Does anyone know which files you need to edit to "reskin" the hud?
For example:
I want to make a modern looking sniper scope for a unit, how would I go by doing that?
new hud?
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Ipodzanyman
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Re: new hud?
The scope tga files are in the data/common/inteface directory and the msh are in the data/comon/mshs folder. Now whether they will munge to your map or whether you will have to copy the new common.lvl to the BattleFront 2 progam directory remains to be seen.
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Ipodzanyman
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Re: new hud?
thanks, I'll see what I can do with this 
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FragMe!
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Re: new hud?
Was just thinking about this a bit more. if you take this line (sniper rifle for example):
ScopeTexture = "weapon_scope3"
from the common_weap_inf_sniper_rifle.odf and put it into the specific sides odf file like all_weap_inf_sniper_rifle.odf
change the scope tga files mentioned above rename it and put it into the sides msh folder and call for the new file name instead it should work.
ScopeTexture = "weapon_scope3"
from the common_weap_inf_sniper_rifle.odf and put it into the specific sides odf file like all_weap_inf_sniper_rifle.odf
change the scope tga files mentioned above rename it and put it into the sides msh folder and call for the new file name instead it should work.
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Ipodzanyman
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Re: new hud?
when I get time, I'll test this out
thanks 
