Page 1 of 1

Anyone Working on Prone?

Posted: Thu Apr 13, 2006 3:40 pm
by [RDH]Zerted
Has anyone made progress on getting prone back? I don't know much about modeling, but here is how I see it.

Each stance in modeled into the unit right? Each unit has a stand, jump, and crouch state as well as walk, run, and roll animations. The view angles and transistions between prone and the other states are coded into the odf, so one may assume the units also have a prone state.

In order to get the player to enter this state, we would only need to define a key or rename another state, such as crouch, to prone in the units' model.

The Jedi have custom states and things about key bindings. Has anyone who has created a new Jedi with different moves looked into putting in a prone?

If anyone is intrested, the file which loads and sets the player's key bindings is: ifs_opt_pccontrols.lua

RE: Anyone Working on Prone?

Posted: Thu Apr 13, 2006 3:50 pm
by Captain_Mazda
I don't really like prone, considering realism. You never see Droids proning and giving one side the ability to hide their snipers better would be extremely unbalanced.

RE: Anyone Working on Prone?

Posted: Thu Apr 13, 2006 9:42 pm
by Epena
I think I recall reading somewhere that the game engine couldn't handle prone or something..

Re: RE: Anyone Working on Prone?

Posted: Thu Apr 13, 2006 9:48 pm
by -_-
Epena wrote:I think I recall reading somewhere that the game engine couldn't handle prone or something..
Yep. One of the PAN-s told us if we tried to in-cooperate prone back into the game, it'll crash it.

RE: Re: RE: Anyone Working on Prone?

Posted: Thu Apr 13, 2006 11:12 pm
by PvtParts
yeah. ive noticed a lot of limits on the engine.

but often times simply editing the class file its recognized (still works quite the same, for example, change the atte odf from commandwalker to walker and you can put as many as you want, although spawning from it doesnt work...) and the engine handles it.

i am sure it can be done. if swbf can do it swbf 2 most likely can, seeing how they both devulge from the same base engine