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Posted: Thu Aug 04, 2005 12:20 pm
by Bobafett16
Would be kinda funny with a clone trooper running around the battlefield with this big weapon half in him! :lol: :lol:

Posted: Thu Aug 04, 2005 4:46 pm
by fruitymarshmallow
lol, reminds me of the first anti tank weapon in ww1! it was a 5 foot long riffel that had so much recoil, your shoulder would be ripped out

Posted: Fri Aug 05, 2005 1:15 am
by OOM-9
hey good work Jabba.

Though I seem to be perpetually grounded I am going to need an assault rifle made.

What it looks like is up to the modeller, but I need a futuristic assault rifle for a mod map I am looking to make as soon as I can get back to modding... think you could give it a whack?

Posted: Sat Aug 06, 2005 4:55 pm
by Bobafett16
A concussion rifle would be realy cool :D :P

Posted: Sat Aug 06, 2005 7:02 pm
by pYRo
:idea: you could just make the shotgun a pistol grip.

Posted: Sun Aug 07, 2005 12:49 am
by Chamboozer
oh my gosh, do you realise what this means? if jabba can make bullets, then we can finally make humans from earth maps. also, make the flash from the gun yellow. more realistic.

Posted: Mon Aug 08, 2005 8:45 pm
by Bobafett16
WOW,that would be REALY COOL! :shock: :D

Posted: Mon Aug 08, 2005 9:09 pm
by JabbaLovesLava
I have a little problem and a big one. So i don't know if this gun will ever be rerleased :(

Posted: Mon Aug 08, 2005 9:18 pm
by Bobafett16
What's da problem? :?

Posted: Mon Aug 08, 2005 9:19 pm
by Delta_57_Dash
Jabba, I'll not be back til Wednesday, but where is the node to hold the gun located? cuz it should be where you want the RIGHT hand to be placed... If it is there than idk why the gun is held that far up lol... but what is da problem?

Posted: Mon Aug 08, 2005 9:45 pm
by JabbaLovesLava
The null is at the handle, but it won't be grabbed right, for so reason :S

Posted: Mon Aug 08, 2005 9:46 pm
by Delta_57_Dash
hmm... maybe move it underneath the stock?

Posted: Tue Aug 09, 2005 12:07 pm
by fruitymarshmallow
Maybe while your at it you could increase the projectile speed?

Posted: Tue Aug 09, 2005 2:33 pm
by Bobafett16
the recoil would nock the trooper off his feet! lol :P

Posted: Tue Aug 09, 2005 3:56 pm
by fruitymarshmallow
just like if he had a fifty cal!

Posted: Fri Aug 26, 2005 9:48 pm
by droidtoaster
I really hope you can get the gun to work.

That is what brings me to this forum. I am new to SWBF, but I always have wondered about introducing gunpowder into the SW universe. I know this will date me back to the age of the dinosaur, but the thought was going through my mind, sitting in the theater for the first SW film where the stormtroopers are boarding the rebel ship, what if a rebel had a machine gun. It appears their armor is some sort of plastic and by the way the bolts reflect off the shiny walls (I'd love it if SWBF had implemented this, say on Tipoca, bouncing bolts off the walls) that absorbs and reflects energy. One could assume that having developed technology where most armies are using energy weapons that ballistic weapons have fallen out of use, so that the armor would not contain something like kevlar, which would still leave them vulnerable to an unexpected retro attack. Also, assuming that energy weapons are plasma, which apparently they are from the relatively slow velocity they travel at in the game and movies, they are likely slower than a rifle bullet. I've seen the enemy dodge bolts many times, but one can imagine the damage a high velocity rifle would do.

The sniper weapons come close to this, but not really.

Also, the bullets could appear as tracers.

That was my interest for messing with the SWBF mod tools, although I've only started.

Good luck,

Steve