Death Star: The Force Unleashed.

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Delta-1035
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Death Star: The Force Unleashed.

Post by Delta-1035 »

Death Star:The Force Unleashed

hello GT,
this is a litte and simple mod/map: the original death star map with the imp and all sides inspired to TFU. (60% completed)
Maybe I will add some little models in the map too.

IMPERIAL SIDE:

501st Clone Stormtrooper:
Hidden/Spoiler:
Image
-E-11 Blaster Carbine
-Q4 Holdout Blaster
--V1 Thermal Detonator
--Knife
Hidden/Spoiler:
KNIFE:
Image

Clone Stormtrooper HeavyTrooper:
Hidden/Spoiler:
Image
-Glaive
--Buff Damage


Clone Stormtrooper Shadowtrooper Commander (non-canon):
Hidden/Spoiler:
Image
-DLT-19S Sniper Rifle
-E-11 Blaster Carbine
--V1 Thermal Detonator
--Invisibility
Hidden/Spoiler:
Image

Navy Commando Clone Stormtrooper:
Hidden/Spoiler:
Image
-E-11 Blaster Carbine
-Q4 Holdout Blaster
-Fusion Cutter
--V1 Thermal Detonator

Clone Stormtrooper Marschall Commander:
Hidden/Spoiler:
Image
Image
-DLT-19 Blaster Rifle
-E-11b Blaster Cannon
--Buff_Damage
--Proton Grenade
Hidden/Spoiler:
PROTON GRENADE:
Image

Clone Stormtrooper Jet/Jumptrooper:
Hidden/Spoiler:
Image
-T-21 Light Repeater
-DLT-20A Blaster Rifle
--Proton Grenade
--Wrist Rocket
Hidden/Spoiler:
Image
Imp Hero: The Secret Apprendice
Hidden/Spoiler:
done, but no pics xD :funny2:
-the only thing to do for the IMP is add battle damages in the Commander's armor.

-the ALL need some ideas for the different classes. There is already the Militia Rifleman and the Wokiee but I haven't pics yet. Will have them soon.

Please post ideas, suggestions or comments. :wink:
Last edited by Delta-1035 on Mon Mar 30, 2009 11:38 am, edited 1 time in total.
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Re: Death Star: The Force Unleashed.

Post by sampip »

Woah. Looks really cool! The people look awesome! You could add a few more objects.
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Re: Death Star: The Force Unleashed.

Post by YaNkFaN »

i'm getting the red x of death on the pics
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Re: Death Star: The Force Unleashed.

Post by Delta-1035 »

i can see them :?
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Re: Death Star: The Force Unleashed.

Post by Delta 47 »

Pics appear normal for me. Looks really good, but I would try to mix up the props just to make it somewhat different from the shipped map.
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Re: Death Star: The Force Unleashed.

Post by Clone Captain »

wow those skins look good but a did not there was a Secret Apprendice. :lol:
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Re: Death Star: The Force Unleashed.

Post by Nihillo »

Hum, please, don't take this the hard way, I don't mean to demerit your work or offend your person, but why should we download your version of the The Force Unleashed Death Star map, if there will be one already included in Mav's Dark Times mod? Mav's has AI heroes, a new lightsaber combat system, new force powers, alternating heroes, innovative units, a wave mode, etc; your version has some new skins and apparently that's pretty much it.

I know it is an exercise in modding but I do not see the point. I personally think it is redundant, but that's just my opinion... you are free to think I'm being foolish, I won't argue.

Again, please don't take it as an offense, I'm just suggesting that you try to add these sides to some other new scenario, a new map, maybe a new death star. You could be rememberd as the person who started a new wave of The Force Unleashed maps, instead of the one who made something unoriginal; you could show us how creative you are, instead of doing something that was clearly done before.
Clone Captain wrote:wow those skins look good but a did not there was a Secret Apprendice. :lol:
His name is Galen Marek and he is the protagonist of the game Star Wars The Force Unleashed.
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Re: Death Star: The Force Unleashed.

Post by Maveritchell »

Nihillo wrote: but why should we download your version of the The Force Unleashed Death Star map, if there will be one already included in Mav's Dark Times mod? Mav's has AI heroes, a new lightsaber combat system, new force powers, alternating heroes, innovative units, a wave mode, etc; your version has some new skins and apparently that's pretty much it.
To be fair, his isn't an exact copy, and it does have some different weapons - lots of people re-released stock maps with very-similar-to-stock-sides and people downloaded them. If he's doing something he wants, more power to him.

However, I would note that some of those skins need some work. The normal stormtrooper looks a bit like a cheese grater (an exaggeration, of course, but that amount of "battle scarring" is excessive), the heavy trooper has some really rough texturing (I know the UVs aren't perfect on that model and the texturing is difficult, but it is not impossible with some work), and - if you're going for accuracy - your stormtrooper commander texture isn't completely correct. While there are other things I might say, they would just be nitpicks based on personal preference (which is obviously not a huge issue, since I'm making my own version my way).
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Re: Death Star: The Force Unleashed.

