Bespin: Cloud City (v0.95 beta) --New version April 4, 06

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Epena
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Post by Epena »

Sweetness!

I'll edit my post later with any finds or comments...in addition, I'll get you the ground texture picture that you wanted.
Narlie-Charlie

Post by Narlie-Charlie »

Teancum wrote:Narlie -- are you using any mods at all? It works 100% fine on my machine.
I dont have any game mods on right now, but I do have several other mod maps. Maybe it was a one time thing, the first two problems only happened once.
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Post by squipple »

Hey Tean, sweet job. There's another Cloud City conversion floating around, but this one looks nicer. Personally, I think the lighting looks great as-is. Stable in multiplayer too.
Some stuff I found that hadn't been metioned previously:

- 1-flag CTF wasn't working. I was online in a multiplayer game (Ace Azzumen actually joined and can verify). I got the 150 troops on each side thing where the CTF score should be. No AI spawns.
- 2-flag worked great. Nice job on setting it up. Could use some health/ammo droids though. I had thought a flag in the carbon freezing chamber, and then in the center of upper area (right above that center CP in the plaza area in conquest) would be a good setup too.

No mods installed.
Rpe7

Post by Rpe7 »

Hey, Great map, nice Idea of Bespin Luke.

Found a few things though

See you've got an even better Luke skin so don't know if it matters anymore but in conquest he spawns without a lightsaber everytime. (no mods running, only addon maps)

Also there's something strange with the ground textures, several places the blue/grey stones change into white stones when I walk on them. There's a line between the blue and white ones and once I cross the line all stones become white. I have some screens but don't know how to send them to you, I've got no webspace ...
Rpe7

Post by Rpe7 »

sorry, actually the stones are lightblue/darkblue, not white
but they do change which is quite weird.
sh4d0wl0rd

Post by sh4d0wl0rd »

Rpe7 wrote:See you've got an even better Luke skin so don't know if it matters anymore but in conquest he spawns without a lightsaber everytime. (no mods running, only addon maps)
Same for me!
Rpe7

Post by Rpe7 »

[img]
[img]

Hope this is the way to post images[/img]
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Post by Leviathan »

Off-topic : Rpe', before using the "[img]/[/img]" synthax, you must upload your pictures on one of the following specialized web-sites, first :
Y2g2006

Post by Y2g2006 »

Hey Tean, not trying to step on your foot or anything, but Judderman did already have a Cloud City map in the works.

I think he released a final version already, in which I didn't notice any bugs... but I was wondering if you were aware of that.

You could've probably worked with him in getting that version up and running (or improving). Thats just my opinion of it at least.

Having all these different versions by different authors is going to become confusing and put a wedge between the community. Because I'm sure if some people have Judderman's map... they wont be able to play online with your map (confusing your map for his, or his for yours).

Not saying your map will be terrible, I just think that the map was already designated for him and that another version will cause a mix up. I will, however, be downloading this one. It looks promising.
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Post by Teancum »

Yeah I knew about Judderman's map. The final version still had terrible lighting, and conquest only.
Lord-Bandu

Post by Lord-Bandu »

Lighting is the key people!!! :D
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Post by -_- »

maybe change yun's force push to a pull instead. Afterall, none of the villans have pull.
Rpe7

Post by Rpe7 »

I'm gonna keep it simple and just paste te link

http://img53.imageshack.us/my.php?image ... ark5ye.jpg

Here You see the shadow of the building (= dark stones)


http://img75.imageshack.us/img75/641/light6iw.jpg

But here I have crossed the line between light and dark and the dark just disappears, instead of me walking into the shadow, everything becomes light. The shadow disappears, while the angle of light doesn't change.

Teancum, if this is what you mean with lightning intensity I'm sorry for the post. But I didn't think you meant this.
Y2g2006

Post by Y2g2006 »

The AI paths for CTF need reworking. Its way too easy to score in both one flag and two flag.

They all seem to go one way, and if someone knows the map well enough (like I do) they can easily find the vunerable spot, change their course of direction, and exploit it to its fullest. Its even more exploitable when playing as a Jedi, but can just as easily be done with basic infantry.

One flag actually proved to be easier then two flag even.

The problem is, they all seem to go down their "main" ramps. The problem in that is no one ever bothers the side ramps. And the other ramp on the CIS side is rather close to the CP. So if you go up that ramp, you maybe encounter three to five enemies (at best) and its a pretty easy score.

I even encountered some AI that didn't even bother to open fire at me while I was carrying the flag.

Like I said in the first post, this map is showing promise. Its looking nice.
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Post by Teancum »

AI paths can't be changed. All gamemodes use the same AI paths. Otherwise I would. We can't edit stuff like AI brains, so there's no way to say 'open fire more often at this point' or whatever. How it plays it the absolute best we can do.
Y2g2006

Post by Y2g2006 »

I keep forgetting that. You would think that half the units would go one way, and the other half go the other.

You get the feeling that you're a loan wolf out there sometimes.

Course I maybe should've known better. Tantive basically has this same problem, as do other maps (Utapau just to name another). All the AI, with the exception of a select few, will go the exact same way. They're too predictable, and extremely easy to avoid.

Sorry bout that. That fact will sink into my head eventually. lol
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Post by Teancum »

No problem -- we're all new to this.
Alex533

Post by Alex533 »

Im curious to see how bad Luke looks :P
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Post by Teancum »

He looks AWESOME (though I needed to lighten up the skin)

Image
NegativeSmiley

Post by NegativeSmiley »

Ohhh Coool. That'd be an awesome skin for my map and i'm sure many others. Plan on releasing it. or does the creator plan on releasing it anytime? It would be a good addition to the community stockpile of skins 'n stuff
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