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Free Radical Lucas Arts game still secret
Posted: Thu Mar 13, 2008 1:46 pm
by squipple
I've been keeping up on Free Radical Design because they have a secret lucas arts project they're developing that has been secret for a long time now.
They still speak of it on their blogs here:
http://www.frd.co.uk/blogs.php
Since it's still secret, it can't be Force Unleashed (besides Krome is developing it), and when this was first announced, it was rumored as BFIII. I still think it is BFIII, but I can't find even the slightest hint or slip in their site to confirm or deny it.
Just thought I'd keep the hope alive for a possible BFIII, and keep our fingers crossed for a PC version!

Re: Free Radical Lucas Arts game still secret
Posted: Thu Mar 13, 2008 10:07 pm
by Teancum
I'm hoping for it too, but it had better not be a BSP-based engine. I'll walk if it is.
Re: Free Radical Lucas Arts game still secret
Posted: Thu Mar 13, 2008 11:04 pm
by Grev
BSP? English please!
Is it anything certain, or just "a game" so far? Is it gonna be about- Indiana Jones, star wars, etc. or is it clasified?
Re: Free Radical Lucas Arts game still secret
Posted: Fri Mar 14, 2008 10:24 am
by SilvaDalek
I don't think a BF3 from another beside Pandemic would be good. We'd all have to re-learn mod tools!

Re: Free Radical Lucas Arts game still secret
Posted: Fri Mar 14, 2008 10:30 am
by Teancum
If they even release mod tools.
@ Grev -- BSP engines are what all the old FPS were built on (including a number of Free Radicals games). It involves taking shapes (called brushes) and basically placing them together, using a knife tool to make holes, an adjoin tool to put two pieces together. Basically it's a horrid engine style and I have no idea why it ever got huge. Modern games use something akin to SWBF - which you might call a terrain-based engine. You build the ground/water/foliage/place objects in the editor and create objects in a modeling program.
I'm sure my info is a little bit off as I've made it a point to stay away from BSP-based game editing, but that's the main idea.
Re: Free Radical Lucas Arts game still secret
Posted: Fri Mar 14, 2008 10:40 am
by Grev
Oh! When I was still into making my FPS idea, I donwloaded something like that, but you put walls together by sort of drawing them, and etc.
Re: Free Radical Lucas Arts game still secret
Posted: Sat Mar 15, 2008 12:38 pm
by swbf_lase
As long as they don't put zero edit in it, I'm happy

Re: Free Radical Lucas Arts game still secret
Posted: Sun Mar 16, 2008 6:22 pm
by Teancum
ZeroEdit is probably the easiest level editor I've ever used.... EVER. I dunno why so many hate it.
Re: Free Radical Lucas Arts game still secret
Posted: Sun Mar 16, 2008 7:45 pm
by Taivyx
ZeroEDITOR is awesome, user-friendly and easy to learn.
ZeroENGINE, as an engine, is mediocre.
Re: Free Radical Lucas Arts game still secret
Posted: Sun Mar 16, 2008 7:49 pm
by Hebes24
The only problem I have with Zeroeditor is that it can sometimes be unstable. Other than that, I have n problems with it either.
Re: Free Radical Lucas Arts game still secret
Posted: Sun Mar 16, 2008 10:09 pm
by SilvaDalek
Beside the crashes of ZE, it was so good and easy, I learned to use it by staring at it and pressing buttons.
Re: Free Radical Lucas Arts game still secret
Posted: Sun Mar 16, 2008 10:20 pm
by woner11
Same here. I love the ZE!

