on my map I have added a remoteable turret which fires a remote able rocket (Like the one Chewie <3 uses). Everything works fine except of one thing: The explosion kills almost three of four guys on the map. But it should actually hit up to 30 (Even team mates; only one disadvantage at all).
I still don't know the proper values but the exp file says more than thousand words:
Hidden/Spoiler:
[code][ExplosionClass]
ClassLabel = "explosion"
[Properties]
LifeSpan = "5.5"
Effect = "com_sfx_vehicle_exp"
WaterEffect = "com_sfx_watersplash_lg"
Damage = "5000.0"
DamageRadius = "800"
ArmorScale = "1.0"
HealthScale = "1.0"
ShieldScale = "1.0"
VehicleScale = "0.1"
PersonScale = "1.0"
BuildingScale = "10.0"
Shake = "5.0"
ShakeLength = "10.0"
ShakeRadius = "20000.0"
Push = "50"
PushRadius = "500.0"[/code]
ClassLabel = "explosion"
[Properties]
LifeSpan = "5.5"
Effect = "com_sfx_vehicle_exp"
WaterEffect = "com_sfx_watersplash_lg"
Damage = "5000.0"
DamageRadius = "800"
ArmorScale = "1.0"
HealthScale = "1.0"
ShieldScale = "1.0"
VehicleScale = "0.1"
PersonScale = "1.0"
BuildingScale = "10.0"
Shake = "5.0"
ShakeLength = "10.0"
ShakeRadius = "20000.0"
Push = "50"
PushRadius = "500.0"[/code]
I were very grateful If you know ho to fix this.
Here are all odf files for this turret:
Main odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "tur_bldg_predator_turret.msh"
[Properties]
BUILDINGSECTION = "BODY"
MapTexture = "turret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "1.2"
HealthTexture = "HUD_kam_turret_icon"
GeometryName = "tur_bldg_predator_turret"
MaxHealth = "999999"
BUILDINGSECTION = "TURRET1"
ForceMode = 2
TurretNodeName = "aimer_head"
PitchLimits = "0 70"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
FirstPerson = "tur\tur;tur_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "tur_weap_predator_rocket"
WeaponAmmo = "0"
MaxTurnSpeed = "45.0"
MaxPitchSpeed = "80.0"
PitchRate = "1.5"
TurnRate = "1.5"
PCMaxPitchSpeed = "5.0"
PCMaxTurnSpeed = "5.0"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 -15.0 -20.0"
TrackOffset = "0.0 -3.0 10.0"
TURRETSECTION = "TURRET1"
PilotType = "remote"
AimerNodeName = "aimer_barrel"
AimerPitchLimits = "-10 100"
AimerYawLimits = "-0 0"
//BarrelNodeName = "barrel"
//BarrelRecoil = "0.0"
FirePointName = "hp_fire"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"[/code]
ClassLabel = "armedbuilding"
GeometryName = "tur_bldg_predator_turret.msh"
[Properties]
BUILDINGSECTION = "BODY"
MapTexture = "turret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "1.2"
HealthTexture = "HUD_kam_turret_icon"
GeometryName = "tur_bldg_predator_turret"
MaxHealth = "999999"
BUILDINGSECTION = "TURRET1"
ForceMode = 2
TurretNodeName = "aimer_head"
PitchLimits = "0 70"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
FirstPerson = "tur\tur;tur_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "tur_weap_predator_rocket"
WeaponAmmo = "0"
MaxTurnSpeed = "45.0"
MaxPitchSpeed = "80.0"
PitchRate = "1.5"
TurnRate = "1.5"
PCMaxPitchSpeed = "5.0"
PCMaxTurnSpeed = "5.0"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 -15.0 -20.0"
TrackOffset = "0.0 -3.0 10.0"
TURRETSECTION = "TURRET1"
PilotType = "remote"
AimerNodeName = "aimer_barrel"
AimerPitchLimits = "-10 100"
AimerYawLimits = "-0 0"
//BarrelNodeName = "barrel"
//BarrelRecoil = "0.0"
FirePointName = "hp_fire"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"[/code]
Weapon Odf:
Hidden/Spoiler:
[code]
[WeaponClass]
ClassLabel = "remote"
[Properties]
HUDTag = "hud_vehicle_guided_rocket"
IconTexture = "HUD_com_probedroid_health_icon"
MuzzleFlash = "small_muzzle_flash"
Discharge = "small_smoke_effect"
GeometryName = "com_weap_inf_grenadethermal_ord"
ExplosionName = "tur_weap_predator_rocket_exp"
RoundsPerClip = "1"
ReloadTime = "30.0"
LockOnRange = "80.0"
LockTime = "0.4"
ZoomMin = "0.0"
ZoomMax = "0.0"
ZoomRate = "0.0"
//AnimationBank = "grenade"
OffhandWeapon = 1
SwitchImmediately = "1"
TrackingSound = ""
//OrdnanceName = "all_weap_inf_remotedroid_ord"
OrdnanceName = "tur_weap_predator_rocket_ord"
ShotDelay = "1.0"
MinSpread = "0.0"
MaxSpread = "0.0"
AutoAimSize = "1.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.3"
//FireSound = "com_weap_veh_guided_rocket_fire"
