New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version
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tsurugi13
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by tsurugi13 » Tue Dec 18, 2007 2:41 pm
Just released!
http://hosted.filefront.com/tsurugi13
Please post comments!
Death_Commando
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by Death_Commando » Tue Dec 18, 2007 3:46 pm
Do you have any screens?
tsurugi13
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by tsurugi13 » Tue Dec 18, 2007 3:56 pm
Sure!
SilvaDalek
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by SilvaDalek » Tue Dec 18, 2007 4:17 pm
Glad to see it released.
You said next week not next day
.
HobGoblin_264
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by HobGoblin_264 » Tue Dec 18, 2007 4:24 pm
This map is really fun, you should really mod the rebels. Also, try to conect the bridges alittle better.
tsurugi13
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by tsurugi13 » Tue Dec 18, 2007 5:10 pm
I will in the next release.
MandeRek
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by MandeRek » Tue Dec 18, 2007 5:45 pm
Looks cool... Nice first map... The skins are 'glowing', that can be solved, but i like it actually... It make them look rainy
Edit: The mandalorian jedi, do both gun and lightsaber work? I know dann did it also in Boras, but i can't get it working, can you please explain how you did that?!
tsurugi13
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by tsurugi13 » Tue Dec 18, 2007 6:15 pm
Umm... I just added the lightsaber as his second weap. It's a little glitchy, but it works sometimes.
Maveritchell
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by Maveritchell » Tue Dec 18, 2007 8:19 pm
MandeRek wrote: Edit: The mandalorian jedi, do both gun and lightsaber work? I know dann did it also in Boras, but i can't get it working, can you please explain how you did that?!
Having a gun and a lightsaber as primary weapons is possible, it just messes around with the keymap. If you have both, then you can't have a secondary and you must make the lightsaber the second primary weapon.
MandeRek
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by MandeRek » Wed Dec 19, 2007 3:56 pm
Great! Can you still give it anims though?
SilvaDalek
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by SilvaDalek » Wed Dec 19, 2007 4:41 pm
It turns up as the blank first munge map (ya know with four cps and a few yavin textures . . .)
Anyone else had this problem?
tsurugi13
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by tsurugi13 » Wed Dec 19, 2007 9:47 pm
It should only do that on CW. Does anyone know how to make CW un-choosable?
SilvaDalek
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by SilvaDalek » Wed Dec 19, 2007 10:10 pm
take out cw_lvl_ or something like that
tsurugi13
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by tsurugi13 » Thu Dec 20, 2007 4:07 pm
The new version includes mods for the rebels, cleaned up platforms and a smoother bridge, not to mention the walk speed and jump height changes! Hope you like it!
Screens coming as soon as possible!
Death_Commando
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by Death_Commando » Thu Dec 20, 2007 4:21 pm
No dl link and hurry u pwith the screens
Maveritchell
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by Maveritchell » Thu Dec 20, 2007 4:27 pm
Just a tip, if you're releasing two "different" versions of a map within two days of each other, you may want to do some real bugtesting or beta testing instead of just releasing a ton of different versions.
That being said, I'm going to merge your two threads since they were made so close together.
tsurugi13
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by tsurugi13 » Thu Dec 20, 2007 4:43 pm