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Posted: Sun Jun 18, 2006 4:50 pm
by fat_walrus
I am putting a little water in my world and it crashes when I play. What's going on? I tried the Dagobah, Kamino, and Kashyyyk water and they all failed.

Posted: Sun Jun 18, 2006 5:01 pm
by Kyross
taer is done with the effects method copyingall the .fx file stuf with the respective worlds effects but there is somethingabout water that makes it really tough. Try Naboo, I heard it's easiest.

Posted: Sun Jun 18, 2006 5:07 pm
by fat_walrus
Thanks, I'll try that later (water at the moment is a low priority on my map right now).

On a different map (it's basically a copy of the DS map with custom units), the Republic loses 2 units every xSeconds at any random time. It is very annoying and hard to beat the map. Why is this happening? I also played the normal death star map and I think this still happened.

OffTopic: 100th post. Whoo-hoo

Posted: Sun Jun 18, 2006 5:12 pm
by Hebes24
fat_walrus, i had that same problem:(. I'll try Kyross' idea as well.

Posted: Sun Jun 18, 2006 5:18 pm
by Kyross
This was in another thread about bleeding. Could be you changed command post settings or a misplaced spawn node is sending soldiers to an immediate doom for a constant reinforcement drain.

Posted: Sun Jun 18, 2006 5:31 pm
by fat_walrus
Hebes: Another thread inspired me on this page, maybe I should've posted it there

Kyross: I might have changed the bleed settings, maybe there is a node in the assets' DS level because it was the same. I'd check, but my brother's on the computer with all that stuff. I'll check when he's off (hopefully soon)

Posted: Sun Jun 18, 2006 10:22 pm
by fat_walrus
B
U
M
P
-------

I am adding cp13 to my map and it crashes. Can you only add 12 cps? I have tried to make a 13th CP and it keeps crashing.

Posted: Sun Jun 18, 2006 11:33 pm
by Kyross
I wouldn't be surprised if there was a limit. That gets me thinking though...WHY THE HELL DO YOU NEED 13 CPS?

Posted: Mon Jun 19, 2006 4:09 pm
by fat_walrus
Big map? Know anything about the crash?

Posted: Mon Jun 19, 2006 4:18 pm
by Squirrel7Hunter
the max cp 's you can have is 16, try doing the test thing on yur map

Posted: Mon Jun 19, 2006 4:24 pm
by fat_walrus
What test thing? 16 Cps?

Posted: Mon Jun 19, 2006 7:15 pm
by Kyross
I thinm he mans bfront2 mod tools program which createsan error log if it crashes, but otherwie plays like the gamein window mode. You now the thing with the green screen...

Posted: Mon Jun 19, 2006 7:24 pm
by Squirrel7Hunter
Kyross wrote:I thinm he mans bfront2 mod tools program which createsan error log if it crashes, but otherwie plays like the gamein window mode. You now the thing with the green screen...
thats it, I couldnt think of what it was called at the time , and the limit of how many cps you can have in a game before it crashes is 16

Posted: Mon Jun 19, 2006 7:42 pm
by Kyross
You shouldn't need more then 10 for a medium-large map. 16 cps would be phenomenal.

Posted: Mon Jun 19, 2006 11:38 pm
by fat_walrus
I'm doing that. If you want some pics of the map I will gladly show you, only at your request.

So you can only get 16 Cps if you run BF2_modtools, and it would crash if you did normal BFII.exe thing?

Posted: Mon Jun 19, 2006 11:41 pm
by Tuskenjedi
It might crash because of the memory pools. You checked them, course I'm no expert on memory pools, looked at them but once...

Posted: Mon Jun 19, 2006 11:44 pm
by fat_walrus
I don't think that would have to do anything with Cps, but I'll check

Posted: Tue Jun 20, 2006 3:25 pm
by Kyross
I don't think memory pools has anything to do at all with memory pools. But I do have anothr suspicion. Did you go right from 4 to 12(or whatever it is) or did you test with different numbers while working your way up?

Posted: Tue Jun 20, 2006 5:59 pm
by fat_walrus
No, I have

1
2
3
4
5
6
7
8
9
10
11
12
13

then I tried it with 14 instead and it still crashed

Posted: Tue Jun 20, 2006 6:03 pm
by Squirrel7Hunter
I dont know if this will help but in my map I have these cp's
1
2
3
4
5
6
7
and 12

at cp 12 they dont spawn, I dont know why but when in game cp12 is called cp2.. try removing two digit cp's from game, did u add the cp's in yur lua , you know with the default 1,2,3 and 4?