//ReloadSound = "com_weap_inf_equip_med"
//ChangeModeSound = "com_weap_inf_equip_med"
//WeaponChangeSound = "com_weap_inf_equip_med"
FirePointExtraOffset = "0 2 2"
[/code]
[WeaponClass]
ClassLabel = "remote"
[Properties]
HUDTag = "hud_vehicle_guided_rocket"
IconTexture = "HUD_com_probedroid_health_icon"
MuzzleFlash = "small_muzzle_flash"
Discharge = "small_smoke_effect"
GeometryName = "com_weap_inf_grenadethermal_ord"
ExplosionName = "tur_weap_predator_rocket_exp"
RoundsPerClip = "1"
ReloadTime = "30.0"
LockOnRange = "80.0"
LockTime = "0.4"
ZoomMin = "0.0"
ZoomMax = "0.0"
ZoomRate = "0.0"
//AnimationBank = "grenade"
OffhandWeapon = 1
SwitchImmediately = "1"
TrackingSound = ""
//OrdnanceName = "all_weap_inf_remotedroid_ord"
OrdnanceName = "tur_weap_predator_rocket_ord"
ShotDelay = "1.0"
MinSpread = "0.0"
MaxSpread = "0.0"
AutoAimSize = "1.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.3"
//FireSound = "com_weap_veh_guided_rocket_fire"
//ReloadSound = "com_weap_inf_equip_med"
//ChangeModeSound = "com_weap_inf_equip_med"
//WeaponChangeSound = "com_weap_inf_equip_med"
FirePointExtraOffset = "0 2 2"
[/code]
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "flyer"
GeometryName = "predator_rocket.msh"
[Properties]
VehicleType = "fighter"
MapTexture = "x-wing_icon"
HealthTexture = "HUD_all_xwing_icon"
//VehiclePosition = "common.vehiclepositions.pilot"
ExplosionName = "tur_weap_predator_rocket_exp"
MapScale = 1.5
MapViewMin = 300
MapViewMax = 300
PathFollowerClass = "Fighter"
GeometryName = "predator_rocket"
//AnimationName = "com_weap_missile"
ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
MaxHealth = "100"
HealthType = "droid"
PathFollowerBranchPaths = "5"
PilotSkillRepairScale = "0.00"
TakeoffTime = "1"
TakeoffSpeed = "3"
LandingTime = "2"
LandingSpeed = "5"
TakeoffHeight = "2.5"
PathFollowerBranchMaxAngle = "60"
WeaponName = "com_weap_null"
WeaponAmmo = "0"
TerrainCollision = "p_front_sphere"
ExplosionDestruct = "tur_weap_predator_rocket_noncrit_exp"
ExplosionCritical = "tur_weap_predator_rocket_exp"
VehicleCollision = "p_front_sphere"
BuildingCollision = "p_front_sphere"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "xwing_br_hatch3"
ThrustAttachOffset = "0.0 0.0 0.0"
ThrustEffectMinScale = "0.25"
ThrustEffectMaxScale = "0.75"
ThrustEffectScaleStart = "0"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "xwing_bl_hatch3"
ContrailAttachOffset = "0.0 0.0 0.0"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.2"
DamageEffectScale = "1"
DamageInheritVelocity = "0.75"
EnergyBar = "200"
EnergyBoostDrain = "10"
EnergyTrickDrainSingleTap = "10"
EnergyTrickDrainDoubleTap = "20"
EnergyAutoRestore = "-5.0"
FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = "0.3"
PitchFilter = "2"
PitchFilterDecel = "6"
PitchBuildupMultiplier = "1.5"
TurnRate = "0.3"
TurnFilter = "2"
TurnFilterDecel = "6"
TurnBuildupMultiplier = "1.25"
BankAngle = "0.1"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "0.0"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
EyePointOffset = "0.0 3.0 2.0"
TrackCenter = "0.0 1.0 -3.0"
TiltValue = "0"
AimTension = "20"
MoveTensionX = "8"
MoveTensionY = "20 10"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "50"
FOVEffect3rd = "90"
FOVEFFectMinCamOffset3rd = "0.0 -1.75 -3.0"
FOVEFFectMaxCamOffset3rd = "0.0 -1.0 -14"
FOVEffect1st = "90"
Acceleraton = "100"
MinSpeed = "150"
MidSpeed = "150"
MaxSpeed = "150"
BoostAcceleration = "500"
BoostSpeed = "300"
MomentumFilter = 9.0
TrickRollSpeed = "0.0"
TrickFlipSpeed = "0.0"
TrickSideRollStrafeSpeed = "0.0"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "1.0"
TrackOffset = "0.0 2.0 6.0"
TargetableCollision = "CollisionMesh"
GuidedMissile = 1
GuidedMissileDamage = 20000.0
GuidedMissileDamageBoost = 20000.0
GuidedMissileDeathCamPause = 1.0
GuidedMissileDeathCamPullbackSpeed = 60.0
GuidedMissileDeathCamMinDistance = 20.0
GuidedMissileBoostExplosionSpeedThreshold = 0.8
EngineSound = "rep_inf_grocket_engine_parameterized"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
ProximityMinDist = "50" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "200" // Distance from target where proximity parameter of engine is 1.
