Animated prop ANIMS questions.
Posted: Wed Nov 18, 2009 1:49 pm
Hi, me again.
See this pics:
Well, it is an acclamator ship with anims, these anim have 300 frames, it open the doors of the landing train and deploy the "legs", then open the dorsal door. It have an trigger named "hp_trigger" it is near the door.
I tried exporting it as "landing" (first the basepose, of course), then i munge the anims to my world's folder (munged), then i prepare this odf for the animated prop:
well, I have not munge or Bfront2.log erros about it but the anim not work in game when i m near the trigger.
So, the questions:
1) I can animated the model IN ZERO EDITOR to land and then play the anim in model? how?
2) If I change the anims to an flyer (takeoof) it can be work best? I.E
Some help is appreciated!
thanks!
See this pics:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
I tried exporting it as "landing" (first the basepose, of course), then i munge the anims to my world's folder (munged), then i prepare this odf for the animated prop:
Code: Select all
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "rep_fly_acclamator.msh"
[Properties]
GeometryName = "rep_fly_acclamator"
AnimationName = "acclamator"
Animation = "landing"
AnimationTrigger = "hp_trigger 50.0"
So, the questions:
1) I can animated the model IN ZERO EDITOR to land and then play the anim in model? how?
2) If I change the anims to an flyer (takeoof) it can be work best? I.E
Code: Select all
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_acclamator.msh"
[Properties]
GeometryName = "rep_fly_acclamator"
AnimationName = "acclamator"
(all the flyers odf)
thanks!