I compared the results and they seemed at least contradictory and confusing. Below they are:
Kothlis map:
Hidden/Spoiler:
Hidden/Spoiler:
1. Why do I have more free Pool Memory and Sound Memory in the Kothlis map than in the Generic map? Shouldn't it be the opposite? (Also, what is Pool Memory?)
2. Why is the free Pool Memory negative in a newly generated untouched generic map? Most stock maps have positive values here and are finished works, so why a map as simple as the Generic map (we all know what it looks like) has a negative (which I presume is the map going above memory limit for that) value for free Pool Memory?
BONUS QUESTION: What is each of those memories related to?

