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Weapon doesn't show up ingame

Posted: Thu Aug 04, 2011 8:49 am
by CommanderGreg
I've a problem with a rapidfire chaingun i've modeled:

I used MeshEx to convert the .xsi file, and I froze everything, I checked the "convert to triangles" etc.; I renamed the original chaingun odf, i made a .option file; but the weapon doesn' show up ingame. In the ErrorLog I got this message:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(2044)
Weapon "rep_weap_inf_schnellfeuerwaffe" missing geometry "rep_weap_inf_schnellfeuerwaffe"
Ok, I checked everything again; then I remunged; The weapon is shooting, but you can't see it.

Now I've tried to open the weapon in SWBFViewer, but the Viewer crashes and I got this error message:

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An exception of class OutOfBoundsException was not handled. The application must shut down.
Does anyone now what I have to do?

Thank you for your (coming) answers :wink: CommanderGreg

Re: Weapon doesn't show up ingame

Posted: Thu Aug 04, 2011 8:53 am
by DarthD.U.C.K.
the mshfile is probably corrupt, that would explain why it crashes swbfviewer and isnt recogmnized ingame even though the mshfile is there. try to reexport the model with crosswalk and make sure all settings are correct.

Re: Weapon doesn't show up ingame

Posted: Thu Aug 04, 2011 9:04 am
by CommanderGreg
I'll give it a try, mshex is working now...

Maybe i have a problem with the textures, is there a way to reset the textures in XSI?

Edit: Nope, didn't work... I'm getting again the error message...

Re: Weapon doesn't show up ingame

Posted: Thu Aug 04, 2011 10:00 am
by Darth_Spiderpig
I think the crashing of the viewer could also be because of a wrongly saved tga image, did you save it with RLE compression off? If you're not sure, open ir an resave.

Not sure about the weapon tho, maybe you made a typo in the odf?

Re: Weapon doesn't show up ingame

Posted: Thu Aug 04, 2011 10:21 am
by CommanderGreg
Nope; checked everything about 4 times.
RLE is of; im working with Paint.Net...

Maybe it is not compatible with MeshEx? I tried also to export as .obj, then import and crosswalk but it doesn't work...

Again, is there any way to reset the texture in XSI? And what is meant by "... has to be in ONLY ONE cluster ..."? (Maybe I don't understand the description of MeshEx; my english isn't that good :roll: )