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Re: Battlefront Zero - Version 2.1 Released
Posted: Sun Sep 20, 2009 12:06 pm
by mswf
Sneak peak of an extra Tatooine map: (early WIP)
Opinions from this blurry shot?
Re: Battlefront Zero - Version 2.1 Released
Posted: Sun Sep 20, 2009 12:31 pm
by MandeRek
Looks amazing! Opinion would be: start a new topic!

Re: Battlefront Zero - Version 2.1 Released
Posted: Sun Sep 20, 2009 12:38 pm
by mswf
Okay, I'll do that as soon as I have a bit more to show. (are you finished with those "things"? They'd make better glamour shots than what I now have)
Re: Battlefront Zero - Version 2.1 Released
Posted: Sun Sep 20, 2009 12:40 pm
by Deviss
MandeRek wrote:Looks amazing! Opinion would be: start a new topic!

i second

, look great
Re: Battlefront Zero - Version 2.1 Released
Posted: Sun Sep 20, 2009 3:33 pm
by Nihillo
You are quite good at making creative use of Tatooine assets, Mswf.
Re: Battlefront Zero - Version 2.1 Released
Posted: Mon Sep 21, 2009 12:36 am
by mswf
Thank you!
Yeah, I do like those stock assets. (everything you see in that picture is stock tatooine assets, nothing more)
EDIT:
And with the help of Manderek:

The image was taken from Google and I edited it so that it would fit better.
Re: Battlefront Zero - Version 2.1 Released
Posted: Mon Sep 28, 2009 10:03 pm
by XxCelticsFootballxX
Amazing, simply awsome!

Everything's health is a little high though...
Re: Battlefront Zero - Version 2.1 Released
Posted: Mon Oct 05, 2009 2:45 am
by G_M_StYlEr_M
i have found a bug i start up to play with the clone commander with 2 pistols on rhenvar but after 2 seconds the game crashs the same on kashyyyk
Re: Battlefront Zero - Version 2.1 Released
Posted: Mon Oct 05, 2009 3:26 am
by mswf
That bug has already been reported some pages ago and it has also already been reported to have been fixed a couple of pages ago.
Re: Battlefront Zero - Version 2.1 Released
Posted: Mon Oct 05, 2009 3:36 am
by MandeRek
@mswf - I've shaped up the building for you. The highest floor is an hangar for Bantha's, or Skiffs or whatever. I suggest you exclude it off the planning, or it will become very difficult (circular stairways), also for the AI to get the vehicle out
The 2nd floor is a big glass-tiled cylinder, you can put in it whatever you like to showcase. Since it's now intended to be a CIS building, I removed the padme statue
Speak soon, hope this afternoon, with the files
Re: Battlefront Zero - Version 2.1 Released
Posted: Mon Oct 05, 2009 3:47 am
by mswf
Ok, thanks. I'm looking forward to receiving it.
Re: Battlefront Zero - Version 2.1 Released
Posted: Mon Oct 05, 2009 11:14 pm
by allthetutorials123
mswf wrote:Sneak peak of an extra Tatooine map: (early WIP)
Opinions from this blurry shot?
Is it just me or is these assets really really bright. It's reminds me of more like Mos Eisley - Shiny Heaven
Re: Battlefront Zero - Version 2.1 Released
Posted: Sun Oct 18, 2009 6:18 am
by MandeRek
allthetutorials123 wrote:mswf wrote:Sneak peak of an extra Tatooine map: (early WIP)
Opinions from this blurry shot?
Is it just me or is these assets really really bright. It's reminds me of more like Mos Eisley - Shiny Heaven
Or more of Tatooine: Mos Eisley, where they're originally from? I can proudly say we're getting far with the new version, I might lock this topic soon since we're going way of topic
Re: Battlefront Zero - Version 2.1 Released
Posted: Sun Oct 18, 2009 5:25 pm
by kooster
for some reason, i dont seem to have a Saleucami Weapon conquest.
was it included in this version?
Re: Battlefront Zero - Version 2.1 Released
Posted: Mon Oct 19, 2009 8:26 am
by MandeRek
kooster wrote:for some reason, i dont seem to have a Saleucami Weapon conquest.
was it included in this version?
I think I did make a small one, but in the end I wanted to make a bigger script (including more objectives, different ones) and so I removed the old one, and never came to complete the new one
Next version will have more missions for you to play though
Re: Battlefront Zero - Version 2.1 Released
Posted: Thu Nov 12, 2009 5:10 pm
by Nova Hawk
Hey MandeRek, I bet you've already noticed this but on Boz Pity near one of the CPs (I forget the exact one), most of the objects appear to be floating.