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Imperial Firehawke XSI or ODF Problem?

Posted: Wed Jan 06, 2010 5:42 am
by Warlord28
I have a very big Problem with this Hover.The Barrel cannot be simply moved to bring and after the zoom he is completely away?
Hope can make clear with my bad English hope you can help me.

Here the odf
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[GameObjectClass]

ClassLabel = "hover"
GeometryName = "imp_hover_firehawke.msh"

[Properties]
GeometryName = "imp_hover_firehawke"

PilotSkillRepairScale = 0.01
AvailableForAnyTeam = "1"

FLYERSECTION = "BODY"

VehicleType = "MEDIUM"
AISizeType = "MEDIUM"

MapTexture = "imp_hover_firehawke_icon"
HealthTexture = "imp_hover_firehawke_icon"

VehiclePosition = "common.vehiclepositions.pilot"
MapScale = "1.5"

WaterEffect = "com_sfx_waterwake_lg"
WakeEffect = "firehawke_wake"

Explosion = "imp_hover_firehawke_exp"
ExplosionCritical = "imp_hover_firehawke_exp"
ExplosionDestruct = "imp_hover_firehawke_exp"

//FirstPerson = "IMP\impftrtk;imp_1st_cockpit_fightertank"
FirstPersonFOV = "55"
CockpitTension = "20"
CollisionScale = "4"
CollisionThreshold = "5"

MaxHealth = "8000"
HitLocation = "p_crithit 4.0"

TimeRequiredToEject = "10.0"
EjectResistance = "0.02"
TimeTilReboard = "5.0"

HealthType = "vehicle"
SetAltitude = "0.5"
GravityScale = "4"
LiftSpring = "4"
LiftDamp = "3"

Acceleration = "7.25"
Deceleration = "5.5"
Traction = "20"
ForwardSpeed = "8"
ReverseSpeed = "6"
StrafeSpeed = "6"

EnergyBar = 60
EnergyOverheat = 20
EnergyAutoRestore = 3.0
EnergyBoostDrain = 20
BoostSpeed = 17
BoostAcceleration = 100.0
BoostFOV = 60

AddSpringBody = "-1.6 1.9 1.95 2.5"
BodySpringLength = "0.3"
AddSpringBody = "1.6 1.9 1.95 2.5"
BodySpringLength = "0.3"
AddSpringBody = "0.0 2.15 -1.6 3.5"
BodySpringLength = "0.8"
BodyOmegaXSpringFactor = "2"
VelocitySpring = "5"
VelocityDamp = "2.5"
OmegaXSpring = "1"
OmegaXDamp = "3"
OmegaZSpring = "4"
OmegaZDamp = "1.5"
SpinRate = "1.7"
TurnRate = "1.7"
TurnFilter = "10"
PitchRate = "0.5"
PitchFilter = "10"
StrafeRollAngle = "0.01"
ThrustPitchAngle = "0"
BankAngle = "-0.01"
BankFilter = "3"
LevelSpring = "2"
LevelDamp = "1"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "20"
EyePointOffset = "0.0 2.5 -2.0"
TrackCenter = "0.0 5.0 0.0"
TrackOffset = "0.0 -1.0 10.0"
TiltValue = "7"
PitchLimits = "-15.0 30.0"
YawLimits = "0.0 0.0"

ForceMode =1

WEAPONSECTION = "1"

WeaponName = "imp_walk_atst_gunner_laser"
WeaponAmmo = "0"

TurretNodeName = "frontgun_y"
PitchLimits = "-15.0 30.0"
YawLimits = "0.0 0.0"
PitchTurnFactor = 0.0

AimerNodeName = "frontgun_x"

AimerPitchLimits = "0.0 0.0"
AimerYawLimits = "0.0 0.0"

BarrelNodeName = "frontgun"
BarrelRecoil = 0.75
FirePointName = "hp_fire_02"

//***********************************************
//****** SECONDARY POSITION WEAPON VALUES *****
//***********************************************

FLYERSECTION = "TURRET1"

//FirstPerson="rep\repsccam;rep_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"

FirstPersonFOV = "55"
MountPos = "0.2 7.0 0.0"
CockpitTension = 20

EyePointOffset = "0.0 2.0 -1.75"
TrackCenter = "0.0 1.0 -2.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "10.0"
TurnRate = 2.0
TurnFilter = 2.75
ForceMode =1

WeaponName = "imp_hover_firehawke_launcher"
WeaponAmmo = "0"

