Finnally have an update for you guys! I got my mode working with only a few things not happening, the timer for defense is not working and a few other things. I have also decided to use some new trooper skins and ideas that i like better, scince this is during phase 1 clones with only phase 2 arcs and arfs so here is an example of your allies in the defense mode (its called that on the choose mode screen!)
Hidden/Spoiler:
Arc
Hidden/Spoiler:
thanks to firefang for hexediting a cape onto the arf and labj for hd troopers aswell. Please comment, i will have pics of ingame later on today or tommorow when i get new droid unit working!
Re: Alzoc 3 Canyon: UPDATE (onespotleft)
Posted: Sun Mar 06, 2011 10:26 am
by Anakin
the legs are too dark
Re: Alzoc 3 Canyon: UPDATE (onespotleft)
Posted: Tue Mar 15, 2011 9:50 pm
by ACEwithSPADES
Betas have been sent the readme is in there also if people could take screenshots for loading screens for a 'contest?' there is still a spot left. Go beta testers go! and remember
Hidden/Spoiler:
they are in bad shape
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Thanks for the feedback you all give me! I know u will !
Re: Alzoc 3 Canyon: BETA OUT
Posted: Wed Mar 16, 2011 8:36 am
by Lephenix
Looks very good , but your forgot to send me the beta .
Re: Alzoc 3 Canyon: BETA OUT
Posted: Wed Mar 16, 2011 11:56 am
by naru1305
first i want you to ask a question: when i put your map in my addon folder and start SWBFII, it wont show up as Alzoc 3. but on the bottom of my maplist appears two maps, called "sdf".
when i play them, it is your map, but there is no ROTS sniperrifle and it looks like that this version is a earlier version. so, my question is: is it the beta version of your map or an earlier version? do you upload the right one?
Re: Alzoc 3 Canyon: BETA OUT
Posted: Wed Mar 16, 2011 12:32 pm
by Lephenix
naru1305 wrote:first i want you to ask a question: when i put your map in my addon folder and start SWBFII, it wont show up as Alzoc 3. but on the bottom of my maplist appears two maps, called "sdf".
when i play them, it is your map, but there is no ROTS sniperrifle and it looks like that this version is a earlier version. so, my question is: is it the beta version of your map or an earlier version? do you upload the right one?
Yes and the campaign is impossible to do , it says capture the command post (maybe i don't see what's written) but the cp is already captured but you can't change your class in it when you press enter.
Re: Alzoc 3 Canyon: Testers read my edit pg5
Posted: Thu Mar 17, 2011 9:32 am
by ACEwithSPADES
Ok well idk about the sdf thing? ill look at that and the 'campaign mode' is ur sposed to defend that cp, that cp is where the ally legion clones spawn from, i can't seem to get the timer working so i put that as an error in my readme, but you must defend it, im going to add things to make it harder cus i noticed while playing it that the droids don't attack enmasse, ill also check out the sdf but Alzoc 3 canyon is the right one.
EDIT: the sdf doesn't show up on my game? could u show me a pic of it?
SUPER EDIT READ THIS!: well it seems that since my 3 letter name thing was ETR like mavs i changed it to AL3 through hexediting..... that took away all custom loclization so the two versions of the map show up and called sdf as i was testing this to see if it would work. im going to create a new world and copy all teh files over and in teh scripts just write dc:ETR..... stuff as if editing a stock map then ill rerelease it (beta testers now the one with the rots sniper is the real one)
Edit3: Sent correct beta please tell me what you think comments errors or screens for loadscreen
Re: Alzoc 3 Canyon: Resent Beta
Posted: Thu Mar 17, 2011 2:24 pm
by [Padawan]Helkaan
I'm testing the map now...
I've noticed that you credit Teancum for his Secret Files. He didn't made this pack. He just released some files. You must credit the respective authors (in the release thread they are listed).
EDIT: In CW conquest it crashes when I select an unit.
