Removing Droid Explosions [Solved]
Moderator: Moderators
- Havoc 526
- Rebel Warrant Officer

- Posts: 317
- Joined: Sat Apr 04, 2009 6:24 pm
- Projects :: Something
- Location: Howling at the Moon
Removing Droid Explosions [Solved]
What is the secret to removing the droid's ability to explode when killed? Do I change the health type to human, remove the ExplosionName code, or is there something else?
Last edited by Havoc 526 on Fri Nov 06, 2009 8:07 pm, edited 2 times in total.
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Droid Explosions....DO NOT WANT!
I'm assuming you are editing the stock CIS side? If so, look in the cis_inf_default ODF; it should be self-explanatory.
- DarthD.U.C.K.
- Master of the Force

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Re: Droid Explosions....DO NOT WANT!
this line
removes the ability to explode
Code: Select all
ChunkFrequency = 0.0- Havoc 526
- Rebel Warrant Officer

- Posts: 317
- Joined: Sat Apr 04, 2009 6:24 pm
- Projects :: Something
- Location: Howling at the Moon
Re: Droid Explosions....DO NOT WANT! [solved!...yay!]
Thank you very much guys! YOU ARE GUYS ARE GENIUS! Thank you. Droids are now just slumping over dead, like they did in the movies.
