Page 28 of 72
Posted: Tue May 30, 2006 5:42 am
by Trid3nt
Long time follower, first time poster, Looks like a great map Xwing, but will you be able to sort out bots who just stand in circles doing nothing - that would really give space battles, well battles. But in any case, hi everyone!
Posted: Tue May 30, 2006 6:56 am
by pinioncorp
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Let me be the first to welcome you to Gametoast, Trid3nt, even if you have been here a while, which kind of makes this pointless... so um... yeah.
I hope you know how to use portals x-wing, because with this many different assets, so many command posts and more than normal units on the battlefield, it is really going to lock up my computer. I have to say though, you are incredible at the interiors creation. I just wonder how they look in the transitions (say, between a hanger and the tantive corridors, or a polis massa hanger, etc.). Keep up the great work.
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Posted: Tue May 30, 2006 8:50 am
by Silent_Hunter37
O my goodness, xwingguy!!! Maybe it is said a million times before, but this map will let me love space maps

! This is seriously a very cool map! First i didnt even went to this topic, cause it was a space map, how wrong was i

.
But i do have a question, doesnt this map become too big, and because of that unplayeble. Cause if u plan to put the interior of one cap ship in all, i think it will. (sorry if this is asked before, but its just impossible to read all the comments at this topic)
Anyway: I ABSOLUTELY CAN'T WAIT FOR THIS MAP!!!!!
Posted: Tue May 30, 2006 12:24 pm
by clonepilot1
hey xwing great map and that engine room looks great are u gonna let those consoles do anything?
oh and i saw u on jba the other day smashing server i think

Posted: Tue May 30, 2006 12:51 pm
by ARC_Trooper
File Compression would be essential (spelling) for this...

Posted: Tue May 30, 2006 5:42 pm
by xwingguy
The default mode for this map will end up being a conquest-spaceassualt most likely with space assualt displays but with a conquest win/lose senario. It might be either gain a certain amount of points or to keep reinforcements, or it could be neither. Nasty amount of script writing will need to go into that.
AI...I haven't gone too much into that yet. Flyer Spline Paths must be done but I don't know how far into the ships I'll let the AI go. Local sides that "appear" to be part of an actual team (like a local side of nothing but Rebel Marines that protect the interior) could be a solution. But that all depends on how much I want to put into planning.
Portals and sectors...easy stuff. Just takes forever to do.
In my own innovation I've thought of something of my own. How is one supposed to know when the interior of your ship is being attacked? The solution: these red, blue, and green signs.
Eventully, in most rooms you'll find an array of these signs, each corrosponding to a critical system.
Green means the internal system is in optimal condition.
Red means the critical system has been damaged from the INSIDE NOT THE OUTSIDE!
Blue means it has been destroyed, don't even bother about it.
Posted: Tue May 30, 2006 5:45 pm
by yankeefan05
I think blue should be what red is and red should be what blue is.
Posted: Tue May 30, 2006 6:13 pm
by MartinK
completely agree with moncal, red sounds more... dangerous/destroyed, lol
Posted: Tue May 30, 2006 6:17 pm
by yankeefan05
Also, green should be on top, then blue, then red on the bottom of the stack.
Posted: Tue May 30, 2006 6:24 pm
by MartinK
mmm... Maybe eliminating blue, and adding black (completely destroyed), so de order will be
- Green (100% Gooooood)
- Red (They are destroying it!! watch out!!!)
- Black (Too late, they destroyed it... there's nothing u can do now (besides repairing it)
Posted: Tue May 30, 2006 6:42 pm
by Lord_Grievous
blue=>green=>red
best=>good=>f***ed up!
Or perhaps:
blue/green=>yellow=>red
because blue and green are used equally as indicators that something is in working order, while yellow would indicate a problem, and red is serious.
Posted: Tue May 30, 2006 6:52 pm
by Aussie_Irishman
ok, amongst the useless discussion of colours, i'd like to ask, will these critical systems be repairable?...indeed it would give a good use for the engineer class etc....
AJay
Posted: Tue May 30, 2006 6:59 pm
by MartinK
he said that Astromech (spelling??) droids and probe droids will be there to help you repair, so I guess they will be repairable...
Posted: Tue May 30, 2006 7:02 pm
by Aussie_Irishman
fair enough. i do remember the mentions of them, but i was under the impression they were only gna be in the hanger, to repair fighters etc. but cool:)
AJay
Posted: Tue May 30, 2006 7:07 pm
by MartinK
I don't know, this is not my map, so I can't be sure if they will be repairable or not... According to what Xwing said, I believe that you will be able to repair stuff, with the droids help... They may/should be on hangars too
Posted: Tue May 30, 2006 7:43 pm
by ARC_Trooper
MartinK:
you spelled Astromech Droid Correctly (Just for the record)
Posted: Tue May 30, 2006 9:50 pm
by Tuskenjedi
well xwing, just keep going, you can do it

Posted: Tue May 30, 2006 10:02 pm
by kudos_eb
hi x-wingguy
i really look forward to this map like all the rest of the people here, and i have an idea for you to add on to it
here's a complete action sequence on some rebel special soldiers boarding a imperial supply ship.
These rebels soldiers are like rebel commandos or marines or saboteurs i dunno really... just think they're cool, and you might find them useful for your incredible map if someone is willing to actually make or reskin an accurate model
and there's a rebel transport boarding ship thing, or as i like to call it the millenium at-te!
here's the link for the thread opened for the model request and some cool skins have been made, i hope someone can actually use 'em cuz im a real noob on all of this
http://www.gametoast.com/index.php?name ... pic&t=5478
Posted: Tue May 30, 2006 10:34 pm
by xwingguy
Screw the wookie. I'm munging this trooper as I type.
THX A LOT!
Posted: Wed May 31, 2006 1:56 am
by AlPhA29
As a first poster, all i can say is hi everyone.ok back to the topic . Xwingguy keep up the good work cause i really want to play on this map.