Page 18 of 22

Posted: Mon Sep 18, 2006 8:02 am
by Dohnutt
I third the motion!
Stop the fighting! Peace! :P
Hm, well as I said before, once you enter the Armory, make it so it's an ammo region, and you gain ammo. This would only be for bowmen. And also, you wanted to make a stable, well just to tell you, that's on the floor where the armoury is, so yeah...

Posted: Mon Sep 18, 2006 4:41 pm
by n0bs
Protector_Pulch wrote:@ Aussie_Irishman:
Have fun making Nazgul mounts and Oliphants - any inaccuracies will be noticed !
And it will be so incredibly funny to get the 4 units together in order to use a catapult/trebuchet, because the movie showed it like this. AND even Grond. Man, this is going to be the best map available at it's time.
i second that :P oh yea + those ghost thingies come out at the end...Diet Dr. Pepper UR MAP IS GONNA BE SICK


...no but seriously Ajay i've respected you and your decisions so far aight? and i like constructive critisism... i understand that our map is not 100% realistic to the book...i get it more than 2/3 of ur posts are about how unrealistic our map is. But rite now im just sick and tired of u posting worthless Diet Dr. Pepper like that here. If u like realsim then make that goddamn realistic map that u said u were gonna make. And when you do finish it I'll enjoy YOUR lotr maps and OUR lotr maps and we'll all be one big happy familiy :D ! Aight? oh yea good luck to your choke point map too I was looking forward to that one too!

Posted: Mon Sep 18, 2006 5:52 pm
by jedi_master_2210
I'm afraid it is the battle for helms deep not the battle for gondor.

Posted: Mon Sep 18, 2006 5:54 pm
by JabbaLovesLava
Yall need to chill. Mapping is for fun, not accuracy. If you find fun in accuracy then be accurate, but don't make others be accurate. So just ... chill.

Posted: Mon Sep 18, 2006 8:07 pm
by yoyam
Nicely put Jabba,
by the way I hear you are working on an orc model for HD is this true?

Even if you are not would you possibly consider taking a look at my citadel model in XSI? Ive got alot of good work done on it so far but I would really like some feedback from a really experienced modeller. Ive seen alot of your work and I know for a fact that you're way better than I am at XSI. I would love it if you could go over my citadel and give me any pointers you might have on it. If youre interested just post or send me a PM, Thanx :D

Also @ Dohnutt, im planning on putting the stables below the armory, not on the same floor as them so theres no worries about the armory interfering w/ the stables. I do however have worries about the King not enjoying the proximity of the stables to his throne :wink:

Posted: Mon Sep 18, 2006 9:34 pm
by n0bs
yes yoyam, jabba is working on one and he has sent me pics and here they are :shock: very very very nice i must say

http://img88.imageshack.us/img88/4536/49xn2.jpg
This is an Uruk Hai Head

http://img106.imageshack.us/img106/9705/50ee0.jpg
This is the Uruk Hai itself. (Sword is unproportionate)

As of this moment we need TEXTURES for this Uruk Hai so either P.M. me or jabba if you are willing to make/have some.

Enjoy!

l8ter

n0bs

Posted: Mon Sep 18, 2006 9:55 pm
by JackSkratch
Any dunlendings in progress? :twisted:
No im just kidding. Those are some wicked sweet models, cant wait to see it with skins. :)

Posted: Mon Sep 18, 2006 10:03 pm
by Bac-Talan
Nice work.
Get Jabba to slap on a basic texture and PM the stuff to me and I'll make it pretty.
(When i say basic, I mean the bare minimum. As long as I can tell what's what, it's fine. Make the chest pink and the legs bright green for all I care)

Posted: Tue Sep 19, 2006 12:13 am
by Protector_Pulch
Hmm. As far as I know, only the first Uruks (seen in Episode I, err, in Fellowship) had no horizontal piece of metal on their helmet. The Two Towers-Uruks already had 'em. Is it like this, or had you not done this additional piece of work yet ?

