Skiff Problem [Solved]

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FOOLIS
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Skiff Problem [Solved]

Post by FOOLIS »

Hey Guys ,

I wanted to use a skiff in my map.
But when i munge this appeares in my MungeLog :

ERROR[levelpack tat1.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory
ERROR[levelpack tat1.req]:Could not open munged\pc\tat_hover_skiff.anims for input. DOS reports:
No such file or directory

2 Errors 0 Warnings

okay thx for help ^^
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Post by Maveritchell »

Did you make sure to copy over the zaabin and zafbin files (which are the animations) to your "munged" folder in your side?
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Post by FOOLIS »

i have the the tat_hover_skiff.zaabin and the tat_hover_skiff.zafbin in it :?

(BF2Modtools -> data_*** -> Sides -> tat -> munged)
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Post by Maveritchell »

FOOLIS wrote:i have the the tat_hover_skiff.zaabin and the tat_hover_skiff.zafbin in it :?
Well, none of the BF1 assets have specifically a .anims file. Are you actually having a problem with it ingame (and if so, what's the nature of the problem), or are you just wondering why that shows up in your munge log?
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Post by FOOLIS »

the problem is that the skiff doesnt spawn...
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Post by Maveritchell »

Try commenting out these lines in the .odf:

AnimationName = "tat_hover_skiff"
FinAnimation = "tat_skiff_9pose"

If that fixes your problem, then it really is an animation problem. Otherwise, you just need to doublecheck everywhere you called that name (.req files, ZE, etc.).
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Post by FOOLIS »

whats a 9pose? o.O
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Post by Maveritchell »

FOOLIS wrote:whats a 9pose? o.O
It's just another kind of animation. For example, the "sitting down" position of the rider of a speederbike is a 9pose.
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Post by FOOLIS »

hmm okay the skiff is now ingame , BUT when i change the position from the pilot to one of the gunners the map crashes :S
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Post by Maveritchell »

See what your BF2log has to say about it.
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Post by FOOLIS »

BF2log? i think you mean the mungelog ... hmm it says the same as in the first post ...
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Post by Maveritchell »

FOOLIS wrote:BF2log? i think you mean the mungelog ... hmm it says the same as in the first post ...
Actually, if I'd meant "mungelog," I would have said "Let's see what your mungelog has to say about it." What I asked was to see your BF2log. Run BF2_modtools.exe, run your map and force the error, then open up the BFront2.log and post it.
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The skiff may be missing weapons

Post by AceMastermind »

If it crashes when you get into a gunner position, then you are probably missing the weapons.
The ODF calls for:
com_weap_bldg_gunturret
as the name of the weapon, which doesn't exist in the BF2 modtools:
BF2_ModTools\assets\sides\Common\odf
BF2_ModTools\data_ABC\Common\odfs

But you can find it in the BF1 modtools:
BFBuilder\DataMod1\Common\ODFs

Or you could just give it a new weapon and then it should work.
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Post by FOOLIS »

okay what do i have to do with the gunturret?

Edit : I cant run the BF2_MODTOOLS . exe it always sais that i have to put Cd1 in o.O
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Post by Penguin »

Because you have the dvd?

And the skiff will never work, unless you change the weapons because the skiffs weapons are in the swbf II modtools.
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Post by FOOLIS »

yes i have the DVD version , pengu
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Post by Snork »

Skiffs worked in the 123 mod... Weird.
Did you get the anims, zaabin, zafbin files? They are in the Rep Side Munged folder.


Did you get the Msh/Tga/OPTION?
You need...

tat_skiff01.tga
tat_skiff01_lowrez.tga
tat_skiff01_lowrez_bump.tga
skiff_chunk1.msh
skiff_chunk2.msh
skiff_chunk3.msh
all_hover_skiff.msh
all_hover_skiff.msh.OPTION
tat_skiff01.tga.OPTION
tat_skiff01_bump.tga.OPTION


and I think thats it.
A good way to get it would be to open up the search thing while in the Tat MSH folder and search for the keyword skiff. The things I didn't write down you probly don't need.

Did you get the Odfs? Go to BF2_ModTools\assets\worlds\TAT\odf and get tat_hover_skiff and tat_hover_skiff_exp

I hope this helps!
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Post by Taivyx »

Alright, well, when I put the BF2_Modtools in my StarWarsBattlefrontII/Gamedata directory, and ran it, it came up with a windowed version of battlefront2, the original programmer version.
After I played my map with it, in the gamedata folder, there were some .txt documents called Bfront2 and bf2cmd.
When you open up Bfront2.txt, you will see error messages, such as this:

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03DF11AC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie B1M 200 , 300 510 x 400




Hope that helps too.
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Post by FOOLIS »

hmm i have all of them

EDIT
okay one of the three gunner positions work now but the other two still crashing the map
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Post by Taivyx »

Did you do what I told you to do yet?

Then post the error log.
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