FX help - a consististent object during entire fx
Posted: Thu Aug 19, 2010 12:10 pm
So here's the story - I've updated a bit of Zerted's code for adding jetpacks for the Xbox mod. Basically it adds a jetpack via GeometryAddon. Of course the issue lies in once you activate the jetpack the addon goes away (which is by design). So what I need is a generic effect inside the Rep Jetrooper FX that just sits there the whole time. Problem is it can't be a msh, because mshs crash Particle Editor. So I have to go back into the fx file afterward via Notepad and make that effect a msh. Can anyone help on this one? The only FX I've done is the FX for Durge's jetpack (which is just a reposition). I know the Geonosian wings are msh fx, I'm just lost as to how to get this all together
Any help would be greatly appreciated. I stink at FX
Any help would be greatly appreciated. I stink at FX