V1.7-UTAPAU ATTACK

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Jedi_Trooper

Post by Jedi_Trooper »

so when can we expect the next release?
Squirrel7Hunter

Post by Squirrel7Hunter »

well that I cant answer right now. I am having technicle difficulties, my game crashes right when its about done loading. :cry: I dont know what I did, I have changed almost everything that I did before it stopped working and no luck so far. I dont know what to do. I even created a new data folder and copied the world, odf, and msh file into it and still no luck. :cry: :cry: :cry: :cry: I am hoping there will be another version and this isnt the last.
Tohron

Post by Tohron »

A review for when you pin down the source of the crashing:

Basically, I thought this map is rather well built, but I am encountering a sort of difficulty with the play. The problem is that it's pretty much impossible to gain any significant amount of ground in this map - as soon as you die you lose whatever ground you just gained, and its difficult just to advance because as soon as you shoot down 10 opponents, another 10 simply arrive and take their place before you can even advance.

To solve this problem (this is just an idea) you could perhaps add more command posts so that you can benefit from just having a bit more ground, and have many of those cps spawn vehicles closer to the battle, making it both easier to stay alive and easier to hold ground you have captured. So there are my thoughts - the gameplay could use improvement although the design is great :)
Jedi_Trooper

Post by Jedi_Trooper »

Tohron wrote: The problem is that it's pretty much impossible to gain any significant amount of ground in this map - as soon as you die you lose whatever ground you just gained, and its difficult just to advance because as soon as you shoot down 10 opponents, another 10 simply arrive and take their place before you can even advance.

To solve this problem (this is just an idea) you could perhaps add more command posts so that you can benefit from just having a bit more ground, and have many of those cps spawn vehicles closer to the battle, making it both easier to stay alive and easier to hold ground you have captured.
ya i kinda notice that now that you mentioned that and its really true. especially with the CP on the top highway.. that thing really ticks me off. i totally agree that there should be some more CPs. and another thing that i noticed was that it was really difficult to capture the CPs because you had to go really close to the CP. Squirrel you should increase the capture radius (or whatever you want to call it) so you dont have to stand 2 feet away from the CP.
pss_2002

Post by pss_2002 »

Squirrel, I have been having problems keeping CP for my team, especially when I try to capture them when I have to stay within a small area and that doesn't allow for much movement to aviod shots being fired at me. I do like the improvements you have made for the Republic units, any improvements for the CIS?

With the heros, what about making them like a normal unit class. With a normal health bar instead of the lightsaber health bar. With the normal bar you can atleast pick up health and replinish it when you kill another unit. With the lightsaber bar, you get the same as the normal bar, BUT with so many units shooting at you it deplets to rapidly to keep you alive even when you are killing everyone in sight like crazy. You could have a normal health bar, that regenerates on its own and you can still pick up health, that could help out alot as well.

Those are my thoughts, but it is a great map and it improves on the original 10 fold. It has more action and more effects all in the middle of a huge battle. Good work!
ARC_Trooper

Post by ARC_Trooper »

Great job!
I however forund that I could survive a fall off of the side as a republic engineer; Instead of putting a solid floor; how about water?
Jedi_Trooper

Post by Jedi_Trooper »

hey squirell your still working on this map right? im really looking forward to a new version and i think everyone else is too. I wouldnt want this map to die on all of us. a map as great as this could really help start bring back the mod community and such.
AlPhA29

Post by AlPhA29 »

yea looking forward to a new version btw can we expect a release date yet?? not rushing u or anything :wink:
Squirrel7Hunter

Post by Squirrel7Hunter »

thnks for the suport guys, and I have been working on if for awhile now, I just never posted that I got it to work again. My original plan was to add a republic venator and the IH up above the map and have a space battle go on over head., but the AI dont know the meaning of height and barriers, my atte started to go in the opposite dirrection because It detected the IH behind it even thought there was a wall there and it was 500000000 feet aboce the battle. So no space part. I have fixed the ATXT guns so there not blocks, I have lighting, and some animations,
Note: I am new to animation so there not that good. I am working on the stuff that I mentioned in my readme for 1.5 that would be out for 1.7, or what ever... I dont have a release date set, I am thinking of increasing my map. thnks everyone!!!!!!!! :D
Xavious
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Post by Xavious »

awesome map! way better than the other!!
Jedi_Trooper

Post by Jedi_Trooper »

:D :D :D :D Sounds Awesome! Keep us Updated!
Squirrel7Hunter

Post by Squirrel7Hunter »

mkay. I wont be able to work on my map much bacuse i have finals exams this week, but i will deffinately try to work on it on june 17 and 18
Squirrel7Hunter

Post by Squirrel7Hunter »

OK I am just going to post here if I have questions on my map, I am actually going to work on my map becasue today and tommorow are half days, here is a progress report, well actually its just a screen shot! I just want to syke u guys up for 1.7! I am having trouble with domes, If I add the the gunship dome to my sky file, the game crashes. does anyone know why?

Image
Jedi_Trooper

Post by Jedi_Trooper »

sorry i cant help you there.. but that screenie looks awesome! cant wait for 1.7 :D
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Post by yankeefan05 »

i dont know either but the screenshot looks good.
Droideka88

Post by Droideka88 »

Jedi_Trooper wrote:sorry i cant help you there.. but that screenie looks awesome! cant wait for 1.7 :D
Hang on. The current version is 1.5 and sooner or later, hunter will release 1.7? Again I just want to make sure.
yankeefan05
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Post by yankeefan05 »

Droideka88 wrote:
Jedi_Trooper wrote:sorry i cant help you there.. but that screenie looks awesome! cant wait for 1.7 :D
Hang on. The current version is 1.5 and sooner or later, hunter will release 1.7? Again I just want to make sure.
Well, he doesnt need to make 1.6 as a version. He couldskip 1.6 and go to 1.7, but it would be confusing.
Squirrel7Hunter

Post by Squirrel7Hunter »

moncalamaridestroyer wrote:
Droideka88 wrote:
Jedi_Trooper wrote:sorry i cant help you there.. but that screenie looks awesome! cant wait for 1.7 :D
Hang on. The current version is 1.5 and sooner or later, hunter will release 1.7? Again I just want to make sure.
Well, he doesnt need to make 1.6 as a version. He couldskip 1.6 and go to 1.7, but it would be confusing.
wait... so do u want me to call it 1.6 or 1.7? or should I just skip 1.6 1.7 1.8 1.9 and name it 2.0?
yankeefan05
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Post by yankeefan05 »

if u r making more then 1 new version then 1.6. IE, if u make 1.6 then u can make 1 or more. The last version u make should be called 2.0 or FINAL.
Jedi_Trooper

Post by Jedi_Trooper »

..but didnt squirell skip from 1.0 straight to 1.5? it sounds like it did anyway, and you should name it 1.7 i think because its kinda halfway between 1.7 and 2.0 and after 1.7 you should read feedback, do what you want then release the final.
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