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Make disguise kit transformation permanent?

Posted: Tue Apr 24, 2007 12:42 am
by Syth
i found this out by accident
Image
you might notice that the sniper doesnt have the default cape, its sidious's. I dont have XSI and you should know i cant just give the sniper sidious's cape.

howd i do this? i gave sidious the disguise kit (for experiemental purposes) and it kept his animated addon. This only works if both models have an animated addon though.

I thought it was interesting, you could make the sniper have anikans cape with the disguise kit too (keller).

I was wondering if it might be able to make the transformation perminant-
e.g. with out haveing to use the disguise kit.
Anyways pretty interesting huh?

RE: weird glitch-a-ma-find

Posted: Tue Apr 24, 2007 9:30 am
by Darth_Z13
Wow Syth you rule! If you can find out how to make it permanent, I can make an accurate Commander Keller for Toola! One question, where did you get the disguise kit source? I've been looking for it...

Disguise kit ODF from SWBF1 assets

Posted: Tue Apr 24, 2007 12:10 pm
by AceMastermind
Darth_Z13 wrote:where did you get the disguise kit source?
There's one in the BF1 assets.

all_weap_inf_disguise.odf

Code: Select all

[WeaponClass]
ClassLabel 		= "disguise"

[Properties]

IconTexture		= "IMP_fusioncutter_icon"

Label			= "Disguise Kit"

GeometryName 	= ""
RoundsPerClip 	= 0

AnimationBank		= "tool"

DisguiseOwnerModel = ""

RE: Re: RE: weird glitch-a-ma-find

Posted: Tue Apr 24, 2007 6:11 pm
by phazon_elite
What would you put for the DisguiseOwnerModel? The model name that you specify?

- EP-000782

Posted: Tue Apr 24, 2007 6:16 pm
by Syth
it uses the model of the 1st unit of the enemies team. you could try assigning it msh but i dont know if it works.