Post by andrija »

make it quick looks so good l like the jet trooper
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Re: Death Star: The Force Unleashed.

Post by Delta-1035 »

Nihillo wrote:Hum, please, don't take this the hard way, I don't mean to demerit your work or offend your person, but why should we download your version of the The Force Unleashed Death Star map, if there will be one already included in Mav's Dark Times mod? Mav's has AI heroes, a new lightsaber combat system, new force powers, alternating heroes, innovative units, a wave mode, etc; your version has some new skins and apparently that's pretty much it.
1)i think that we have to wait for the Mav's TFU for a long time
2)I do this because I like it
3)you are not obliged to download this
Maveritchell wrote:To be fair, his isn't an exact copy, and it does have some different weapons - lots of people re-released stock maps with very-similar-to-stock-sides and people downloaded them. If he's doing something he wants, more power to him.

However, I would note that some of those skins need some work. The normal stormtrooper looks a bit like a cheese grater (an exaggeration, of course, but that amount of "battle scarring" is excessive), the heavy trooper has some really rough texturing (I know the UVs aren't perfect on that model and the texturing is difficult, but it is not impossible with some work), and - if you're going for accuracy - your stormtrooper commander texture isn't completely correct. While there are other things I might say, they would just be nitpicks based on personal preference (which is obviously not a huge issue, since I'm making my own version my way).
1)thanks Mav
2) 501 storm: yes, i want to change him, i'll do this tomorrow
3)heavy: has problems? i like it :P (in the pic is in a bad position too)
4) commander: what is wrong?


thanks to the other :wink:
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Re: Death Star: The Force Unleashed.

Post by Maveritchell »

Delta-1035 wrote:i think that we have to wait for the Mav's TFU for a long time
You'd be surprised - I'm completely done except for one mode, but I'm not pushing things along just because of this Filefront business.
Delta-1035 wrote:3)heavy: has problems? i like it :P (in the pic is in a bad position too)
4) commander: what is wrong?
If you don't mind some comparison pictures:
Your heavy trooper:
Hidden/Spoiler:
Image
My heavy trooper:
Hidden/Spoiler:
Image
See the difference on the legs? I can tell on yours that you just pasted the texture on top of the main texture, without a lot of adjusting (or at least without as much as necessary). Your heavy trooper has really wavy "armor."
Your commander:
Hidden/Spoiler:
Image
My commander:
Hidden/Spoiler:
Image
Stormtrooper Commander figurine:
Hidden/Spoiler:
Image
Although in retrospect, I can see how you got some of your design - there is a newer figurine that has a conflicting design with the older figurines.
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Re: Death Star: The Force Unleashed.

Post by Nihillo »

Understood, good luck.
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Re: Death Star: The Force Unleashed.

Post by Delta-1035 »

Maveritchell wrote:You'd be surprised - I'm completely done except for one mode, but I'm not pushing things along just because of this Filefront business.
wow, good. :)

anyway, i see those differences, thanks for the help. :wink:
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Re: Death Star: The Force Unleashed.

Post by Clone Captain »

@Nihillo I know that, read what I posted again see if you missed something. :wink:
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Re: Death Star: The Force Unleashed.

Post by Null_1138 »

Oooooh. I like the Navy Commando. Nice work!
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Re: Death Star: The Force Unleashed.

Post by Fiodis »

A bit of advice: I'd really, really not recommend using that model for the proton charge. Unless the proton charge is a revamped datpack (say, there's an idea!). Then it's perfect.
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Re: Death Star: The Force Unleashed.

Post by Fiodis »

Nihillo wrote:Hum, please, don't take this the hard way, I don't mean to demerit your work or offend your person, but why should we download your version of the The Force Unleashed Death Star map, if there will be one already included in Mav's Dark Times mod? Mav's has AI heroes, a new lightsaber combat system


If you want, I have some old combo's lying around from BrutalFront. These were discarded after I successfully copied Mav's system. They have no block stance, but the block comes from the normal attack. Bascially, you attack to block. One of them's pretty crazy. I could donate these, if you wish, along with a fairly strange quadsaber model.


And your map won't have AI heros? From what I understand it's a simple matter of inserting a script into your LUA, and it sure would make your map that much better. But eh, that's your choice.
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Re: Death Star: The Force Unleashed.

Post by Grev »

Actually, I like your Commander more than Mav's. The colors are a bit more in place and solid, instead of an alternating hue/saturation see through light blue/ dark blue.
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Re: Death Star: The Force Unleashed.

Post by RogueKnight »

Yeah, I agree with Grev, Your model looks more like the figurine, and also what it looks like in the book.
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Re: Death Star: The Force Unleashed.

Post by DarthD.U.C.K. »

Fiodis wrote:A bit of advice: I'd really, really not recommend using that model for the proton charge. Unless the proton charge is a revamped datpack (say, there's an idea!). Then it's perfect.
i think it looks very accurate.. :? (yes, i made ethe model :P)
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