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Reality Check!

Posted: Fri Apr 01, 2005 11:07 pm
by BlackHawk549
No offense to either of the people to created these vehicles.

The Millenium Falcon and the Lambda Class Shuttle arent exactly sized to be realistic. Their hulls both need to be quite a bit bigger. They are both about as thick as a stormtroopers helmet. If you dont beleive me go and check, sure the other ships are small but transports should be large. It would be sweet if you guys could fix this "mistake."

RE: Reality Check!

Posted: Fri Apr 01, 2005 11:29 pm
by guru
this is the way the game shipped them. You can make a new model and animate it if you like. easy as 1, 2, 9594859

RE: Reality Check!

Posted: Sat Apr 02, 2005 12:32 pm
by BlackHawk549
lol

RE: Reality Check!

Posted: Sat Apr 02, 2005 2:03 pm
by LK-452
lol, might as well live with it, in some game engines(like the Torque game engines) you can just edit it and the scale shows like this: 1 1 1, and you could make it bigger like 3 3 3.

RE: Reality Check!

Posted: Sat Apr 02, 2005 2:38 pm
by ShadowHawk
there is a way in the odf to make the models larger, but to be honest with you, forgot which post it was in.

RE: Reality Check!

Posted: Sat Apr 02, 2005 3:05 pm
by Rends
If i´m right it´s called MapScale

RE: Reality Check!

Posted: Sat Apr 02, 2005 3:27 pm
by ShadowHawk
that's it.

RE: Reality Check!

Posted: Sat Apr 02, 2005 3:30 pm
by PaNzErgsp
The problem with that function is that it stretches the picture and the object looks very blurry nad pixilated.

RE: Reality Check!

Posted: Sat Apr 02, 2005 3:44 pm
by Saturn_V
MapScale is for the map icons, you'd be wanting GeometryScale for Zeroedit and the -scale x.x switch in the .msh.option file (see the odf section on psych0fred's board) ;)

RE: Reality Check!

Posted: Sun Apr 03, 2005 7:53 pm
by BlackHawk549
o, it would be nice if the next game allowed something like what LK said

Posted: Sun Apr 03, 2005 8:20 pm
by LK-452
Also for the texture problems when raising the scale, if the texture were changed to be bigger that would proboly work, and it wouldn't look bad.

Posted: Sun Apr 03, 2005 8:26 pm
by Saturn_V
of course, bigger textures = more memory overhead = less stuff can be fitted into the game levels

What's so difficult about adding "-scale 3.0" to the option file ? ;)

Posted: Sun Apr 03, 2005 8:34 pm
by BlackHawk549
lol