TurretNodeName = "topgun_y"
PitchLimits = "-10.0 20.0"
YawLimits = "-60.0 60.0"

PitchTurnFactor = 0.0
MaxTurnSpeed = "3.8"
MaxPitchSpeed = "3.8"
PitchRate = "1.0"
TurnRate = "1.5"
PCMaxPitchSpeed = "3.0"
PCMaxTurnSpeed = "3.0"

AimerNodeName = = "topgun_x"
AimerPitchLimits = "-0.0 0.0"
AimerYawLimits = "-15.0 50.0"

BarrelNodeName = "barrel"
BarrelRecoil = 0.75
FirePointName = "hp_fire_01"

TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"


//----------------------------------------------------------------------------------------------------------COLLISION
VehicleCollision = "vehicle_collision1"
VehicleCollision = "vehicle_collision2"
VehicleCollision = "vehicle_collision3"
OrdnanceCollision = "p_crithit"
OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_frontgun"
OrdnanceCollision = "p_maingun"
SoldierCollision = "CollisionMesh"
SoldierCollision = "p_frontgun"
SoldierCollision = "p_maingun"

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "cis_hover_att_Chunk1"
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 2.0 1.0"
ChunkBounciness = "0.35"
ChunkStickiness = "0.45"
ChunkSpeed = "15"
ChunkUpFactor = "25"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke"

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "cis_hover_att_Chunk2"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = "0.45"
ChunkStickiness = "0.25"
ChunkSpeed = "10"
ChunkUpFactor = "0"
ChunkTrailEffect = "com_sfx_chunktrail_sm"

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "cis_hover_att_Chunk3"
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 1.0 2.0"
PCTurnRate = "20"
AimerNodeName = "Main_Gun"

////////////////////////Damage-Chunks/////////////////////////////////////

ChunkSpeed = "12"

DamageStartPercent = "70"
DamageStopPercent = "20"
DamageEffect = "com_sfx_vehiclespark"
AimerPitchLimits = "-30.0 90.0"
AimerYawLimits = "0.0 0.0"
DamageAttachPoint = "hp_damage_3"

DamageStartPercent = "70"
DamageStopPercent = "20"
DamageEffect = "com_sfx_vehiclespark"
SoldierCollision = "p_barrel"
SoldierCollision = "p_turret"
DamageAttachPoint = "hp_damage_4"

DamageStartPercent = "60"
DamageStopPercent = "20"
DamageEffect = "com_sfx_vehiclespark"
OrdnanceCollision = "p_sidegun2"
OrdnanceCollision = "p_barrel"
DamageAttachPoint = "hp_damage_5"

DamageStartPercent = "50"
DamageStopPercent = "0"
DamageEffect = "com_sfx_vehiclesmoke"
OrdnanceCollision = "p_turret"
CHUNKSECTION = "CHUNK4"
DamageAttachPoint = "hp_damage_2"

DamageStartPercent = "30"
DamageStopPercent = "0"
DamageEffect = "com_sfx_vehiclesmoke"
ChunkGeometryName = "cis_hover_att_Chunk4"
DamageAttachPoint = "hp_damage_1"

DamageStartPercent = "10"
DamageStopPercent = "0"
DamageEffect = "com_sfx_vehicleflame"
ChunkTerrainCollisions = "0"
DamageAttachPoint = "hp_damage_2"

////////////////////////SOUND///////////////////////////////////
VOUnitType = 51
EngineSound = "utat_engine_parameterized"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
ChunkTerrainEffect = "dirtspray"
HurtSound = "com_amb_spark_c"
RepMusic = "rep_vehicle"
CISMusic = "cis_vehicle"
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
MusicSpeed = "0.25"
MusicDelay = "3"
FoleyFXGroup = "metal_foley"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "LEAF"
ChunkOmega = "0.2 0.0 0.2"
ChunkSpeed = "2"
The Hierarchy (get the hierarchy in XSI not fit on the screen)
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and screens
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Re: Imperial Firehawke XSI or ODF Problem?

Posted: Wed Jan 06, 2010 6:20 am
by MercuryNoodles
That looks like an XSI issue, though I'm not entirely certain. I don't do this sort of thing, so I can't say much else. However, this tut from the modeling section may be helpful:

http://www.gametoast.com/forums/viewtop ... 36#p277136

Re: Imperial Firehawke XSI or ODF Problem?

Posted: Wed Jan 06, 2010 6:52 am
by Warlord28
I did it by following the instructions! Thats is my Problem.