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Re: The Cage Match (4.0)

Posted: Sat Feb 09, 2008 12:34 pm
by SBF_Dann_Boeing
im gonna change the setup of the modes a little bit.

Conquest will still be "Classic Mode" with no megaunits

Assault (ELI) will be normal Chaos Mode (clones vs CIS, rebels vs Imps)

Hunt will have Chaos Mode 2 (like Assault in 3.0, good guys vs bad guys, and Droids vs Mutants)

CTF will have Chaos CTF (with Thunder's stick figures)

XL will be like Chaos mode 2 but with tons of Units.

Assault, Hunt, and XL will have access to the unlockable Arenas. (you can still get outside in CTF and Conquest tho)

Re: The Cage Match (4.0)

Posted: Sat Feb 09, 2008 2:00 pm
by Fingerfood
This was the first map of yours I ever played... and I was like "WOW! I SO wish I could mod!"
I totally love the red clouds... Makes it very... Mysterious...

I can't wait. When I deleted my addon folder (it was like 20 GB...) your maps where the first maps I redownloaded.

How long until release??!?!!?!?!!!??!

Re: The Cage Match (4.0)

Posted: Sat Feb 09, 2008 5:21 pm
by SBF_Dann_Boeing
oh probably in a week or two depending how much time i get to work on it. Updates take half the time of doing a whole map, and plus im getting a lot faster with this stuff(remember i did jinglin town in less than 4 weeks =D ).

Re: The Cage Match (4.0)

Posted: Sat Feb 09, 2008 5:26 pm
by Fingerfood
And how many people did you get to help you???

I can't wait!!!!!

Re: The Cage Match (4.0)

Posted: Sat Feb 09, 2008 6:51 pm
by tsurugi13
:bowdown: :faint:

Amazing. Truly, truly amazing.

Re: The Cage Match (4.0)

Posted: Sat Feb 09, 2008 7:22 pm
by SBF_Dann_Boeing
No one's really "Helping me" Though I'm using 2 new models, including gogie's HK-47 model (which i gave a wampa attack), Thunder's stick figures, and Thunder is also making a huge sledgehammer weapon.

Re: The Cage Match (4.0)

Posted: Sat Feb 09, 2008 8:59 pm
by Lord Bardar
i have played every version of this map, the newer ones just get better. you should've made that Madness Inc. map too.

Re: The Cage Match (4.0)

Posted: Sat Feb 09, 2008 9:52 pm
by Fingerfood
I think he said he was going to try it again since it crashed due to objects.

You should add one of Z13's new models... like Samus......

Re: The Cage Match (4.0)

Posted: Sun Feb 10, 2008 11:59 pm
by SBF_Dann_Boeing
The Mutant, and Tall Ewok with his huge Spear
Image

Spears In Action
Image

New CIS skins
Image

Stick Figure CTF
Image
Image

Re: The Cage Match (4.0)

Posted: Mon Feb 11, 2008 12:05 am
by Fingerfood
That's utterly amazing! How will the CTF work since the flagzones are in the same spot... :?

Stop it Fingerfood. You're getting way to worked up about this...

EDIT: What will happen to the big hole?

Re: The Cage Match (4.0)

Posted: Mon Feb 11, 2008 12:08 am
by SBF_Dann_Boeing
You mean that big hole outside? It's still a big hole, although now the tunnel to one of hte secret arenas actually connects to the hole.

@moderators: He's responding to the screens i just posted, not double posting

Edit: New Skins:

Image
Image
Image

The engineer has both a shotgun and a flamethrower

Re: The Cage Match (4.0)

Posted: Mon Feb 11, 2008 11:32 pm
by woner11
I love all the skins! :faint:

Re: The Cage Match (4.0)

Posted: Tue Feb 12, 2008 9:54 am
by JPI Dictator4life
I like the beard on that one guy. :)

Re: The Cage Match (4.0)

Posted: Wed Feb 13, 2008 9:15 am
by SergeantShade
nice work! I never Ever thought about putting remote turrets in my map. in fact I never even thought it was possible, good job dann! my favorite is the second cage map, the wampa looks scary on it.

ps if anyone asks about my IP i have three computers, but this im going to be using most often.

Re: The Cage Match (4.0)

Posted: Wed Feb 13, 2008 7:56 pm
by DS_jawathehutt
Is there gonna be a unit that can drop walls like in jinglin, that was really cool.

Re: The Cage Match (4.0)

Posted: Wed Feb 13, 2008 8:06 pm
by JPI Dictator4life
Speaking about jinglin, how about putting in the cars and maybe one of the houses? That'd be cool.

Re: The Cage Match (4.0)

Posted: Wed Feb 13, 2008 10:50 pm
by Fluffy_the_ic
hominahominahominahominahominahominahominahominahominahomina :faint: *gets back up* hominahominahominahominahominahominahominahominahominahomina :faint:
I think you get it now.

EDIT: I absolutely KNEW it! Dann would have some uber-sounding mode that involved stick figures! Yes! Now i get 33 bucks plus [82 1/2 cents per day] interest!

Re: The Cage Match (4.0)

Posted: Thu Feb 14, 2008 1:28 am
by trainmaster611
Looks cool. Although I wonder whether it is really worth updating maps versus making new ones? :|

Re: The Cage Match (4.0)

Posted: Thu Feb 14, 2008 11:30 am
by EGG_GUTS
Very Nice Dann! I've never seen a V4.0 of a map before.

Re: The Cage Match (4.0)

Posted: Thu Feb 14, 2008 4:02 pm
by SergeantShade
EGG_GUTS wrote:Very Nice Dann! I've never seen a V4.0 of a map before.
your right, well except for kotor, but nobody went this far except for george lucas and made all 6 films. Wonder how he made the stick figures.. *cloud bubble* 5 lines and a circle. :thumbs: how origional lol.