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Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 29, 2011 8:28 am
by Anakin
i need some help.

it's a step for my space station.
radius 2
hight 10

what's the easiest way to do this?? or is there still one??

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 29, 2011 8:42 am
by DarthD.U.C.K.
can you explain what you mean with step or post a picture of it?
i first thought you meant stairs but they have dont have a radius..

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 29, 2011 10:55 am
by Anakin
:oops: i mean stairs.
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Apr 29, 2011 11:59 am
by DarthD.U.C.K.
you can make them yourself pretty easy by duplicating one step over and over.
test which height of one step fits best and then calculate how many steps it takes to get up 10 metres (which is really high by the way). once you know that, figure out how many times it should go around and calculate how many steps one rotation (360 degrees) will have. then calculate how much degrees one step will have. make a cylinder and change the "end u" property to the degrees of one step. now edit the shape of the step however you want. after you finished the step, duplicate it and rotate it around the center of the staircase by the degrees of one step. now hit duplicate over and over until you have a staircase of 360 degrees, duplicate it until youve filled the whole room. now you are finished.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 01, 2011 7:55 am
by Anakin
thx i found an other way to do this. i made a disc with the radius.
than curve -> spiral made it the hight and now i pic the points and with the snap function it's very easy to make the disc be a spiral.

==EDIT==

i need the name of a Star Wars space flight company. with logo.

thx

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 01, 2011 12:06 pm
by THEWULFMAN
Anakin wrote:i need the name of a Star Wars space flight company. with logo.

Geek reporting. :plokoon:

Incom Corporation

Its one of my favorites, most famous for designing and producing the T-65 "X-Wing". They also made anything from transports to Cloud City.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 01, 2011 1:23 pm
by Fiodis
Anakin wrote:i need the name of a Star Wars space flight company. with logo.
For the Incon Corp. logo, as well as a list of other corporations with their logos, click here. Notable names include Kuat Drive Yards, Sorosuub and Sienar Fleet Systems, as well as Incom.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 01, 2011 1:27 pm
by THEWULFMAN
Fiodis wrote:
Anakin wrote:i need the name of a Star Wars space flight company. with logo.
For the Incon Corp. logo, as well as a list of other corporations with their logos, click here.

Crud, didnt see the "with logo" part, sorry about that. Thanks Fiodis for correcting my mistake :oops:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 01, 2011 2:03 pm
by Lephenix
Interesting website Fiodis , thanks :P .

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 02, 2011 11:48 am
by Anakin
Yeah thx much that helps but now i have to much to choose XD

will show some pics in my thread soon

did the companies build these ships or did they fly them like Luft Hansa Air Canada...

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 02, 2011 3:07 pm
by THEWULFMAN
Anakin wrote:Yeah thx much that helps but now i have to much to choose XD

will show some pics in my thread soon

did the companies build these ships or did they fly them like Luft Hansa Air Canada...

They build them. There is no airline like that in Star Wars. Most transports are privately owned, and the commercial civilian transport system either does not exist, or I am unaware of its existence.(Doubtful considering wookiepeida is a home page for me. now, to tackle the mysteries of math.. :P .)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 02, 2011 6:32 pm
by Maveritchell
THEWULFMAN wrote:They build them. There is no airline like that in Star Wars. Most transports are privately owned, and the commercial civilian transport system either does not exist, or I am unaware of its existence.(Doubtful considering wookiepeida is a home page for me. now, to tackle the mysteries of math.. :P .)
http://starwars.wikia.com/wiki/Star_Tours
http://starwars.wikia.com/wiki/Category ... _companies

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon May 02, 2011 7:13 pm
by THEWULFMAN
Maveritchell wrote:
THEWULFMAN wrote:They build them. There is no airline like that in Star Wars. Most transports are privately owned, and the commercial civilian transport system either does not exist, or I am unaware of its existence.(Doubtful considering wookiepeida is a home page for me. now, to tackle the mysteries of math.. :P .)
http://starwars.wikia.com/wiki/Star_Tours
http://starwars.wikia.com/wiki/Category ... _companies

Why do I even try.... :|

Of course Mav knew, of course he did. :faint:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed May 04, 2011 10:57 am
by Anakin
thx mav

@WULFMAN: "Trying is the first step to failure."

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed May 04, 2011 4:12 pm
by Darth_Spiderpig
Anakin wrote:@WULFMAN: "Trying is the first step to failure."
"Those who don't try have already failed." :plokoon:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri May 06, 2011 5:46 am
by darthhalv
I am in need of help how do I change the color of com_sfx_inf_damage_electricity.fx to red :?

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri May 06, 2011 6:24 am
by THEWULFMAN
darthhalv wrote:I am in need of help how do I change the color of com_sfx_inf_damage_electricity.fx to red :?
You use Notepad to edit the .fx Hue lines. I did it for you already.
Hidden/Spoiler:
ParticleEmitter("!Mesh")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0500, 0.1500);
BurstCount(1.0000,1.0000);
MaxLodDist(2200.0000);
MinLodDist(2000.0000);
BoundingRadius(5.0);
SoundName("ball_sparks defer")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.2000,0.2000);
PositionY(-0.2000,0.2000);
PositionZ(-0.2000,0.2000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.0500, 0.2500);
Hue(255, 10.0000, 10.0000);
Saturation(0, 80.0000, 150.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.0500);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.2500)
Scale(1.0000);
}
Color(0)
{
LifeTime(0.0010)
Move(0.0000,0.0000,0.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("GEOMETRY");
Model("com_sfx_lightningball1");
}
ParticleEmitter("!Mesh")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0500, 0.1500);
BurstCount(1.0000,1.0000);
MaxLodDist(2200.0000);
MinLodDist(2000.0000);
BoundingRadius(5.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.2000,0.2000);
PositionY(-0.2000,0.2000);
PositionZ(-0.2000,0.2000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.0500, 0.2500);
Hue(255, 10.0000, 10.0000);
Saturation(0, 80.0000, 150.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.0500);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.2500)
Scale(1.0000);
}
Color(0)
{
LifeTime(0.0010)
Move(0.0000,0.0000,0.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("GEOMETRY");
Model("com_sfx_lightningball2");
}
ParticleEmitter("!Mesh")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0500, 0.1500);
BurstCount(1.0000,1.0000);
MaxLodDist(2200.0000);
MinLodDist(2000.0000);
BoundingRadius(5.0);
SoundName("")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.2000,0.2000);
PositionY(-0.2000,0.2000);
PositionZ(-0.2000,0.2000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.0500, 0.2500);
Hue(255, 10.0000, 10.0000);
Saturation(0, 80.0000, 150.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.0500);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.2500)
Scale(1.0000);
}
Color(0)
{
LifeTime(0.0010)
Move(0.0000,0.0000,0.0000,255.0000);
}
}
Geometry()
{
BlendMode("NORMAL");
Type("GEOMETRY");
Model("com_sfx_lightningball3");
}
}
}
}

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri May 06, 2011 8:16 am
by darthhalv
thanks alot :D

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat May 07, 2011 12:21 am
by Havoc 526
Okay, how about a mortar launcher. A one man mortar launcher model with a seat in the back, just for animation purposes.

Like this
Hidden/Spoiler:
Image
Except with a seat in the back

EDIT: Or you can get creative with the way you set it up, since this is Star Wars after all...

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 08, 2011 1:25 pm
by MileHighGuy
can someone post the com_inf_default.odf please. Thanks!