And in CW defend, the mode is localized as "hunt" in the loadscreen. Also there is no localization for any objective screen (objective 1, objective 2...)
Re: Alzoc 3 Canyon: Resent Beta
Posted: Thu Mar 17, 2011 2:45 pm
by naru1305
so, i played the map and it is quite nice(it is your first map, i´m right?). it´s funny to defend some buildings and the vehicle choise is nice, too.
but, when i select defend (CW) it is declared as hunt and it crashes when i select a unit.
your sky is nice, i love it
here are two pics, maybe you should solve it (make the terrain higher )
Hidden/Spoiler:
keep it up
Re: Alzoc 3 Canyon: Resent Beta
Posted: Fri Mar 18, 2011 1:27 pm
by [Padawan]Helkaan
I've noticed that:
-In CW conquest and XL, the clone commando and the droid with jetpack aren't localized.
-Same in GCW conquest and XL, the last rebel and empire untis aren't localized.
-Same for the Gian speeder and the HAG.
-The rebel smuggler with a TOR skin doesn't have localized weapons
-Same for the Navy Commando
-The "basic" rebel smuggler in GCW conquest doesn't look very detailled. Did you turn RLE compression off before saving it?
And you forgot to credit some peoples:
M5 rifle:
-If you use the old one with one texture only, so credit Murdocr and Moving_Target
-If you use the one with 2 textures, credit Lord Bertie/bertie
Clone commando: NeoMarz1/Mars Marshall, Teancum, Vyse and Majin Revan
Underhand chaingun animation: Syth
Underhand chaingun: Don't know which one you are using,
-if the chaingun model is called VF5_weap_inf_chaingun, so credit VF501
-but if no so credit Caleb1117.
Smoke effect for some lasers: AQT
ARF trooper: ANDEWEGET
TFU Navy Commando: CodaRez/Pandemic
DLT-19 (Navy commando's rifle): Syth
A295: Kinetosimpetus
Dead units (dead stormtrooper): Redline/Pandemic
Re: Alzoc 3 Canyon: Testers read my edit pg5
Posted: Fri Mar 18, 2011 2:30 pm
by TK432
ACEwithSPADES wrote:ill look at that and the 'campaign mode' is ur sposed to defend that cp, that cp is where the ally legion clones spawn from, i can't seem to get the timer working
Why not post it in the modding forum or so. I'm sure someone can help you out that way.
Your objective should look like this if i got it right
if self.winningTeam == self.teamDEF then
BroadcastVoiceOver("cor_obj_24")
MissionDefeat(ATT)
elseif self.winningTeam == self.teamATT then
ShowMessageText("game.objectives.complete", ATT)
BroadcastVoiceOver("cor_obj_05")
end
end
The timer is integrated in the actual objective setup, you don't need another one as long you set "TeamATT = DEF" and "TeamDEF = ATT"
Re: Alzoc 3 Canyon: Resent Beta
Posted: Fri Mar 18, 2011 10:58 pm
by THEWULFMAN
[Padawan]Helkaan wrote:-The "basic" rebel smuggler in GCW conquest doesn't look very detailled. Did you turn RLE compression off before saving it?
If he hadnt the munge wouldnt have munged it.edit fixed
Re: Alzoc 3 Canyon: Resent Beta
Posted: Sat Mar 19, 2011 8:26 pm
by ACEwithSPADES
I changed the rebel smuggler but if it needs then ill add more detail.
Re: Alzoc 3 Canyon: Resent Beta
Posted: Tue Apr 12, 2011 3:31 pm
by [Padawan]Helkaan
How is this map? I don't want to make you stressed, I'd like to know if you work on this map too, instaead of the Dragon Legion
Re: Alzoc 3 Canyon: Resent Beta
Posted: Tue Apr 12, 2011 7:42 pm
by ACEwithSPADES
Im trying to get sound to work, if you want ill focus on this until i can release? besides sound and one scripting error its done.