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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Nov 26, 2015 1:39 am
by DylanRocket
asdfjkl wrote:Has anyone converted any of the models from the CWA game to be usable in bf2? And does anyone have any Ithorians? (Aside from Deviss and Rends Mos Eisley Assets)
Deviss has converted a few of the CWA models: viewtopic.php?f=64&t=24475

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Nov 28, 2015 3:13 pm
by Teancum
Was the SWBF2 version of Sereja's Otoh Gunga assets ever released? I remember people working on it, but I can't even find that topic now.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Nov 28, 2015 3:20 pm
by TheMastermindOfMaom

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Dec 06, 2015 10:47 pm
by Nullen
Are there any 501st skins for the Phase 1 clone model? Also, does anybody have the stock kam1.lvl file for SWBF1 handy? I accidentally overwrote it with one that adds a 3rd faction and forgot to back it up

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Dec 07, 2015 10:24 am
by Delta-1035
I know that somewhere we have a duros skin\model, can anyone help me?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Dec 07, 2015 11:45 am
by AQT
There is a Duros in this asset pack by Caleb1117: http://www.gamefront.com/files/10392926 ... elease.zip

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Dec 07, 2015 9:16 pm
by AceMastermind
Now that SWG assets are open around here I think i'll convert all of the species from the game.

http://swg.wikia.com/wiki/Category:NPC_Species

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Dec 08, 2015 7:21 am
by TheMastermindOfMaom
Anyone have MileHighGuy's Scout Trooper?

Link broken,here is the thread where he released it: http://www.gametoast.com/viewtopic.php?f=64&t=31403

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Dec 10, 2015 5:50 am
by Marth8880
@Maom: The link works fine. Do other Mediafire links work for you, such as this? http://www.mediafire.com/download/xb2mc ... UCTION.exe

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Dec 10, 2015 7:31 am
by TheMastermindOfMaom
The link actually fixed itself a hour after my post.Odd.

And yes,they do.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Dec 11, 2015 4:21 am
by booperdoo
I need help finding the star wars battlefront 2 modding no disc patch

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Dec 11, 2015 4:24 am
by giftheck
booperdoo wrote:I need help finding the star wars battlefront 2 modding no disc patch
Um, this isn't a piracy site. The DVD version of the game has an effective no-CD patch (by accident) but aside from that, all other versions of the game need a CD (except the Steam vesion)

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Dec 11, 2015 4:37 am
by Anakin
I think he is looking for this:
Teancum at FAQ wrote: [...]

Question #4 - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
you can launch BF2_modtools.exe and play your map, then exit or let it crash to generate a BFront2.log located in that same folder.
If you encounter a "Please insert CD 1" dialog or have the DVD or digital download version of SWBF2, use THIS modified BF2_modtools.exe

[...]

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Dec 17, 2015 12:27 am
by AnthonyBF2
I would like to check if anyone has made/released any Death Star assets. What I am looking for is basically a big ball object textured to look like a Death Star. It shouldn't be too primitive, should at least have a trench and an indented crater for the lasers.

Thanks. 8)

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Dec 19, 2015 5:00 am
by giftheck
Does anybody have BattleBelk's SPTest Loader?

http://www.gametoast.com/viewtopic.php?f=1&t=17350

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Dec 22, 2015 6:38 pm
by AnthonyBF2
Are there any rusty or sandy-ish skins for regular imperial heavy and scout troopers? Maybe engineer too. Thanks.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Dec 22, 2015 7:34 pm
by AceMastermind
ggctuk wrote:Does anybody have BattleBelk's SPTest Loader?

http://www.gametoast.com/viewtopic.php?f=1&t=17350
There's one here:
http://www.mediafire.com/download/wwzng ... Loader.rar

I don't know if it's the same thing you're looking for though.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Dec 23, 2015 3:54 am
by giftheck
AceMastermind wrote:
ggctuk wrote:Does anybody have BattleBelk's SPTest Loader?

http://www.gametoast.com/viewtopic.php?f=1&t=17350
There's one here:
http://www.mediafire.com/download/wwzng ... Loader.rar

I don't know if it's the same thing you're looking for though.
That will be the one, thanks :)

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Dec 29, 2015 3:04 pm
by MissingTexture
Not sure if they were ever made/released but was there every a landing pad or shield generator like the ones from Return of the Jedi?
Hidden/Spoiler:
Image

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Jan 06, 2016 5:59 am
by Deviss
does anyone have FragMe's Durge's Swoop Bike?

Image

thanks :)