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GeometryScale not working
Posted: Mon May 14, 2007 6:41 pm
by trainmaster611
Ok well I was working with Dragonum's Ventanator models and I added the line
GeometryScale = 0.75
And it shows up in ZE just fine (yes I know to change the msh.
option file later)
Then I was working with Dragonum's munificent and recuscant, but no matter what I do, that line just doesn't seem to affect them in ZE
I've tried adding quotations around the number, changing the spaces, and changing the msh.
option files (like adding -
scale 0.75).
So I'm wondering what I do for this

:

Posted: Mon May 14, 2007 6:51 pm
by Syth
You have to add a line in the odf
[GameObjectClass]
ClassLabel = "powerupitem"
GeometryName = "com_item_powerup_dual.msh"
GeometryScale = 0.15
[Properties]
GeometryName = "com_item_powerup_dual"
SoldierHealth = 75
SoldierAmmo = 1
Lifespan = 20
Posted: Mon May 14, 2007 11:52 pm
by trainmaster611
The GeometryScale
was in the ODF
You don't think I'm
that stupid do you?

Posted: Tue May 15, 2007 3:05 pm
by RC-1290
Bad model export possibly?
Posted: Wed May 16, 2007 7:05 am
by Qdin
So did you check in-game to see if it actually AFFECTED the final result..?
Posted: Wed May 16, 2007 6:34 pm
by trainmaster611
Ok this is for the rep_ventanator_prop or whatever; this one
does work
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "rep_venator_left.msh"
[Properties]
GeometryName = "rep_venator_left"
GeometryScale = 0.25
MaxHealth = "900000.0"
FoleyFXGroup = "metal_foley"
This is for the cis_prop_recuscant_right; this
does NOT work
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_recusant_right.msh"
[Properties]
GeometryName = "cis_prop_recusant_right"
GeometryScale = 0.25
FoleyFXGroup = "metal_foley"
Posted: Wed May 16, 2007 6:59 pm
by Jawa_Killer
did you clean? ;D
Posted: Mon May 28, 2007 1:11 pm
by trainmaster611
Ok, so I tried everything you all suggested and it still shows up in ZE in its standard size. Can somebody try this also and see if they have the same problem?

Scale msh in ZE
Posted: Mon May 28, 2007 1:35 pm
by AceMastermind
This works:
cis_prop_recusant_right.odf
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_recusant_right.msh"
GeometryScale = 0.25
[Properties]
GeometryName = "cis_prop_recusant_right"
FoleyFXGroup = "metal_foley"
cis_prop_recusant_left.odf
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_recusant_left.msh"
GeometryScale = 0.25
[Properties]
GeometryName = "cis_prop_recusant_left"
FoleyFXGroup = "metal_foley"
Posted: Mon May 28, 2007 2:47 pm
by trainmaster611
Hmmm...did you actually try that in ZE yourself? If it worked for you in ZE then there's something wrong with my ZE application or model or something because its still not scaling down

Let's see your ODF
Posted: Mon May 28, 2007 2:50 pm
by AceMastermind
Post your ODF here to compare it with mine and lets see where you are going wrong.
Posted: Mon May 28, 2007 2:55 pm
by trainmaster611
Ok well to make doubly tripely quadrupley sure, I copied and pasted your stuff for the Recuscant left and right odfs
These are the munificent odfs, these are the latest forms of the different variations that I have been trying with
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "cis_munificent_left.msh"
GeometryScale = "0.25"
[Properties]
GeometryName = "cis_munificent_left"
MaxHealth = "100000.0"
ExplosionName = "imp_cap_stardestroyer_destruct_exp"
FoleyFXGroup = "metal_foley"
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "cis_munificent_right.msh"
GeometryScale = "0.25"
[Properties]
GeometryName = "cis_munificent_right"
MaxHealth = "100000.0"
ExplosionName = "imp_cap_stardestroyer_destruct_exp"
FoleyFXGroup = "metal_foley"
How to view a scaled msh in ZE
Posted: Mon May 28, 2007 2:58 pm
by AceMastermind
Remove the quotation marks:
GeometryScale =
"0.25
"
Should be:
Posted: Mon May 28, 2007 2:59 pm
by trainmaster611
Yeah but thats what you did to the Recuscant odfs and it was still coming out in the original size

Scaling a msh
Posted: Mon May 28, 2007 3:09 pm
by AceMastermind
I'm not sure what you are doing, but what I posted works.
Just to clear up any confusion you are having, the ODF's that I posted are for seeing the scale change only in ZeroEditor, to scale the mesh down ingame, you need to create a .msh.option file that has the same name as each mesh and place it in the msh folder.
Examples:
cis_munificent_left.msh.option
cis_munificent_right.msh.option
the contents of the example msh.option files:
-scale 0.25
Posted: Mon May 28, 2007 3:12 pm
by trainmaster611
Yes I'm talking about ZE. I've already changed the msh.
option files so I know its gonna work in game but it doesn't help if I can't tell where I'm putting it
Its still coming out in ZE in the normal size. What's strange is that its only these two models that its happening to. All my other models are being scaled down.