Posted: Tue Sep 19, 2006 2:11 am
by yoyam
Eh its an Orc so im happy. Going back to the model tho as I look at it right now the things that really strikes me most about it are the hands, I have no idea how Jabba pulled those off, they really do look great. Other than that nothing all that extraordinary yet, its a WIP so i would give it some time before I start asking specific questions. Nice job Jabba.

Posted: Tue Sep 19, 2006 6:25 am
by JabbaLovesLava
i dont know if im done yet. If anyone got ideas tell me. BTW, i think i may have a good face for the dude.

Edit:
Yoyam sure i'll look at your model.

and here is where i got the helmet off: http://www.preisvergleich.org/pimages/U ... 247_20.jpg

Posted: Tue Sep 19, 2006 6:30 am
by Dohnutt
Well, he's got a helmet on right? Well, I was pretty sure that Bac-Talan's skin didn't have a helmet, because he said it was too hard... :P

Posted: Tue Sep 19, 2006 9:18 am
by Protector_Pulch
Ah, it's an uruk-hai berserker - why did nobody say this ?
Anyway, maybe you could have the swirl attack made by archer01 for your berserker.

Posted: Tue Sep 19, 2006 1:42 pm
by Bac-Talan
It's hard to skin a helmet onto an unhelmeted guy. I can do helmets if the model has 'em.
Ya, it's a beserker. I think we need atleast one fully armored Uruk too. *begs*

Posted: Tue Sep 19, 2006 3:46 pm
by JabbaLovesLava
THis isn't a berseker. I just liked that helmet... so I put it on my dude. I'll skin it today and send it to you... ok? (dont hold me to my word on that, by today i mean sometime this year :D)

Posted: Tue Sep 19, 2006 6:06 pm
by Slayer_Hunter_J
Wow, I was gone for one day and so much has happened. Wow. And awsome job on the orc, Jabba.

Posted: Tue Sep 19, 2006 9:03 pm
by jangoisbaddest
*Wipes forhead* Sorry about the lack of working on anything, for more hours @ work + more homework all of a sudden = miserable week. Anyway, I should be free to work on some ideas for special weapons/tweak the arrow strike either tomorrow or the next day. Right now I must pull an all - nighter :? . I see some excellent work has been done in my absence, though!
yoyam wrote:Lol thanks :D And as for the AI planning, I havent talked much w/ Slayer about that but what we are planning on is alot of conditional stuff and scripting, so maybe we can make some designated spots on the wall where you have to take the tower to for it to be activated and then once you do that the AI paths become active and some unit spawn at the bottom that will run up, or maybe once you put the Tower into a designated spot it will turn into a prop that can be constructed like you were talking about.
That is absolutely awsome. The best maps are the ones that include new concepts like that. I'm not sure how you're going to have designated spots for the AI to follow though - perhaps the towers should just be on an animation, then activate planning graphs/deactivate barriers when it reaches the wall. However, if you can figure out a way to pull it off, it will be equally awsome.
yoyam wrote:But man I hate the stupid AI, if it wern't for them we could just make it so you could roll up to any old part of the wall, drop the bridge and rush in w/ your buddies, instead we gotta be the brains for these Artificial Idiots.
ROFL! I definately know THAT feeling. That's one thing I hate the developers for. It's the only game I know of in which the AI needs planning on the map itself in order to not be completely broken. Ah, well. :)

Posted: Tue Sep 19, 2006 9:07 pm
by Dohnutt
Dubble post!

Yay, can't wait to see the whole skinned Beserker... Or the Uruk-Hai!

Posted: Thu Sep 21, 2006 12:30 am
by crazytieguy
@Jabba: I don't mean to rain on your parade, but I think the model's chest needs more detail (In the picture, it had some bulges, which are nonexistent in the picture. Overall though, very nice! Just keep adding detail to make it look like the movie...

Posted: Sat Sep 23, 2006 9:19 pm
by yoyam
hmmm no updates im a while......:wink:

Anyways just so you guys dont think weve given up on the map heres a new screenie of somthing im working on in the citadel. Try to guess what it is :D


Image