The animations are there, they are munged and called properly in the odfs.Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3197)
Combo[eede5a43]: (=) failed to add Combo::State 'DASHFLIP3' [5c4e361f] (131 needed)
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(96)
Weapon failed to find animmap kiadimundi_melee
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3197)
Combo[982880fe]: (=) failed to add Combo::State 'IDLE' [c301cf93] (132 needed)
Thanks in advance.
EDIT: Okay, so I just removed the jedi except one. Now it lasts about a minute before the crash. The acklays spawn in, but I think it might be them crashing the map.
Also, I found these errors in the log:
Message Severity: 2
c:\battlefront2\main\battlefront2\source\ListPool.h(92)
List pool is full; raise count from 60 to at least 553
And the reason why I think the acklays are crashing the map, is that this is always the last error in the log:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3197)
Combo[ba944832]: (=) failed to add Combo::State 'IDLE' [c301cf93] (137 needed)



