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Cryo: Orbit Beta V. 1

Posted: Mon Sep 01, 2008 3:47 pm
by NullCommando
Cryo: Orbit
The 54th Sky Division must break through the Sepratist blockade in order to land their Engineers on planet, and destroy the ship yards.

This map will become a mappack soon... Just watch it evolve..

Important Notes:
-You can only play as Republic
-CIS fighters are Auto-Pilot
Cryo: Orbit
Made by: NullCommando

Bugs:
-No Localization ( no fix, can someone help? )
-Missing underside fin ( geometry problem? )
-One or two CIS fighters crash when taking off
-AI Run into walls
-Missing rooms ( blocked off )


Credits:
Syth - DC-15A Grenade Launcher and Backpacks
SoM3 - DC-15s Model
Pharacida - DC-15A Blaster Rifle Model
Wazmol - Acclamator with Hangar.
Dragonum - Capitol ships, laser colors, laser effects, and LAAT/c Gunship model
Bantha55 - ARC-170 3-Seater .odf
Darth_Z13 - Clone Wars Blaster sounds, Droid Dispenser model.
Maveritchell - Telling me the fix for the objects that crash ZeroEdit when you move the mouse over them
Everyone at GT - For taking the time to write the wonderful FAQ's and putting up with me XD

You may NOT use ANYTHING in this level without the creators and/or my permission.

Needed:
Someone to fix DC-15s Model grip. THIS IS NOT OOM-9's DC-15s!!

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Screenshots:
Hidden/Spoiler:
Image
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Download Link: http://files.filefront.com/Cryo+Orbit+B ... einfo.html

Re: Cryo: Orbit Alpha V. 1

Posted: Mon Sep 01, 2008 3:59 pm
by Fluffy_the_ic
looks nice, I'll give it a dl

Re: Cryo: Orbit Alpha V. 1

Posted: Mon Sep 01, 2008 4:14 pm
by Wolfblader
Looks good. Ill check it out.

Re: Cryo: Orbit Alpha V. 1

Posted: Mon Sep 01, 2008 4:31 pm
by NullCommando
Thanks all! Note, if you land in the CIS hangar, the floor at the very back will mkae you sink into it.

And I have a question, is there a Coreship with hangars out there?

Re: Cryo: Orbit Alpha V. 1

Posted: Mon Sep 01, 2008 4:51 pm
by -_-
Just had a quick 5 minute run through with this, and I've go to say, it's quite buggy like you've mentioned.

Re: Cryo: Orbit Alpha V. 1

Posted: Mon Sep 01, 2008 5:18 pm
by Eggman
NullCommando wrote:Thanks all! Note, if you land in the CIS hangar, the floor at the very back will mkae you sink into it.

And I have a question, is there a Coreship with hangars out there?
AceMastermind gave me one a few months back, so you could PM him to ask for it.

Re: Cryo: Orbit Alpha V. 1

Posted: Mon Sep 01, 2008 6:47 pm
by wilkos
hey!
i'm having some trouble here
the game crashes when i'm loading the map :S
help please?

Re: Cryo: Orbit Alpha V. 1

Posted: Mon Sep 01, 2008 7:21 pm
by Fluffy_the_ic
Wait, why does one of the marine dudes have detpacks twice?

Re: Cryo: Orbit Alpha V. 1

Posted: Mon Sep 01, 2008 7:31 pm
by NullCommando
Oops.. Forgot to put it as thermal detonator.. Anyone think I should just put back the normal CIS ship?

Re: Cryo: Orbit Alpha V. 1

Posted: Tue Sep 02, 2008 2:21 am
by Guest
i thought you were leaving

anyway it looks fine, i like dragonum's ships, there are just kinda strange, i dont know why

Re: Cryo: Orbit Alpha V. 1

Posted: Tue Sep 02, 2008 8:43 am
by TheDiplomat919
It looks good i'll give it a try any bugs or glitches?

Re: Cryo: Orbit Beta V. 1

Posted: Fri Sep 05, 2008 6:51 pm
by NullCommando
Beta is out now.. Some bugs fixed, and more CIS fighters make it our of the hangars. And this will become my map release thread soon, with updates from Felucia, and a couple new maps as well :)

Re: Cryo: Orbit Beta V. 1

Posted: Sun Sep 07, 2008 6:53 am
by DarthD.U.C.K.
the ships were made by bertie dragonum only textured them

Re: Cryo: Orbit Beta V. 1

Posted: Mon Sep 08, 2008 5:23 pm
by (RAPTOR)BENSTWO{SGT}
Looks cool. Like how you can play as other units than pilot and marine in space. :)

Re: Cryo: Orbit Beta V. 1

Posted: Mon Sep 08, 2008 9:35 pm
by RED51
I'll played this map so many times, and still love it! Keep up the goo work! :thumbs:

One thing through: you may want to change the sky...ya know, cause that's the cor sky, but I guess thats closest thing you have to what you have in mind of Cryo's orbit.

Re: Cryo: Orbit Beta V. 1

Posted: Tue Sep 09, 2008 12:25 am
by Hornet5509
good map, its cool how the vulture droids are the units them selves

Re: Cryo: Orbit Beta V. 1

Posted: Tue Sep 09, 2008 10:10 pm
by jedimoose32
looks good, i'm glad that there are a variety of excellent space maps coming out
this may be worth a try
NICE JOB :thumbs:

Re: Cryo: Orbit Beta V. 1

Posted: Thu Nov 20, 2008 2:08 pm
by lesovikk1
the link just goes to filefront

can you redo the link because this map looks cool :yes: :clone:

Re: Cryo: Orbit Beta V. 1

Posted: Thu Nov 20, 2008 3:43 pm
by AceMastermind
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Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file, please search for it in the Links to SWBF-2 Maps + Mods + Sources thread. If you can't find the file in one of the many links there (most links are in the first post) please ask for it in that topic.

Thanks, Staff

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