 2010 6:11 pm
by SAMofBIA
yah, they dont work, but for some reason you can put them there. however, the tusken skiff or whatever it is actually works unless your a gunner.
Re: Sudden crash
Posted: Mon Jul 05, 2010 6:53 pm
by sim-al2
@SAMofBIA: I don't get munge errors on the when I munge a map completly (first time or after a clean). You must be lucky.
I hate to say it, but try another clean and see if the terrain comes back. How are placing the grass? Foilage or were you using those strange "editor grass" props? You should remove those because they could be the problem.
Re: Sudden crash
Posted: Mon Jul 05, 2010 6:54 pm
by Darth_Squoobus
Hidden/Spoiler:
I tried again. I did what you said. This is what I get.
Re: Sudden crash
Posted: Mon Jul 05, 2010 6:56 pm
by sim-al2
Do you get an error log? Not the one from Visual Munge but the modtools.exe one?
Re: Sudden crash
Posted: Mon Jul 05, 2010 7:02 pm
by Darth_Squoobus
sim-al2 wrote:Do you get an error log? Not the one from Visual Munge but the modtools.exe one?
I could never get modtools.exe to work.
Re: Sudden crash
Posted: Mon Jul 05, 2010 7:39 pm
by SAMofBIA
hmmmmm i wonder why your trooper is in deep space? its kind of strange. if you havent done anything really great with the map, i would suggest just making a new one. if you have done something good, or at least put a lot of time into it (besides the fixing it part) than you should keep trying. (not helpful ik, but its what i would do)
Re: Sudden crash
Posted: Mon Jul 05, 2010 8:03 pm
by Darth_Squoobus
SAMofBIA wrote:hmmmmm i wonder why your trooper is in deep space? its kind of strange. if you havent done anything really great with the map, i would suggest just making a new one. if you have done something good, or at least put a lot of time into it (besides the fixing it part) than you should keep trying. (not helpful ik, but its what i would do)