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General fx items that make the game look better

Posted: Tue Apr 08, 2014 7:20 pm
by MileHighGuy
So I'm trying to make a general fx file that will take advantage of the lighting tools available. I wrote this mini tutorial with help from the wiki. There are a lot of features that don't seem to work. Can you guys tell me if I am missing any parameters for these? Am I missing any useful stuff? Can I get motion blur or soft shadows to work?
Hidden/Spoiler:
[code]
Effect("ColorControl") // affects colors, self explanatory
{
Enable(1);
WorldBrightness(0.42);
WorldContrast(0.44);
WorldSaturation(0.52);
PC()
{
GammaBrightness(0.48);
GammaContrast(0.55);
GammaHue(0.5);
GammaColorBalance(0.5);
}

}

Effect("hdr")
{
Enable(1)
DownSizeFactor(0.25) // what fraction of the back buffer to use when bloom (smaller means
// better framerate – don’t go below 0.25)

NumBloomPasses(3) // the number of blur passes higher numbers means bigger blooms and
// is more costly

MaxTotalWeight(1.0) // the amount to over-brighten the glow areas

GlowThreshold(0.5) // value at which a pixel is considered to be blooming lower values
// mean more pixels will be blooming

GlowFactor(1.0) // a factor used to dim the overall appearance of the bloom (probably
// better to use less bloom passes or less total weight)
}

Effect("Blur") //adds blur, use for humid or damp maps
{
Enable(1);
MinMaxDepth(0.95,1.0);
PC()
{
Mode(1) // what does this control?
ConstantBlend(0.3)
DownSizeFactor(0.25)
}
}

Effect("MotionBlur") // no apparent effect
{
Enable(1);
}

Effect("ScopeBlur") // blurs around scope
{
Enable(1);
}

Effect("Shadow") // controls the darkness of the shadow
{

Enable(1)
BlurEnable(0) // supposed to soften shadow, no visible effect
Intensity(0.0) // 0 is black, 1 is no shadow. (looks good with 0,0,0 bottom ambient color)
}[/code]

Re: General fx items that make the game look better

Posted: Tue Apr 08, 2014 7:40 pm
by Marth8880
ColorControl doesn't work. :( Other than that, looks pretty complete. ;)

(Heho, I use most-to-all of these in almost all my maps. :) )

Re: General fx items that make the game look better

Posted: Tue Apr 08, 2014 7:43 pm
by MileHighGuy
Has motion blur ever worked for you?

Re: General fx items that make the game look better

Posted: Tue Apr 08, 2014 9:50 pm
by Marth8880
I'm pretty sure it works.