The mungelog:
pc_ModelMunge.exe is ruining my day
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Bob
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pc_ModelMunge.exe is ruining my day
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- DarthD.U.C.K.
- Master of the Force

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Re: pc_ModelMunge.exe is ruining my day
there must be smething wrong with the model if it crashes modelmunge. did you hexedit it somehow and how many polys does it have?
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Bob
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Re: pc_ModelMunge.exe is ruining my day
Nothing is hex edited, everything is pure XSI work. How do I count (or let XSI count) the polys?
- DarthD.U.C.K.
- Master of the Force

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Re: pc_ModelMunge.exe is ruining my day
in one viewport if you click on the eyesymbol on the upper border you can activate selection info. that will display the triangles of the selected object.
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Bob
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Re: pc_ModelMunge.exe is ruining my day
Thanks, there are exactly 888 polys. But I have already a model with 1244 ingame, so it can't be to many.
- DarthD.U.C.K.
- Master of the Force

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Re: pc_ModelMunge.exe is ruining my day
yes, thats not the problem.
you cna try exporting all objects as obj and reimport them. that sometimes solves problems that only appear in battlefront.
you cna try exporting all objects as obj and reimport them. that sometimes solves problems that only appear in battlefront.
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Bob
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Re: pc_ModelMunge.exe is ruining my day
Didn't work, but I found out (by playing around with the msh.option) what part of the model is causing the grief. It are the aimer_y1 and the aimer_y2.
Hierachy:
Both are located directly under the DummyRoot (in the hierachy, not the model).
Hierachy:
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- DarthD.U.C.K.
- Master of the Force

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Re: pc_ModelMunge.exe is ruining my day
the hierarchy looks alright. how did you find out that the aimers cause the problem?
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Bob
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Re: pc_ModelMunge.exe is ruining my day
I munged the model without it's msh.option (and thus without -keep aimer_y1 aimer_y2) and it worked perfectly (the turrets didn't move though). Then I added and removed aimers from the msh.option's -keep list to find out wich of them is evil.
But I still don't know whats wrong with them.
But I still don't know whats wrong with them.
- DarthD.U.C.K.
- Master of the Force

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Re: pc_ModelMunge.exe is ruining my day
hmm, that is really weird..
could you export your scene with crosswalk to xsi 5.0 text and send it to me? ill have a look at it then.
edit: i can munge it without problems, this is the msh.option:
are those the ones that crash modelmunge for you?
could you export your scene with crosswalk to xsi 5.0 text and send it to me? ill have a look at it then.
edit: i can munge it without problems, this is the msh.option:
Code: Select all
-keep aimer_ll aimer_lr aimer_y1 aimer_y2-
Bob
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Re: pc_ModelMunge.exe is ruining my day
Don't forget to put in the x-aimers. But the y-aimers are the ones that crashed my munge.
- DarthD.U.C.K.
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Re: pc_ModelMunge.exe is ruining my day
still no mungerror. you could redo these nulls and reexport the model, maybe it will work then. i cant see any proper cause for this so it might be just a random bug.
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Bob
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Re: pc_ModelMunge.exe is ruining my day
I'll just redo the whole model (I don't like the current model that much, so it's not a big loss)
