Released: ONDERON: DXUN MOON
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- EraOfDesann
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Kyross
- EraOfDesann
- Jedi Admin

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Wow. That's a great map. It's well designed and feels like a real Star Wars planet. Here are some suggestions to improve the next version:
1) When I played the map it lagged quite a bit because of rain and foilage. I suggest decreasing the rain and/or foilage to make it less laggy. I know it's a tough sacrifice, but it'd mean a lot.
2) I noticed that your map had that "Geonosis tint" that mod maps have by default. I'm not sure if you knew this or wanted to keep the tint in there, but to get rid of it you just do the following...
Go into your sky file.
Put two slashes (//) in front of ObjectVisibility, Ambient Color, TopDirectionalAmbientColor, CharacterAmbientColor, and VehicleAmbientColor.
Save your sky file after putting all the slashes in the right places.
Now just clean and munge then test. The orange tint should be completely gone if you did that ^ correctly.
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Anyway, hope my suggestions were helpful and good job!
1) When I played the map it lagged quite a bit because of rain and foilage. I suggest decreasing the rain and/or foilage to make it less laggy. I know it's a tough sacrifice, but it'd mean a lot.
2) I noticed that your map had that "Geonosis tint" that mod maps have by default. I'm not sure if you knew this or wanted to keep the tint in there, but to get rid of it you just do the following...
Go into your sky file.
Put two slashes (//) in front of ObjectVisibility, Ambient Color, TopDirectionalAmbientColor, CharacterAmbientColor, and VehicleAmbientColor.
Save your sky file after putting all the slashes in the right places.
Now just clean and munge then test. The orange tint should be completely gone if you did that ^ correctly.
------------------------------------------------------------------------------------
Anyway, hope my suggestions were helpful and good job!
Last edited by EraOfDesann on Wed Aug 24, 2005 7:13 pm, edited 1 time in total.
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sawyerdk9
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Qdin
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NegativeSmiley
I figured you guys would so everywhere I posted my map I made a special note this isn't with any of you guys.
Era I'm definatly gonna add that for version 2.0
Thx very much.
EDIT: Era i've changed the sky file, thx again. As for the folilage and rain im not sure what to give up. If I take away foliage the group looks like crap so I guess the rain will have to be more like the Yavin rain
Era I'm definatly gonna add that for version 2.0
Thx very much.
EDIT: Era i've changed the sky file, thx again. As for the folilage and rain im not sure what to give up. If I take away foliage the group looks like crap so I guess the rain will have to be more like the Yavin rain
Last edited by NegativeSmiley on Wed Aug 24, 2005 4:18 pm, edited 1 time in total.
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Delta_57_Dash
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- Rends
- Sith

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RE: Re: RE: Re: RE: Re: RE: Released: ONDERON: DXUN MOON
NegativeSmiley,
would you please post the Map specs into the Battlefront map list sticky, thx!
index.php?name=PNphpBB2&file=viewtopic&t=368
Rends
would you please post the Map specs into the Battlefront map list sticky, thx!
index.php?name=PNphpBB2&file=viewtopic&t=368
Rends
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Bulldog
RE: Re: RE: Re: RE: Re: RE: Released: ONDERON: DXUN MOON
Well it took forever to download but I'd say it was worth it. Very nice feel to the map, a bit laggy but nothing that really diminished my enjoyment. One suggestion, for the Imp Officer replace the Thrawn skin with the standard officer that's been in a few maps (otherwise that white uniform's going to get ruined in the jungle
)
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NegativeSmiley
I also plan to do that in the future.
*UPDATE*
http://pcgamemods.com/15598/
Go there and get if quickly!
Hope that makes life easier,
Smiley
*UPDATE*
http://pcgamemods.com/15598/
Go there and get if quickly!
Hope that makes life easier,
Smiley
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CarbineImpulse
Mega fast download!
Neg, the map is great, really, really good. Probably some will complain about bits from shipped worlds being used but us non XSI users are kind of limited, anyway it more than makes up for it in gameplay which a lot of mod maps miss out on. One thing though, what the frick did you do to the AI???
[GameObjectClass]
AIabilities/skill = x 10000
AISteroidValue = x 10000

man, trying to win on hard setting is Diet Dr. Pepper near impossible and that makes the whole thing more of a challenge and really highly enjoyable. Tons of variation, great sniping positions as well as all out mad close combat. Honestly this'll be in my addon folder for ages!
Game play is what makes a map fun and yours has it by the bucket load. Great job Neg, I'm off to try and win... at least once!
Neg, the map is great, really, really good. Probably some will complain about bits from shipped worlds being used but us non XSI users are kind of limited, anyway it more than makes up for it in gameplay which a lot of mod maps miss out on. One thing though, what the frick did you do to the AI???
[GameObjectClass]
AIabilities/skill = x 10000
AISteroidValue = x 10000
man, trying to win on hard setting is Diet Dr. Pepper near impossible and that makes the whole thing more of a challenge and really highly enjoyable. Tons of variation, great sniping positions as well as all out mad close combat. Honestly this'll be in my addon folder for ages!
Game play is what makes a map fun and yours has it by the bucket load. Great job Neg, I'm off to try and win... at least once!
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NegativeSmiley
Lol I didn't do much to the bots but i'm glad you guys like it. I wasn't expecting such feedback.
Changes im working on:
Did the thing ERA said about sky,
Change the imp uniform,
Take lag down alittle,
Maybe newer unit for CIS instead of the regular battledroid? (Need opnions on that).
Please add much much more.
Changes im working on:
Did the thing ERA said about sky,
Change the imp uniform,
Take lag down alittle,
Maybe newer unit for CIS instead of the regular battledroid? (Need opnions on that).
Please add much much more.