Re: Free Radical Lucas Arts game still secret
Posted: Mon Mar 17, 2008 10:30 am
by squipple
I agree, ZE is a pretty great editor, but when I look at something like Crysis's sandbox I start to feel like there's plenty that could be improved with ZE.
Re: Free Radical Lucas Arts game still secret
Posted: Mon Mar 17, 2008 5:23 pm
by SilvaDalek
We must remember BF2 is older than Crysis . . .
Re: Free Radical Lucas Arts game still secret
Posted: Mon Mar 17, 2008 6:43 pm
by Taivyx
Well this is a thread discussing if the secret Free Radical Lucasarts project is BFIII, so we're wondering what engine it'll use in this new, next-gen game.
Re: Free Radical Lucas Arts game still secret
Posted: Mon Mar 17, 2008 9:37 pm
by SilvaDalek
Would free radical make a BF3? I started to have doubts when my brother talked about how Lucas Arts would make BF3 with the one who's been making the Battlefronts

Re: Free Radical Lucas Arts game still secret
Posted: Mon Mar 17, 2008 10:03 pm
by Moving_Target
It's kind of hard for LA to have Pandemic make BF3 since Pandemic and Bioware are now owned by EA.
I'd trust Free Radical 100000000% in making BF3. Their work is good. great. maybe the best. (Goldeneye N64)
Re: Free Radical Lucas Arts game still secret
Posted: Tue Mar 18, 2008 11:47 am
by MercuryNoodles
I'm hoping there's another Battlefront, or at least a SW game based on the original intention behind the series, though I do have my doubts. I wonder if they'll make good use of DX10.. I just want the focus on being regular infantry where smartly using cover and taking time to line up shots counts for something, and get away from the super-elite-uberness-rambo-norris-commando-jedi player mentality combined with made up weapons that completely outmatch blasters for no reason whatsoever. Greater player model/skin variety would be nice, too.
I don't know. I'm hoping that just means the time is being taken to really make the game shine. All in all, we're clinging to some really small straws, so I won't speculate very much on what's going on until there's some bigger news.
Re: Free Radical Lucas Arts game still secret
Posted: Tue Mar 18, 2008 1:15 pm
by Teancum
I just hope the learned from their mistakes with Renegade Squadron. Full out 100% customization of units ruins the game imo. Some customization would be good, but ruins the feel of being a soldier. In RS you can just unlock stuff and be a Uber-jetpack wearing, cloak using sniper/rocketeer. I'm exaggerating, but you get the idea. They should do it like the old Rainbow Six games. Choose from different weapon loadouts, not 100% customization. Keep the classes, just have a few options for each class.
As far as graphics go, I definitely don't want something akin to Crysis. I only have a 3ghz machine so it needs to run on that for me to stick around. Odds are they'll dumb down the specs if they're smart. With lots more stuff going on than a true FPS you'll need those resources to keep up. And if they do dumb things down it'll run better on multiple platforms.
Re: Free Radical Lucas Arts game still secret
Posted: Wed Mar 19, 2008 10:21 am
by MercuryNoodles
They actually let that happen? Wow. I'm hoping for somewhat limited customization. Something like the class customization in CoD4 would probably work. Having only one primary weapon and one secondary weapon selectable would keep things sensible, and by that I mean it should not have CoD4's Overkill perk, which is a perk that allows a second primary weapon in place of the secondary. Rocket launchers would, naturally, be a primary weapon, rather than a perk like the RPG, to keep the anti-armor class in. Things like jetpacks and stealth could be on the same perk tier (maybe limited based on the primary weapon?), so you could never have both, and so on.
Visual customization is something I'd really like to see, or at least some way to access a different model for the same class. Preferrably, I'd like to have it somewhat like the way you could make your own Jedi in JKA, within reason. You could pick from a variety of faction specific uniforms (or their individual pieces) for both genders, maybe with variable ranks, heads, headgear, hair, belts, and emblems as extra options. If not that, then I'd at least like to be able to click the class slot a second time and pull up say a Naval Trooper as an alternate to the Stormtrooper, and so on.
I'm in total agreement on system requirements. If someone wants something like Crysis' graphics, it should be purely optional. I don't know what the average system specs are now, or how quickly the new graphics cards are going to take over, but perhaps making DX10 graphics an option would be a good idea? It's an option in HellGate: London, so I'm throwing it out there.