FoleyFXGroup = "metal_foley"
[/code]
ClassLabel = "flyer"
GeometryName = "predator_rocket.msh"
[Properties]
VehicleType = "fighter"
MapTexture = "x-wing_icon"
HealthTexture = "HUD_all_xwing_icon"
//VehiclePosition = "common.vehiclepositions.pilot"
ExplosionName = "tur_weap_predator_rocket_exp"
MapScale = 1.5
MapViewMin = 300
MapViewMax = 300
PathFollowerClass = "Fighter"
GeometryName = "predator_rocket"
//AnimationName = "com_weap_missile"
ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
MaxHealth = "100"
HealthType = "droid"
PathFollowerBranchPaths = "5"
PilotSkillRepairScale = "0.00"
TakeoffTime = "1"
TakeoffSpeed = "3"
LandingTime = "2"
LandingSpeed = "5"
TakeoffHeight = "2.5"
PathFollowerBranchMaxAngle = "60"
WeaponName = "com_weap_null"
WeaponAmmo = "0"
TerrainCollision = "p_front_sphere"
ExplosionDestruct = "tur_weap_predator_rocket_noncrit_exp"
ExplosionCritical = "tur_weap_predator_rocket_exp"
VehicleCollision = "p_front_sphere"
BuildingCollision = "p_front_sphere"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "xwing_br_hatch3"
ThrustAttachOffset = "0.0 0.0 0.0"
ThrustEffectMinScale = "0.25"
ThrustEffectMaxScale = "0.75"
ThrustEffectScaleStart = "0"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "xwing_bl_hatch3"
ContrailAttachOffset = "0.0 0.0 0.0"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.2"
DamageEffectScale = "1"
DamageInheritVelocity = "0.75"
EnergyBar = "200"
EnergyBoostDrain = "10"
EnergyTrickDrainSingleTap = "10"
EnergyTrickDrainDoubleTap = "20"
EnergyAutoRestore = "-5.0"
FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = "0.3"
PitchFilter = "2"
PitchFilterDecel = "6"
PitchBuildupMultiplier = "1.5"
TurnRate = "0.3"
TurnFilter = "2"
TurnFilterDecel = "6"
TurnBuildupMultiplier = "1.25"
BankAngle = "0.1"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "0.0"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
EyePointOffset = "0.0 3.0 2.0"
TrackCenter = "0.0 1.0 -3.0"
TiltValue = "0"
AimTension = "20"
MoveTensionX = "8"
MoveTensionY = "20 10"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "50"
FOVEffect3rd = "90"
FOVEFFectMinCamOffset3rd = "0.0 -1.75 -3.0"
FOVEFFectMaxCamOffset3rd = "0.0 -1.0 -14"
FOVEffect1st = "90"
Acceleraton = "100"
MinSpeed = "150"
MidSpeed = "150"
MaxSpeed = "150"
BoostAcceleration = "500"
BoostSpeed = "300"
MomentumFilter = 9.0
TrickRollSpeed = "0.0"
TrickFlipSpeed = "0.0"
TrickSideRollStrafeSpeed = "0.0"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "1.0"
TrackOffset = "0.0 2.0 6.0"
TargetableCollision = "CollisionMesh"
GuidedMissile = 1
GuidedMissileDamage = 20000.0
GuidedMissileDamageBoost = 20000.0
GuidedMissileDeathCamPause = 1.0
GuidedMissileDeathCamPullbackSpeed = 60.0
GuidedMissileDeathCamMinDistance = 20.0
GuidedMissileBoostExplosionSpeedThreshold = 0.8
EngineSound = "rep_inf_grocket_engine_parameterized"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
ProximityMinDist = "50" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "200" // Distance from target where proximity parameter of engine is 1.
FoleyFXGroup = "metal_foley"
[/code]
Thanks in advance.



