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Re: Micridia: Giant Planet

Posted: Wed Mar 05, 2008 12:12 pm
by Commander_Cody771
Cool, I'll have to see what it is like! :jango:

Re: Micridia: Giant Planet

Posted: Fri Mar 07, 2008 1:32 pm
by Darth_Cow
I'd download, but my computer with BF 2 on it doesn't work at the moment. Looks great, though.

Re: Micridia: Giant Planet

Posted: Fri Mar 07, 2008 1:42 pm
by inferno
Looks Great :yes:

Re: Micridia: Giant Planet

Posted: Sun Mar 09, 2008 11:02 am
by MetalcoreRancor
shockwave88 wrote:w00t! thanks ill tell you everything glitched and messed up i can find!


glitches i have found: the wookiee's saber flats like an inch below his hand that definately needs to be fixed

the bug zapper thing doesnt work

the poison bubble thing doesnt work most of the time and when it does it shoots like a foot above his head

the remote turret cameras dont work

whenever the wookiee attacks he sinks into the ground to his knees

the wookiee walks fast like really fast and runs super fast

things that can be improved on: the map is super bright

the ewok could be taller some of the predaters were taller than it!

fix the conquest an cw modes!!! i would love to test the new units!

btw i have pics on my xfire screenshot gallery my xfire name is shockwave8
Ok, you need to hold the bug zapper for it to work.

The saber problem of the wookiee won't be fixed by me, It's not exactly something I can do. These turrets do work, you just have to use the wookiee, the ewok cant enter them as of yet.

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As of updates:
I am back and I am slowly working out the bugs and will hopefully have both conquest modes working today.
Another tip: Use lock on with the bubbles. They will for the most part work like the magna guard rockets, in terms of lock on.

Re: Micridia: Giant Planet

Posted: Sun Mar 09, 2008 11:49 am
by shockwave88
ok so thanks for the info on some of those glitches

Re: Micridia: Giant Planet

Posted: Sun Mar 09, 2008 1:12 pm
by MetalcoreRancor
Introducing.....
Hidden/Spoiler:
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GIANT JAWAS

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And the cast to fight them:

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Re: Micridia: Giant Planet

Posted: Sun Mar 09, 2008 1:31 pm
by woner11
Looks awsome, you are getting so good at this.

Re: Micridia: Giant Planet

Posted: Sun Mar 09, 2008 4:39 pm
by JPI Dictator4life
Cant wait for this map! It looks so good.

Re: Micridia: Giant Planet

Posted: Sun Mar 09, 2008 6:44 pm
by Darth_Cow
This looks great. Those jawas sure have large axes....

Re: Micridia: Giant Planet

Posted: Tue Mar 11, 2008 6:38 pm
by MetalcoreRancor
Sadly, I've encountered an error that crashes the map whenever I have large volumes of AI on, or die with Geonosian. So.... I can either remake geonosian or remove him.

Re: Micridia: Giant Planet

Posted: Tue Mar 11, 2008 6:40 pm
by woner11
I don't want to cause more work for you, but I would prefer if you remade him.

Re: Micridia: Giant Planet

Posted: Tue Mar 11, 2008 7:13 pm
by MetalcoreRancor
The map is fixed, and after some finishing touchs I will release. It won't have custom music... but that's fine.

Re: Micridia: Giant Planet

Posted: Tue Mar 11, 2008 7:20 pm
by Fingerfood
Music is cool, but unless you find some nice music, it can break a map.

Will it be online compatible?

Re: Micridia: Giant Planet

Posted: Tue Mar 11, 2008 8:29 pm
by MetalcoreRancor
As far as beta testing went, from that version, yes, but you couldn't have ai on, which is one feature the map shines in...

I hope that at least conquest will work online. Assault mode is rather brutal what with the 300+ units on at one time.

Here are some screens...

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Re: Micridia: Giant Planet

Posted: Tue Mar 11, 2008 9:48 pm
by JPI Dictator4life
Awesome. But could we maybe have a closer look at the hornets? They are very hard to see. Other than that, AWESOME screens!

Re: Micridia: Giant Planet

Posted: Tue Mar 11, 2008 10:01 pm
by Delta 47
Looks awesome, love the ground texture. I think you should put some grass or small bushes on the ground if you haven't already thought of that :thumbs:

Re: Micridia: Giant Planet

Posted: Tue Mar 11, 2008 10:52 pm
by MetalcoreRancor

Re: Micridia: Giant Planet

Posted: Tue Jul 14, 2009 4:55 pm
by MetalcoreRancor
I am bumping this topic, because I am announcing the sequel to this map. Micridia: Kingdoms.

http://www.xfire.com/video/f0a56/

http://www.xfire.com/video/f0a5a/

2 videos to showcase the new enviroment. Screens will follow later.

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Tue Jul 14, 2009 5:19 pm
by Fiodis
Gave you my thoughts via Xfire, but got a new one: what about vehicles? Are you going to have any?

Re: Micridia: Giant Planet / Micridia: Kingdoms updated July 09

Posted: Tue Jul 14, 2009 6:05 pm
by MetalcoreRancor
The idea of the map is that there is no technology availabe on the planet for vehicles. It's not only insect-sized creatures but their primitives. The player will more or less be studying the habitat but participation will be limited to on foot fighting.