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Re: The Showcase Thead

Posted: Wed Jul 23, 2008 12:10 pm
by PhantoM
Teancum wrote:I look forward to hamster tube fights. :thumbs:
:funny2:

Re: The Showcase Thead

Posted: Wed Jul 23, 2008 6:20 pm
by RepSharpshooter
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Battle arena with interior and roof. Probably going to remove the grass.

Re: The Showcase Thead

Posted: Wed Jul 23, 2008 6:30 pm
by Hebes24
Looking good Rep'! Keep up the good work!

Re: The Showcase Thead

Posted: Wed Jul 23, 2008 6:37 pm
by Fingerfood
WOW! That looks very nice, especially the roof! I'm not sure what kind of terrain you want the arena to be, but I personally like the grass. Now just vary the terrain up a tad and it'll look great!

Oh, and I just had an idea, what if there could be controls in the stands to control terrain looking objects to make them move up and down? Then you could make a King of the Hill type arena and then just as easily vary it downwards to make a sunken pit!

Re: The Showcase Thead

Posted: Wed Jul 23, 2008 8:27 pm
by Silas
Fingerfood wrote:WOW! That looks very nice, especially the roof! I'm not sure what kind of terrain you want the arena to be, but I personally like the grass. Now just vary the terrain up a tad and it'll look great!

Oh, and I just had an idea, what if there could be controls in the stands to control terrain looking objects to make them move up and down? Then you could make a King of the Hill type arena and then just as easily vary it downwards to make a sunken pit!
yeah, kinda like the Roman Colosseum where they would mix up what the arena floor looked like/had on it...that would be really cool if it were done. I also like the grass, it just needs a few objects for cover (ruined structures sticking out of the ground like on Yavin work well)

Re: The Showcase Thead

Posted: Thu Jul 24, 2008 1:07 am
by Nylad
WOW! :shock:

Those models are so amazing!

Fragme! I gotta say that I can't wait to drive a car down one of those ramps. :P

(and no, I don't mean the "hampster tubes". although hey that might be funny too... :wink: )

Re: The Showcase Thread

Posted: Fri Jul 25, 2008 5:31 pm
by RepSharpshooter
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Hey nobody's fighting today
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I gotta go get some nachos
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Re: The Showcase Thread

Posted: Fri Jul 25, 2008 5:35 pm
by Maveritchell
Excellent, Rep! Your buildings are huge, now that I can see them in scale with mine. I don't know how you managed to fill up so much space.

Re: The Showcase Thread

Posted: Fri Jul 25, 2008 5:47 pm
by RepSharpshooter
I didn't :lol: Mostly made them huge just to fill up space. There's only a few floors in my building. Well the jedi temple has 6 floors (3 battle arenas, 1 with battle simulator, 1 apartment, 1 lobby, 1 jedi master penthouse suite). But a lot of it is empty space inside. I'm having a lot of trouble with texture and collision glitches, which is delaying my filling up of space. But thanks! I'll try just to get working models out.

Re: The Showcase Thread

Posted: Fri Jul 25, 2008 6:02 pm
by Hebes24
City's looking awesome, Rep'! Great job everyone.

Re: The Showcase Thread

Posted: Fri Jul 25, 2008 6:16 pm
by Dohnutt
This is pretty much the best map ever made!

Re: The Showcase Thread

Posted: Fri Jul 25, 2008 6:20 pm
by Maveritchell
Rep, did you consider making your own skydome .msh? I think you're using one of the stock ones now, and that'll give you that mirroring-the-texture below the Z-plane. If you made your own you could give the bottom half of your skydome a water texture that would blend fairly seamlessly into water at the edges of your map. (Or a grass texture that blended into the grass at the end, etc.) Just something I noticed that may pop up when flyers get involved.

I really like the way the skydome looks now; this might just help it out a little.

Re: The Showcase Thread

Posted: Fri Jul 25, 2008 6:34 pm
by RepSharpshooter
I tried, all I got was a 90 degree rotated skydome with no texture, and the one I have now seemed to work so I didn't bother too much. There was obviously something more to than just exporting a dome in xsi. (Unless I was just being stupid or something :lol: I think I forgot to freeze transforms... but still no texture)

Re: The Showcase Thread

Posted: Sat Jul 26, 2008 4:30 am
by PsYcH0_]-[aMsT3r
This is looking awesome! I'm gona retry exporting my donut shop now.

Re: The Showcase Thread

Posted: Sun Jul 27, 2008 12:38 am
by redgroupclan
Rep, Arena is lookin' good! :thumbs:

FragMe, those tubes...I look forward to roaming in them...! :bowdown:

Re: The Showcase Thread

Posted: Wed Aug 06, 2008 5:35 am
by PsYcH0_]-[aMsT3r
I've done my house!
Piccies!

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Re: The Showcase Thread

Posted: Wed Aug 06, 2008 1:37 pm
by Caleb1117
Hmmm looks good, from what I can see of it.

It would be easier to see if you turned the view mode to Textured Decal, and turned on the headlight.
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Then click the eye button.
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And un-check texture Controls, to hide all those annoying green projection outlines.
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Re: The Showcase Thread

Posted: Tue Aug 19, 2008 4:52 pm
by Challenger33
I couldn't resist posting this much longer; I've been working on this for days now.

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I realize that this is most likely not the most efficient way to render an object, but hey, it works. :P (the grass and sky are objects...)

For reference, the white selected object is a clone trooper. See him waaaay down at the bottom?

Edit: The top level, without the landing pad:

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Top View:

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Re: The Showcase Thread

Posted: Tue Aug 19, 2008 4:54 pm
by MandeRek
Wow, that model must be HUGE!!

Looks amazing though, great job ;)

Re: The Showcase Thread

Posted: Tue Aug 19, 2008 5:05 pm
by Challenger33
Hehe, yeah, it is quite tall. Over 250 meters, if I remember correctly from when I started it.