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Re: Unconventional Weapon Ideas

Posted: Sun Nov 22, 2009 12:55 pm
by Fluffy_the_ic
I'd assume it'd be possible. Considering how you can make a weapon that spawns enemies, you should be able to make a mine that just spawns the enemies.

Re: Unconventional Weapon Ideas

Posted: Sun Nov 22, 2009 2:16 pm
by Super_Clone
Order 66- Would be a buff with some lua work so that, when activated, all the units on that team will turn hostile to the hero unit, but I'm not sure if it would be possible..

Re: Unconventional Weapon Ideas

Posted: Sun Nov 22, 2009 2:46 pm
by bobfinkl
Super_Clone wrote:Order 66- Would be a buff with some lua work so that, when activated, all the units on that team will turn hostile to the hero unit, but I'm not sure if it would be possible..
Possible, but the hero would have to be on an entirely seperate team from the other units and by team I mean lua teams like team 1 team 2 ATT and DEF and all that. If you use the default way of using a hero then it's not possible as far as I know.

Re: Unconventional Weapon Ideas

Posted: Tue Nov 24, 2009 8:43 pm
by Darth_Squoobus
I've got it! The proton pack from ghostbusters!

Re: Unconventional Weapon Ideas

Posted: Tue Nov 24, 2009 9:38 pm
by RogueKnight
Darth_Squoobus wrote:I've got it! The proton pack from ghostbusters!
Not unconventional.

Re: Unconventional Weapon Ideas

Posted: Tue Nov 24, 2009 9:58 pm
by Darth_Squoobus
DarthRogueKnight wrote:
Darth_Squoobus wrote:I've got it! The proton pack from ghostbusters!
Not unconventional.
So a wildly undulating laser that grabs the target and allows you to fling it around isn't unconventional?

Re: Unconventional Weapon Ideas

Posted: Tue Nov 24, 2009 10:04 pm
by Fiodis
No; it's impossible. The only way to forcibly move another unit (aside from walking into them) is an explosive push (or pull). You can't grab units.

Re: Unconventional Weapon Ideas

Posted: Wed Nov 25, 2009 8:25 am
by [TFA]Padawan_Fighter
Force Possess: A power that, once inflicted on a victim, allows the user to control him/her (similar to the dispensable unit from Spira: Besaid). This will only be temporary, though. After a few seconds, it will stop.

Re: Unconventional Weapon Ideas

Posted: Wed Nov 25, 2009 3:49 pm
by destructo_bot
[TFA]Padawan_Fighter wrote:Force Possess: A power that, once inflicted on a victim, allows the user to control him/her (similar to the dispensable unit from Spira: Besaid). This will only be temporary, though. After a few seconds, it will stop.
Sounds... pointless, but an interesting idea. Doesn't sound very do-able though.

Re: Unconventional Weapon Ideas

Posted: Wed Nov 25, 2009 5:46 pm
by Blade
I don't think it would be useless, assuming that you don't die when the "possessed" unit does. But yes, not that I know much, but it doesn't seem that it would be easy, even if it is possible.

Re: Unconventional Weapon Ideas

Posted: Fri Nov 27, 2009 6:48 pm
by Fiodis
You mean mind control?

Re: Unconventional Weapon Ideas

Posted: Fri Nov 27, 2009 9:02 pm
by RED51
I don't mean to be a nit pick, but I think this topic has exhausted it's purpose.

Re: Unconventional Weapon Ideas

Posted: Fri Nov 27, 2009 10:47 pm
by DarthHamster
A missile that when it hits your ship Buzz Droids pop out and begin to slowely reduce the health of your ship for about a minute, just like in the movie! Ya I know thats pretty much impossible but its a fun thought. :P

Re: Unconventional Weapon Ideas

Posted: Sat Nov 28, 2009 1:35 pm
by Fiodis
Actually, that's not too bad. The buzz droids popping out I don't think can be done in any graphically appealing manner, but you could drain a vehicle's health via LUA (I think) upon being hit with the missile weapon. It'd be an... "Ion Drain Torpedo"?

Re: Unconventional Weapon Ideas

Posted: Sat Nov 28, 2009 1:46 pm
by DarthHamster
You would need a God Modder to pull it of graphically. :bowdown:

Re: Unconventional Weapon Ideas

Posted: Sat Nov 28, 2009 3:05 pm
by Fiodis
I'm thinking even a God Modder couldn't pull it off graphically; it's just not possible. Perhaps you could rig a custom effect with abuzz droid mesh, but it'd pop up, fade away, and that's all.

Re: Unconventional Weapon Ideas

Posted: Sat Nov 28, 2009 3:22 pm
by DarthHamster
Ya, I think the closest anyone has gotten to "God Modding" is Maveritchell's Bakura: Rogue Assault (Rebel Ops Mission 03). Thats my opinion.

Re: Unconventional Weapon Ideas

Posted: Sun Nov 29, 2009 5:02 pm
by Jodandotson
Deployable cp:
I think I just figured out a way to make the deployable cp! What you could do is make an auto turret with a slow rate of fire that uses a command post msh. Then make the auto turret weapon a unit spawner like the tactical droid uses in the dark space mod. The only problem is that reinforcements might not go down, but you could teleport units that have already spawned to the cp or something. The end result would be a deployable and destructible command post.

I also read somewhere that the dark space mod had a deployable cp, but I could not find it. Does anybody know which unit has it if any?

Plague:
I thought of a new way to do the plague weapon. Could you make a auto turret that sticks to enemies? You could give the auto turret a neuro poison buff or gas grenades with no kick power.

Makes since to me, but I am not very experienced in modding.

Re: Unconventional Weapon Ideas

Posted: Sun Nov 29, 2009 5:06 pm
by RogueKnight
Jodandotson wrote:Deployable cp:
I think I just figured out a way to make the deployable cp! What you could do is make an auto turret with a slow rate of fire that uses a command post msh. Then make the auto turret weapon a unit spawner like the tactical droid uses in the dark space mod. The only problem is that reinforcements might not go down, but you could teleport units that have already spawned to the cp or something. The end result would be a deployable and destructible command post.

I also read somewhere that the dark space mod had a deployable cp, but I could not find it. Does anybody know which unit has it if any?

Plague:
I thought of a new way to do the plague weapon. Could you make a auto turret that sticks to enemies? You could give the auto turret a neuro poison buff or gas grenades with no kick power.

Makes since to me, but I am not very experienced in modding.
Deployable CP, already been done by Skyhammer.

Plague, would be easier if the autoturret shot darts that stuck to the char and poisoned them.

Re: Unconventional Weapon Ideas

Posted: Sun Nov 29, 2009 5:25 pm
by Jodandotson
Which unit had the deployable cp? I could never find it.