How would I go about making a Pine tree in T-Gen

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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swado95
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How would I go about making a Pine tree in T-Gen

Post by swado95 »

I stuck when it comes to making a pine in t-gen are there any steps I should take. Mostly the leaves are my biggest problem I cant seem to make it look like a pine tree.
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Maveritchell
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Re: How would I go about making a Pine tree in T-Gen

Post by Maveritchell »

swado95 wrote:I stuck when it comes to making a pine in t-gen are there any steps I should take. Mostly the leaves are my biggest problem I cant seem to make it look like a pine tree.
I've never used T-Gen, so I can't speak for its process, but I can promise you that for any tree model you even want to think about using in Battlefront, a pine tree branch (and pine needles) are going to have all of their detail come from a texture and not from any modeling. You need to work on getting a good set of textures and just make your "leaves" flat polygons.
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Sky_216
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Re: How would I go about making a Pine tree in T-Gen

Post by Sky_216 »

If I remember correctly the tut on the T-gen website is about making apine tree.
Large branches can be made as branches, all the rest will have to be textured leaves.

Something to remember when using TGen to make battlefront models:

Minimum sides you can have on a branch is 6. Any less and the end segments will disappear no matter what you do.
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swado95
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Re: How would I go about making a Pine tree in T-Gen

Post by swado95 »

Skyhammer do you ever think you will make a tutorial for this because I only saw one for T-Gen and it was for the old one witch made it hard to follow. Also do you think you could give me a link to the tut.
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