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Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 1:03 am
by Syth
Oh wow a quadruple post
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 5:19 am
by YouJediJunkie
Just started out with me and MasterSkywalker's disco temple. It'll be roughly based on the Jedi Temple on Coruscant.

Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 6:37 am
by Caleb1117
Fingerfood wrote:Here's some pics I took while going to check my house out, but What's this? My house wasn't there!
Anyway...
You don't have a house yet.
The Idea is to model one, if you can't do that, then we'll have to get you a prefab.
We only have one at the moment, the small gray houses.
We'll start working on more Prefabs once we have our own houses done, I for instance have several ideas for Prefabs
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 8:27 am
by RepSharpshooter
YJJ, it looks good!
There's a few more people that I think are participating, but haven't claimed lots, like trainmaster (I think he was making a train station, lol).
oh and golf was canceled so I have all day to code mshex

Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 8:46 am
by Fluffy_the_ic
RepSharpshooter wrote:YJJ, it looks good!
There's a few more people that I think are participating, but haven't claimed lots, like trainmaster (I think he was making a train station, lol).
oh and golf was canceled so I have all day to code mshex

Hurah! Okay I haven't been paying attention to MeshEx, are you coding it for XSI?
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 8:51 am
by YouJediJunkie
He is doing a train station? So we can do exactly what we want? Or does it need a Coruscant theme?
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 8:58 am
by RepSharpshooter
Well it's modeled off of like the train in episode 2 that flashes by the screen for 1 second. So there were trains in coruscant.
And yes you can do whatever you want, but to make the city look cohesive, it'd be best to stick to a star wars/coruscant/modern theme. We don't want it to be just a hodge podge of random things.
Fluffy_the_ic wrote:Hurah! Okay I haven't been paying attention to MeshEx, are you coding it for XSI?
I'm using XSI Crosswalk 6.0 Text .xsi format, which is used by maya, 3dsmax, and softimage. It's pretty darn compatible, and it's a whole lot better to work with than .obj. Right now it can walk through the hierarchy of the mesh and write modl chunks accordingly. I'm just now moving to the part that writes the actual geometry, but after that, I'm done!
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 9:43 am
by MercuryNoodles
If that red spot on A2 is meant for me, that's more than fine. Btw, no rush on finishing MeshEx. I only have a rectangular solid so far.

What I really need to do is take a day or two to actually draw out my building concept before I really commit to modeling anything. (It's an old habit that my high school animation teacher burned into my brain.) I also need to look into figuring out how to properly scale whatever I make, so I don't waste a lot of time rescaling.
Anyway, what kind of timeframe am I dealing with as far as getting my building and whatnot ready? I'm notoriously slow, plus relearning and learning new things about modeling are bound to eat time at some point, so knowing more or less how much time I have will help me to either finish quickly, or let you know if I won't be able to have it ready in time.
Btw, those XSI ModTool video tuts nearly made me fall asleep. "Now, click on the model and move it around...now you can move the model in the scene.." *snore* I guess I haven't forgotten everything after all. XD
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 12:23 pm
by MasterSaitek009
Ok I've started work on the login system. Here's the way it's going to work. For starter's everyone is going to have something called a login booth on their plot. The door on each of them will be closed by default. But, when someone with the right username steps into the region in front of the door it will open.
Once inside of the booth the door will close behind you and you will see four digits on the wall. When you hit with your open/use button they will change to the next digits, starting at 0 then 1 and so on. When you have entered in your preset combo, you will have verified that you are yourself and it will give you access to your stuff.
What that stuff will be (custom unit, inventory etc.) is something that we still need to lock down.
So since I'm "officially" working on it now, can I have D2 instead of F4?
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 12:53 pm
by YouJediJunkie
MasterSaitek009 wrote:Ok I've started work on the login system. Here's the way it's going to work. For starter's everyone is going to have something called a login booth on their plot. The door on each of them will be closed by default. But, when someone with the right username steps into the region in front of the door it will open.
Once inside of the booth the door will close behind you and you will see four digits on the wall. When you hit with your open/use button they will change to the next digits, starting at 0 then 1 and so on. When you have entered in your preset combo, you will have verified that you are yourself and it will give you access to your stuff.
What that stuff will be (custom unit, inventory etc.) is something that we still need to lock down.
So since I'm "officially" working on it now, can I have D2 instead of F4?
Dang man. I have no words.

Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 1:09 pm
by RepSharpshooter
Wow! Sure you can have d2, that's amazing!
*prays it works online* lol.
I'm still cranking away at mshex.
MercuryNoodles wrote:If that red spot on A2 is meant for me, that's more than fine. Btw, no rush on finishing MeshEx. I only have a rectangular solid so far.

What I really need to do is take a day or two to actually draw out my building concept before I really commit to modeling anything. (It's an old habit that my high school animation teacher burned into my brain.) I also need to look into figuring out how to properly scale whatever I make, so I don't waste a lot of time rescaling.
Anyway, what kind of timeframe am I dealing with as far as getting my building and whatnot ready? I'm notoriously slow, plus relearning and learning new things about modeling are bound to eat time at some point, so knowing more or less how much time I have will help me to either finish quickly, or let you know if I won't be able to have it ready in time.
Btw, those XSI ModTool video tuts nearly made me fall asleep. "Now, click on the model and move it around...now you can move the model in the scene.." *snore* I guess I haven't forgotten everything after all. XD
Mmm I don't know when this will be done. I was thinking around when summer ends, as sorta a last date. But ultimately it just depends when we finish things. It could be more or less. I'd like to finish before, so we can have some time to play on it.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 1:31 pm
by YouJediJunkie
Updated my model a bit:
My idea is to have a disco with a multi-coloured dance floor, a bar and perhaps dancing bots. On the other story, there will be a cheese doodely big duel room with towers, bridges, platforms et cetera. What kind of units are you going to play as? Rifle soldiers, jedis or perhaps both? I want to know that before I start to draw the conceptual art for the room.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 4:02 pm
by RepSharpshooter
Very nice! We really don't know too much about what the sides will be. In either case, I'm sure there's going to be an armed unit you can be.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 4:10 pm
by Aman/Pinguin
MasterSaitek009 wrote:Ok I've started work on the login system. Here's the way it's going to work. For starter's everyone is going to have something called a login booth on their plot. The door on each of them will be closed by default. But, when someone with the right username steps into the region in front of the door it will open.
Once inside of the booth the door will close behind you and you will see four digits on the wall. When you hit with your open/use button they will change to the next digits, starting at 0 then 1 and so on. When you have entered in your preset combo, you will have verified that you are yourself and it will give you access to your stuff.
What that stuff will be (custom unit, inventory etc.) is something that we still need to lock down.
So since I'm "officially" working on it now, can I have D2 instead of F4?
Wow, I didn't expect something like this is possible in SWBF2.

Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 4:17 pm
by Grev
Shouldn't some lots be left for like the cantina for modders, and assorted hangout areas?
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 4:36 pm
by redgroupclan
Wow thing seems to be gettin interesting here. I might be able to get a lot
(if i can figure out how to freakin texture my models, gawd)
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 6:06 pm
by RepSharpshooter
Well mshex sorta works, sometimes. It keeps crashing, either that or it makes ZE crash. I'll have to spend the next 2-4 days debugging I suppose

Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 6:38 pm
by YouJediJunkie
I really think we shouldn't have any lightsaber wielding units for this map. The jedi dueling in the Mos Eisley Assualt really is the most boring type of fighting I have ever faced in any kind of game. Hit once, the foe is down. Hit twice, the foe is dead. Simply boredom. I'd rather have a ton of cool blaster rifle guys. Some could have jet packs.
Will there be any vehicles, like speeder bikes? That would be a nice addition.
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 6:45 pm
by Syth
You could implement my lightsaber combos, i don't know how well theyd work in mp let
Re: Dynamic Map Idea (experienced modelers, please take a lot)
Posted: Fri Jun 13, 2008 6:47 pm
by YouJediJunkie
Syth wrote:You could implement my lightsaber combos, i don't know how well theyd work in mp let
How are those? Never seen them sadly...
