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Black terrain textures on high lighting settings

Posted: Sat May 14, 2011 2:22 pm
by acryptozoo
i just finished painting the terrain for my map and it looks great on low lighting settings
but when i switch it to high all the terrain is pitch black and i get this error which i think is causing it

Code: Select all

Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
any ideas what is wrong

thanks in advance

Re: black terrain textures on high lighting settings

Posted: Sat May 14, 2011 3:10 pm
by FragMe!
L8 error means you may have had RLE compression turned on when saving the tga.

If using a stock tga try opening it in a tga editor and then do a save as without compression.

Re: black terrain textures on high lighting settings

Posted: Sat May 14, 2011 3:12 pm
by modmaster13
Hmmm I have this problem alot. Here are some suggestions...

1. Is your DIR light on colors: 255;255;255?

2. Did you burn your terrain?

3. In Color, is the terrain the color you want it to be?

Re: black terrain textures on high lighting settings

Posted: Sat May 14, 2011 3:23 pm
by acryptozoo
modmaster13 wrote:Hmmm I have this problem alot. Here are some suggestions...

1. Is your DIR light on colors: 255;255;255?

2. Did you burn your terrain?

3. In Color, is the terrain the color you want it to be?
no

no

yes

@fragme: ill try that